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drail1602

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Everything posted by drail1602

  1. https://www.youtube.com/user/GophersVids I would love to have gopher as companion.
  2. Can you go into more detail, I'm not sure what you did?
  3. Texture paths are rarely set by the nif, they are set by the esm. You should be able to set the path by editing the texture set with xEdit and generating an esp.
  4. Here you go: www.nexusmods.com/fallout4/mods/3693 Ya, I guess I was just being hopeful. I knew the file location, but just didn't have the dds files extracted. Luckily, I found it in the first ba2 that I tried (Fallout4 - Textures1.ba2) and BAE worked great.
  5. Does anyone have the vanilla normal? Going to try to find it in the ba2s now if not.
  6. Hopefully this is an oversight of Bethesda and will be fixed if you submit a bug report. However, the only way to fix it would be add an esp that edits the Raider race body texture set. I'll take a look at it later today.
  7. It's a universal installer for Nexus Mod Manager. Written in c#.
  8. Looking for a couple beta testers to give me feedback. PM me if you would like to help. Thanks.
  9. Without much info, I'm guessing you did not edit the original item. But, created a new item. And the item you have in your inventory is the original unedited item. My advice, start again, do your edits and click "no" to the "Create New Object?" Box. If the formId is something like 010##### then it is a new item. If it is 000#####, then it is the original item (added by Skyrim.esm). Another way to check it is working right is to change the name of the item and see if it is changed in game. If that doesn't help, try to go into a little more detail of what you have done. http://www.creationkit.com/Bethesda_Tutorial_Creating_an_Item
  10. PEX Decompiler: http://skyrim.nexusmods.com/downloads/file.php?id=2909 It is better to use the steam files, but for custom scripts this will work.
  11. Just saw this: http://skyrim.nexusmods.com/downloads/file.php?id=14871
  12. I'm trying to set up separate animations for my races, too. I started, but got sidetracked doing something else. With my initial attempt, my character is stuck in the static T pose. I think that is because my race can't find the right animations. Obviously, I am not an experienced modder or animator, but I will give you some research material. Try this mod: http://skyrim.nexusmods.com/downloads/file.php?id=1797, to turn the havok files into editable xml files That might be a problem other than the animations. Did you have issues before you messed with defaultfemale.hkx? Try this mod to help with your race: http://skyrim.nexusmods.com/downloads/file.php?id=10165 Check out this thread for a lot of info on Skyrim animations (warning - really long and confusing): http://forums.bethsoft.com/topic/1293826-rel-havok-animation-converter/ There are already some mods that add races and sets up separate animations for them, check them out if you are over 18 ;) http://skyrim.nexusmods.com/downloads/file.php?id=10748 http://skyrim.nexusmods.com/downloads/file.php?id=8714 http://skyrim.nexusmods.com/downloads/file.php?id=11002 Let me know if you figure it out, so you can help me :biggrin:
  13. I, too am annoyed by those messages. I looked in the ck to see if I could disable them without any luck. I found the records for them, but couldn't figure out how to turn them off. I think they are initiated by helgen keep, probably the door. The messages do not show up before you go into the keep. In the opening scene, you can sprint and deplete your stamina and a message won't appear. I was thinking maybe you could edit the "activator" so that they never are initiated. But, haven't gotten that far.
  14. Are you launching nexus mod manager from a fresh reboot or did nmm crash and you are trying to restart it? Sometimes nmm will crash and if I try to restart it, I will get a similar error. To fix that, open task manager and select "NexusClient.exe" and click "end process" button. Then nmm will open for me without a problem. Or you could restart windows, which will do the same thing. Edit - Oops just realized you were talking about the ck. I'll start banging my head against the wall and see if that helps. At the very least it will annoy my neighbors.
  15. Are you adding the clothes to their inventory or making it their default clothing? I have noticed with npcs that they will only wear the clothing, initially, if you set it as their default. But since they are dead it might be another problem entirely.
