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LunierKnightus

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  1. It seems as though when I hold my spell ward to a shout, it seems to act as a spell and simply be absorbed. My spell ward does not break and continues to be held. Curious if anyone knows why this is or if I'm being silly and misinterpreting something here. Here is my modwatch: http://www.modwat.ch/u/LunierKnightus Thank you for your time.
  2. I was curious if anyone was aware of a mod or a way to make either CACO or RND use the same inebriation system and not have two separate systems. Where CACO is applied to all its new drinks and RND is applied to all the vanilla drinks.
  3. Ah, well thank you for that information, I will keep that in mind from now on.
  4. Yeah, my problem was that I was relying on LOOT for the most part to sort out my load order, where normally that works. Now I know it simply doesn't with Perkus.
  5. Well after running through the instructions of that video, my load order seems to be sorted as I have been able to play with Perkus installed. Thank you very much for your help and I even took some of your mods from your load order and started using them, as they seemed interesting.
  6. Here is my load order with modwatch, I believe. http://www.modwat.ch/u/LunierKnightus Hopefully that should help while I watch this installation video.
  7. My instance was running before the installation of two mods, Lanterns of Skyrim and Advanced Adversary Encounters - Ultimate Edition. After removing them, the instance still fails to work. Here is my new load order, after re-running patchers, removing and re-enabling mods and other procedures in an attempt to find the culprit. I still believe it is a load order problem, not a mod incompatibility so I would greatly appreciate the help.
  8. Recently I've started up a new modded profile on Mod Organizer for Perkus Maximus, since Ordinator wasn't as all encompassing as Perkus was and I can't quite seem to get it to run ninety percent of the time. Crashes on startup nine out of ten times, which is odd and concerning, since it isn't completely consistent. I've tried working out my load order as much as I can but I must be missing something as I can't find the problem. Hopefully someone on here might have better eyes than me and notice something I do not. Here is my load order: And here is my Modlist: Note, I do have multiple profiles and have notices problems pertaining to FNIS between installs, with a small fix done by disabling and enabling FNIS mods on each profile before being able to run FNIS and fix your animations. Not sure if that is for everyone or I've done something horribly wrong.
  9. Didn't seem to fix the tickling amount of damage, I feel like it might be Revenge of the Enemies that gives enemies such low damaging spells for my level.
  10. Thanks for the reply but like I said above my load order, only one of the Scarcity plugins is even enabled, the rest are disabled, I only have 2x Loot Rarity. And Combat Evolved runs after ASIS? Didn't know that. And the way my patches work it always places the Dual Sheath Redux Patch before ASIS for some reason. I'll try this order out.
  11. So I've recently started a heavily modded playthrough of Skyrim with Ordinator and a few other mods to make things more challenging, including Revenge of the Enemies, Combat Evolved, and Awakened Magicka. Although anyone wielding a bow or sword is quite scary, anyone with a spell seems to only be able to give me a small tickle in damage. I can't seem to pinpoint what mod is doing it, but I feel it's somehow linked to Revenge of the Enemies. I'm around level 5 but so far I haven't been able to truly be harmed by any spells. Not sure if it's just weird level scaling or just that I don't have enough mods buffing magic while melee is being buffed plenty. Although I do have the addition for Combat Evolved that increases enemy spell damage but it doesn't seem to work, I've tried removing it temporarily and there was no difference in damage. Here is my load order, don't worry about missing mods, quite a few esps for compatibility are unchecked in game.
  12. Oh and almost forgot, inkwells to be of charcoal and glue in the cooking pot.
  13. Cool, thanks. That'd be awesome. I'd like glue to be made at a cooking pot and paper to be made at a tanning rack from ruined books. Charcoal from firewood at a furnace at like a 4 for 1 ratio, same with leather to glue. You can use something like bonemeal or ectoplasm textures for glue. More than 1 paper from a ruined book would be nice to, like 3 for each. Thanks a bunch, hope this isn't asking too much. EDIT: 4 charcoal for 1 firewood is what I mean, same with leather to glue.
  14. I'm looking for a mod that simply adds recipes for paper, inkwells and possibly quills. Just something that has recipes for paper from ruined/burned books and inkwells of something reasonably easy to obtain that makes sense. Mostly trying to avoid Dwarven Oil as a requirement, something more like what Scroll and Quill - A PerMa Plugin does. Which makes inkwells of glue and charcoal, glue from cooking leather and charcoal from throwing firewood in a furnace. I would use that mod but it's a bit outdated with PerMa and has some very prominent glitches. If this already exists somewhere, I would appreciate anyone providing a link.
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