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UTKujo

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Everything posted by UTKujo

  1. The option to dismiss a companion is missing. I can still use the companion dismissal terminal but it's just so annoying I had to run back again and re-hire those I want to keep on my team. My Load Order FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm DWCNV.esm AWorldOfPain(Preview).esm factions reloaded raiders v2.esp mojavereloaded1.esp WMVM.esm Advanced Recon Tech.esm SCAV.esm SpeedE Wheels Travel Systems.esm Project Nevada - Core.esm Project Nevada - Extra Options.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp More Perks.esm Weapons.of.the.New.Millenia.esm YUP - Base Game + All DLC.esm AEVegas.esm YUP - NPC Fixes (Base Game + All DLC).esp YUP - WMX EVE PN.esp Unofficial Patch NVSE.esp FOVSlider.esp MorePerksFixed.esp Project Nevada - Rebalance Complete.esp Advanced Recon Riot Gear Helmet.esp Advanced Recon Tech - Kerberos.esp Advanced Recon Tech.esp Advanced Recon Gear.esp Advanced Recon Gear - Project Nevada.esp WMIMNV.esp AWoP - Manan's Tweaks.esp Fellout.esp More Perks Update.esp EVE FNV - ALL DLC.esp WeaponModsExpanded.esp WMX-ModernWeapons.esp WMX-ArenovalisTextures.esp WMX-EVE-AllDLCMerged.esp WMX-AWOP-Overhaul.esp Project Nevada - All DLC.esp Project Nevada - WMX.esp Project Nevada - EVE All DLC.esp The Weapon Mod Menu.esp WMX-DLCMerged.esp BinglesMeleeComplete.esp BinglesMelee4Every1Common.esp 1nivVSLArmors.esp 1nivDWSLPatch.esp 1nivPNSLPatch.esp MoreLoot.esp Little More Lamplight.esp ArizonaArmy.esp MainStoryAlterations.esp Bobblehunt - Fallout 3 Bonuses.esp Bobblehunt.esp NCROverhaul.esp [JD] AWOP Voices.esp Light My Flare.esp Armor Replacer Child NPC Fix.esp Limitless Stats.esp Weapon Retexture Project.esp 357retex.esp AWOP WRP Patch.esp AlmostPerfectVATS.esp ArmourRepairKits.esp B42Bash.esp Cass Barks.esp PlayerSpecialAnims.esp Reload Sounds.esp ballisticmask.esp singleshot_retex.esp TFH Rugged Race.esp Toggle Aim.esp Tac Vest Addon_NV.esp Asurah_reanimation.esp BrotherhoodReforged.esp Convenient Accessories.esp KerberosPanzer.esp w44Satchels - Full.esp TGsArmorCollectionVegas.esp RCSS.esp FO4 Power Armors - FNV Standard Edition.esp Fo4PALoreFriendlyLoot.esp CheyTac M200 Intervention SiouX.esp BlackWolf Backpack.esp Tailor Maid Black Retex - NV.esp BlackWolf Backpack - Vendor Script Replenish.esp GRA-WRP-Patch-Two_Unofficial.esp JIP Companions Command & Control.esp QuickSearch.esp The Mod Configuration Menu.esp HZBagOfHolding.esp JIP MiniMap.esp MNTL-SoundChainsaw.esp Witcher Style Rifle Holster.esp robcocraftomaticsuite_edisleado.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp Project Nevada - Cyberware Additions.esp KerberosPanzer-power armor.esp KerberosPanzer-power armor-PN.esp Temp.esp XVSharlArmour.esp Roberts_NewVegas.esp Loot Vehicles.esp HardBoiled.esp avangraffscorned.esp outsidebets.esp Holster Gear.esp Tailor Maid - NV.esp MGS4Test.esp AnT.esp Scrapper.esp Bashed Patch, 0.esp
  2. Problem is still there. Still pink with alternating textures. Is there anyway to restore the original dirt nif? Seemed its the only defective thing. Tried viewing other interior cells, and the problem only centered on Forlorn hope's plane. Rest were fine. If not then I maybe I could just place floor static big enough to cover the glitched floor. EDIT: Seems like the culprit is the DLCPitHCourtDirt512.nif file which pretty much the default ground static of all tent interiors.
  3. I have the Terrain Recreational Project by zarcuz but I don't think it affects the interiors or whatnot. So what do I do?
  4. Somehow I've been getting this bug where the entire floor has this weird pink glitch, like a missing texture or mesh or something. It's only on Forlorn Hope and it's kinda daunting. I have read I can detect an error like this in FNVEdit but most I've read so far never stated how. It's always "Nevermind just fixed it on FNVEdit" then just trails off. Anyone can help me step by step?
  5. Is there a mod that replaces the weapon placement for Power Armor Backpacks? Have it mounted on the back of the left or right shoulder, instead of having it under? Kinda like how the Zaku II's from Gundam place their bazooka on their backs.
  6. That's a damn shame. Just when I got a decent rig to run ENBs and I wanted to play with this mod again.
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