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Artur056

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  1. Niner - is it possible to somehow remove the Niner perk so that the dog faction attacks us? I play with the Monster Mod and many mutants have the dog faction, which makes the game lose its charm. Russel - How to stop Russell from drinking nuca cola? Gaming with a large number of opponents and quite often after a 2-second break from shooting, when Russel thinks that the fight is over, he opens a drink and drinks. Another wave just came running and it's very annoying. What needs to be removed in GECK to prevent this from happening?
  2. The "Combat armor mark II relook" mod has disappeared Changed the texture of mk. II combat armor to green. Does anyone have this mod?
  3. Thanks for the answer, I'll check if it works, but it's after the new year :smile: Okay, I'm back! I did as follows: Package ---> Guard FlagsI marked - Continue During Combat Guard : Reference to guardI marked Near Reference (I chose xmarker) Guard Radius - 0 I ticked Guard Location I chose the same xmarker with Near Reference option Radius 0 Contine in Combat Behavior I don't understand it exactly, but I marked "Remain Near Reference to Guard" Effect: The NPC actually stands in the place of the marker :) :) :) :) However, during the fight he leaves the position and tries to run to the courier. After a short distance, he finds that he is running out of range and stands still or returns to his position. Maybe I didn't express myself too precisely, but I would like the NPC to stand still during the fight and guard a certain position (stand at the marker). Is it possible ?
  4. Hi, it kind of worked. NPCs now actually don't chase me all the time and stick to the terrain they were placed in GECK. Thank you :) I still don't know how to make a typical guard guarding a chest, for example. Or an NPC that would stand behind the cover and use it properly :)
  5. Is it possible for an NPC to protect a specific area during combat? I put some NPCs into the AWOP location and it's going to be a nice shooting game :) But, all the NPCs run to me and it's getting tight. I wish the NPC couldn't leave the room it was like a turret :)
  6. Ok, but where i must write this ? Quest Data, Objectives ? Stages ? Topics ? ==== I did it make new vendor :smile: edit I looked at the quest from the NV Bounties Mod.You need to place a Marker and assign your NPC to it. (Enable Parent) in Quest Stages ---> ResultScript : nameofourmarker.enable Of courses must be created index. In fact, I want to modify mods for my own use, to make it more fun :) Thanks for help!
  7. Hello, i need help with spawn NPC after dialogue. Ok, i must press "intially disabled" What is next ? What script? What do i need to write? Where ?
  8. Thank you for your response. I was able to load the Denerim. Tossed some new NPCs onto the map for a test and nothing. There is a guide on the wiki how to add a folder with my modem? There is no such thing with any guides. I found it on another site. I adhered to this: "We've now come to the final step. All the hard work is done, now all you need to do is export your resources and your module so that it shows up in game. To do this, we first need to export each resource. we made. If you made an item, you need to export that. Click the sword icon again to go back to items, then right click your new item and choose EXPORT -> EXPORT WITHOUT DEPENDENT RESOURCES. Then go to the scripts and do the same thing for your script. Lastly, to export your module go to the menu, TOOLS -> EXPORT -> GENERATE MODULE XML and then TOOLS -> EXPORT -> GENERATE MANIFEST XML. Now go ahead and run the game, and you should see your module in your downloaded content. Start a new game or load an existing save and you should find your new item in your inventory. Enjoy! " There is my mod in the AddIns folder, but there were no new NPCs in the game. And I had 2 stats on one point for "level up" (I have some nightmare +, combat tweaks and revision) I still get the feeling that the game is fairly easy. For now, I'm taking a break as I took some time to install Toolset and it got tired of me.
  9. Hi, I am modifying the game for my own use and what seemed simple and simple in other tools such as GECK is difficult here. 1. How to open, for example, the Denerim Market District in a toolset, so that I can place darkspawn there and see them in the game? I only found tutorials for creating new area's, but I'm not interested. Let me add that in Dragon Age Toolset ---> _Global I only have char_stage Has the program installed correctly? ( I will add that I have already created the darkspawn along with the level and equipment. ) 2. Question about music in MOD. I have Temple Of Vulak mod installed and no music added there. This can be added via Fmod and how? 3. A similar question as the second. How do I add armor that I downloaded from Nexus, such as Necromancer armor, to Dragon Age Toolset? I also wanted to add opponents with more diverse weapons to make it more interesting.
  10. I've already found a solution to my problem and I have Alistar the magician, heh.
  11. Is there a modification thath can change the class of companions? For example, i wish Sten was a mage and Morrigan was a fighter.
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