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richardcheimison

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Everything posted by richardcheimison

  1. I dislike the complete lack of low level enemies at high levels and complete lack of high level enemies at low levels, but in my experience most of the list leveling adjusters are basically premised on the idea that you're using a higher level character because leveling a low-level character enough to be remotely effective is either almost impossible or incredibly tedious (i.e. taking ten potions every goddamn combat). I am looking for a leveled list adjustment that does NOT make every two-bit bandit a fifth level warrior, so that there are some dungeons and wilderness encounters that are not either tedium or suicide for a new character. Preferably one that does not require me to restart my game, because I have -1000% interest in ever playing the imperial dungeon again for the rest of time. The sort of tactics to survive ANY fight as L1 character in "Better Levelled Lists" and OOO are retarded horse-s*** that completely break immersion, because they basically rely on the fact that the AI is too stupid to navigate effectively. I want to be able to have organic melee/bow/magic fights at L1 with appropriately scaled enemies, not to bunny hop around rocks and take a potion every ten seconds. I don't mind if there are monsters that are too powerful around somewhere, but the fact that basically everything except Goblins and Rats can kill you in two hits (but can take ten hits from you) is retarded and not interesting. Yes, I know I could change the difficulty slider, but I want a mod that works without me having to fiddle with extra-dimensional statistic magic to effect it. Oblivion did scaling poorly from low to high levels; but a lot of these mods are WORSE than vanilla Oblivion and basically only exist to challenge people who play too much Oblivion. This was NOT a problem in Morrowind, there were plenty of high level enemies and areas you had to avoid but also plenty of low level areas for newer characters to mess around in. The Oblivion mods, instead of taking this approach, seem to just prefer making the game difficult for the sake of people who play the game too much. i have absolutely no interest in becoming an Oblivion Master just to avoid bandits in glass armor or the replacement of all rats with trolls.
  2. I downloaded all the parts to the Better Cities mod, installed them using the Wrye Bash wizard as instructed in the ReadMe, used BOSS to determine the mod order, and built a Bashed Patch. I started a completely new character. Immediately "Better Cities.esp is not active" - which is, in fact, objectively false because all six of the ESPs are indeed active. I have absolutely no other mods which affect terrain, cities, or even textures. I'm getting really annoyed at all the bulls*** you have to go to just to get a damn Oblivion mod to work and I'm about to just write it off and delete it unless someone can give me a straightforward way to fix this nonsense message. I absolutely 100% did download and install, exactly as instructed, the resource package for Better Cities, as well as the current ESP and the update; that can not possibly be the cause of this message. If lacking one of those is what is supposed to cause this message then there must be something wrong with the installer or the mod. The only other mods I have are a couple that affect levelled lists, character leveling and better character faces - nothing which ought to have any relationship to the content handled by Better Cities, nor was there at any point any indication of incompatibility or errors in Wrye Bash or BOSS.
  3. I was trying to create a Bash Patch, and it popped up with a dialogue that said I should deactivate some mods before creating the patch. It has a short checklist of a few of the mods, all of which have a check-mark next to them. Do I want to keep them checked, or uncheck them, or what? From the sparse dialogue there's really no indication of whether I'm deactivating them by unchecking them or checking the ones I agree to deactivate before building the patch.
  4. EDIT: Managed to get DarNified UI to work by installing the OMOD version with OBMM. However i am interested in getting a better equipment UI. I am using the Ultimate Leveling mod, which requires DarNified UI for the XP leveling system. I am not using the XP system, but since I don't like the Oblivion default UI much I decided to get it. The main (core) version I got doesn't like installing with BAIN software. Since I am using Wrye Bash for my mods I ended up downloading another version, DarNified UI BCF. It installed just fine with Wrye Bash, but i noticed when I started a game that it gave me the prompt that Ultimate Leveling hadn't detected DarNified and so started with the default UI settings. I am not sure if the Ultimate Leveling mod is disabling it for compatibility (because it doesn't know it's installed with a slightly different package and doesn't recognize the version that is installed) or if the version I have simply isn't working. i have OOO (Extended), More Effective Enchantments and Oblivion Character Overhaul as well but don't think they have anything to do with the UI.
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