  16. Are you sure your race is using "blankdetailmap.dds". The second picture looks familiar. Before I knew how to fix the NPC dark face bug, I was trying to edit the detail map to see what would happen. I used a clear dummy dds file for that one and that kind of looks like what would happen to me.
  17. I'm also having a problem with the intro quest. And I get the infinite loading screen sometimes randomly. I think the game is trying to load too much stuff into memory. A work around is ctrl-alt-del to quit game. Restart Skyrim and find a save that does load. Then try loading that game that you are having trouble with. A lot of textures are already loaded into memory so it makes it easier on the game.
  18. Download BOSS . It will change your esp/esm load order so that plugins are in the right order. This will reduce mod conflicts, maybe help with crashes. This will become more important when the CK comes out and more people are including esps in their mods. As far as textures, textures are overwritten so whatever you installed last is what you will see.
  19. I forgot to mention, if you load a save with your weapon/spell drawn, sheathe and then unsheathe to see the camera change in game. Unfortunately, you can't change the camera in game. You have to exit, tweak the values and then restart. There is an in-game command 'saveini', but is not working.
  20. I don't think you can change the camera while sneaking via the Skyrim.ini file. Check out Seamless over Shoulder mod, he has a readme that he calls "Full List of Skyrim.ini [Camera] tweaks". As far as I know, you can only tweak the third person view not sneak mode.
  21. I've been playing around with the camera tweaks. Default values shown (From Seamless over Shoulder). fOverShoulderCombatAddY= -100 unsheathed, moves camera forward (positive) or backward (negative) fOverShoulderCombatPosZ= 20 unsheathed, moves camera up (positive) or down (negative) fOverShoulderCombatPosX= 0 unsheathed, moves camera right (positive) or left (negative) fOverShoulderPosZ= -10 same as above but weapon sheathed fOverShoulderPosX= 30 " The problem with the 3rd person cross hair is when you move the camera, the cross hair gets messed up. But you have to move the camera so you can see what you are hitting. If you make the Combat tweaks all zero the cross hair is the same as first person, but your body blocks the view. I moved the camera out to the right and down so the views match for sheathed and unsheathed (over the shoulder) fOverShoulderCombatPosZ= -10 fOverShoulderCombatPosX= 30 It moves the cross hair down to a more reasonable height, but you have to aim a little to the right for an accurate shot. I think it's easier to use, but a lot of people are against the over the shoulder view. I also made fOverShoulderCombatAddY= 0 so the camera doesn't move back when unsheathing. Let me know if this is working better for you guys. If you don't like the changes, just delete the lines you added and it will go back to default.
  22. I figured it out... Key note in ScriptDragon readme for developers: "For fast creating new project copy all dummy.* files and rename 'em, then replace all "dummy" strings in the *.vcxproj via notepad to "%your_name%"." %your_name% is what you are calling your script Download MS Visual C++ 2010 Express, it's free. Check out this link to get instructions from there. The wikihow will tell how to set up a new project. Just overwrite the files made by MSVC with the files you renamed from dummy. Make sure you copy the ScriptDragon common folder into the MSVC project directory, where the cpp and vcxproj files are. I'll try to help if you have questions but I'm kinda new at this stuff. *Edit: If your script is getting skipped when you try to compile, right click "Solution..." in Solution Explorer window, click "Configuration Manager". Make sure there is a check mark in the Build column and press OK. Mine was checked already, but wouldn't compile until I did this step.
  23. New to c++ also and trying to do the same thing, find any help?
  24. Just wanted to let Skyrim Nexus people know that the captcha.php image is broken. I just get a ? image. I tested on FF, Chrome, and IE. Also, the link to the contact page on the error page/pages (Not sure how many you have, I got an error uploading a file) is broken. Needs to be changed to content/contact.php not contact.php. I'd understand if you don't mind it not working to save some stupid questions.
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