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LumLevits

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Posts posted by LumLevits

  1.  

    Trouble is though, guns aren't nearly as effective in the fallout universe, as they are in real life. In the 'real' world, you would be able to kill most humans, with one or two shots from the average long gun, probably the same for most pistols, but, in the FO universe..... some folks are friggin' bullet sponges...... and can take a couple full magazines to knock down. Gotta be a happy medium in there somewhere. :D

    I agree.

     

    A Realism Mod would be neat. Now I can just make ammo whenever I want, you'd think access to ammo by NPC's even Hermits would be less troublesome for them.

  2. For realism I have the Ammo Count for all NPC's active, which is fine for Settlers and Companions because I can just give them more. However all the Enemy NPC's are running out of Ammo too fast and then attacking with fists. I also have a few Mods that add different Zombies and Monsters in which the Enemy NPC's use up their Ammo before I even encounter them.

     

    I've read through a few Mods, but all are old and little feedback given.

     

    Anyone have a good idea for this dilemma?

     

    Ideally I would like Enemies to have 50-100 Ammo and a melee weapon as back up.

  3. I had this problem, later I found out it wasn't the "travel" it was the quicksave the game did just before the travel. For me it was a combo of Mods that you are not using, but maybe you are having the same issue due to a different combo. I could save the game using the ESC key but not when using F5 or Quick Travel.

  4. I just started modding Fo4 and I was surprised at the lack of monster and/or animals. We need Lobsters, BIG RADIATED LOBSTERS that breath steam and boil you to death. Maybe some pesky Stone Crabs too, that throw stones.

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