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carrrpenter

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Posts posted by carrrpenter

  1. In response to post #43619975. #43620285, #43620300, #43620870 are all replies on the same post.


    Goshee wrote: Nexus Mod Manager doesn't detect SSE in my game list. Do I just enter the game path for the original skyrim and lead it to the SSE? Thanks guys!
    bwins95 wrote: It's not released yet.
    Read the last paragraph of the main post.
    Zaldiir wrote: Read the last paragraph of the news post.
    Goshee wrote: Thanks guys, blinded by excitement it would seem!


    What! Read the post Madness I say Madness!
  2. In response to post #43574445. #43576065 is also a reply to the same post.


    SirSalami wrote: 7018713-1476893637.png

    There won't be many people who frequent the Nexus that won't have heard of a certain big release happening this Friday the 28th October. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. We're now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. The new url is http://nexusmods.com/skyrimspecialedition.

    We have also added a tool that will let the author of any Skyrim mod page duplicate most of their information over to a totally new mod page on our Skyrim: Special Edition site. To do this you can use the "Duplicate to SkyrimSE" link which is available on every Skyrim mod you've created, or you can duplicate them all at once from the manage your files page on Skyrim Nexus.

    http://s3.postimg.org/ko7mfdmur/sse_duplication_screen.gif

    Duplicated mods will have the mod description, images, videos, tags and permissions copied over to a totally new mod page under the Skyrim: Special Edition game page. All other information will be blank, including download stats, endorsements, comments, bugs and files. The two mods will then be totally different from that point onwards and will be in no way linked. You can find more information about this decision here.

    If you do not currently have access to Skyrim Special Edition, please do not publish your mods until you can make 100% sure that they are working within the game. Some users will want to download mods now, despite the fact they cannot play them yet, so that they're ready for the game's release on Friday. If you are releasing your mods without first ensuring they work for Skyrim SE then that's just not fair on them. So please be patient and wait to test your mods thoroughly before publishing. Any mods that are duplicated over to the new site will be unpublished by default, please check the page is correct and everything is in order before ‘publishing' and making it live.

    We're hoping to see the Skyrim: Special Edition section fill up with mods for your enjoyment, and we'll be around all weekend keeping an eye on developments.

    We've been working on Skyrim: Special Edition support for Nexus Mod Manager (NMM) - and we should be ready to release it shortly after the game launches once we have tested everything on the release version of the game.
    DirtyWeaselMedia wrote: Glad to see the new page up and running. You also answered my question regarding an update for NMM to handle the SE. Nice work guys, just in time.


    This was a pleseant surprise today as well as getting the pre-load started. Thank you Nexus team well done.
  3. I have been running LOOT with MO now for a couple of weeks after a totally after a new HDD install. I use RCRN and Ii find that ,while BOSS placed the RCRN esps in their recommended load order, LOOT is placing them in what appers to be a random order seperated by up to 7-10 mods in the load order. I apoligize because I moved them and did not record the exact placement but suffice it's enought sepration that you have to hunt for rcrnShaders and RCRNdgdb and move them down. RCRN directions are to place them at the end of the load order.

    Loot also is placing the Unofficial patches after the official DLC's the first time you run LOOT on a new profile in MO. MO adds a warning that that needs to be fixed by the new BETA load order checker (ok hope that right). the BETA checker then will place the patches right under their respective DLC ie Dawngaurd, Unofficial Dawngaurd patch.....extra. I did notice that Skyrim loads either way without issue but you do get a warning if you don't change the order which might cause issues as the game progresses.

    This is the first time I have used MO so am learning it's processes and don't have any background information to make judgements on.

    All in all it runs great and appreciate all your work.

  4. Being clueless I have no idea how to find or make the ini. file needed to put in the folder I made in Skyrim / Data. I have a SKSE folder in the user/documents/mygames/skyrim but don't see any ini. files, it just appears to be logs. I would like to save one game I have. I did a full STEP clean on Skyrim and am running a new character. I am running Steam by the way.

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