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TheNorthStar

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Everything posted by TheNorthStar

  1. http://24.media.tumblr.com/tumblr_l685buq9N01qc0wnjo1_500.jpg Definitely Jill's suit from resident evil 5
  2. I'm actually trying to get into modding lately, I'm not much of a coder, but I'm figuring it out as I go. I'm going to make a few small mods of my own, but after that's done with I would love to help out on this mod. You should get permission to reuse resources from the other HNK mods out there. People tend to lurk things like this without responding, don't take it as a total lack of interest. I am just more exciteable than most. ;) I don't really have a lot of experience with this sort of thing, I can't model, and can't draw for crap. I write about as well as a high schooler (which I am certainly not anymore ;) ), and I am definitely an amateur coder. That said, as I learn I will absolutely be contributing -- assuming this mod is still going strong. I've only seen the old 86 movie, part of the original TV series. Never played any of the games except the original NES game. Never read the manga. But, if it's not obvious by my name, I'm a pretty big fan of the series. :) I wish you the best of luck and hope we can work together on it in the future. Just don't get demoralized by the supposed lack of interest, people are skeptical of new mods, and even more of supposed new overhauls. Better to release small pieces of the mod at a time, then pull it together into a larger mod. IF YOU BUILD IT THEY WILL COME! YOU CAN DO IT! OTHER MORALE BOOSTING EXPRESSION!
  3. Could you possibly explain this to me? I thought RemoveAllTypedItems only worked with specific item type IDs, like "Armor, Clothing, AlchemyItems, etc" How do you use a custom list for it? EDIT: Oh, maybe I misunderstood you, are you talking about the exemption formList? So each time I wanted to run the loot script I would have to loop the container and add the items that I DON'T want to a list, and check it against that, correct? What about items from other mods, how would I prevent those from being taken as well? EDIT 2: Oh wait, I'm a dummy, I guess I could just check targetItem == MyItemType, and if not add to the list. Herp Derp, I'm a noob. ;) EDIT 3: And thanks for the help everyone! :) Appreciate all the responses!
  4. I actually have tried looking into this behavior, and as far as I can tell it is some sort of hard coded behavior. I haven't found any scripts that control this. :confused:
  5. Woah! This is seriously exciting. How did this never occur to me to create/find a mod based on Fist of the North Star? :) Can't wait to see more!
  6. That is exactly what I am trying to do. Scavenger/Collector companion who will collect parts (probably with a bit of kleptomania) and help you build stuff. I haven't found a good way to do this yet though.
  7. Hello, I am wonderuing if there is a GECK function to make NPCs pick up items off the floor? I have scoured the documentation and cannot find anything of the sort. Secondly I am wondering about NPCs looting corpses. I am thinking they could just loop for near by actors and then removealltypeditems with a type set, but what about just looting ONE item, not all of a type? Also I am not sure if this is the proper place to ask this, I did not see a GECK or scripting subforum, so I went for this one. If this is wrong please let me know and move it to the proper location. Thanks!
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