Sorry to necro this, but does anybody know how one might go about fixing persistent preculling issues here? It's a long story; in brief, I tried making a mod to remove a particular precombined object, undoubtedly did it wrong, and now when the mod is removed, all the walls and ceilings flicker in and out of transparency. It's fine with the mod installed, except the things I had scrapped using the "Scrap Everything" mod reappear. I don't know what I did. Even if I load a save before I even installed the mod, it still happens if the mod is disabled. That I find really bizarre. Also to note, that if I use the ini command "bUseCombinedObjects=0", the cell displays correctly, but I know my performance will take a dive in some locations as a result. If anyone can help me understand what I did wrong and find a way to fix it, I'd be most appreciative.