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Posts posted by OpalEyedFan
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Well the dream mod would include: A cabin near the lake at the beginning of the game, and a functional fishing rod. A pilotable rowboat near the cabin. Probably remove any hostile spawnpoints near cabin and lake, probably increase number of spawnoints for fish in the lake and nearby river. place a bench and fire down by the water where I can kick back, relax, cook some salmon and watch the sunsets and sunrise.
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I think the fjord horse would be a most suitable mount for skyrim, it belongs in a cold climate. Hopefully someone eventually mods them into skyrim.
from wikipedia
"The Fjord horse is one of the world's oldest and purest breeds. Horse were known to exist in Norway at the end of the last ice age. It is believed that the ancestors of the modern Fjord horse migrated to Norway and were domesticated over 4,000 years ago. Archaeological excavations at Viking burial sites indicate that the Fjord horse type has been selectively bred for at least 2,000 years.[1][3] The Fjord horse and its ancestors have been used for hundreds of years as farm animals in western Norway. Even as late as World War II, they were useful for work in mountainous terrain. The Fjord horse also has a long recorded history of pure breeding without crossbreeding from other sources.[3]
The Fjord horse is featured as a charge on the coat of arms of the Nordfjord municipalities of Gloppen and Eid."
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I just did a quick search on youtube and found more than one, part one and two in good quality. Free information on the internet vs copyright at the moment is definately in favour of the Elderscrolls fans.
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Oh man... that would be so awesome, if that was in the "Collector's Edition." :woot:
Edit: Heh... I find it kind of funny and yet sad, that Comcast has blocked the second part due to "Copyright Infringement." :dry:
maybe someone could upload the part one and part two as a .rar, somewhere other than a streaming site, maybe http://www.mediafire.com
then people could just download the vids?
Or maybe someone could just torrent the stuff for us.
I didn't get to see it, and now I'm really curious....
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Translation:
SALT LAKE CITY (Gamer.no): We have just participated in an extensive press event sponsored by the American game publisher Bethesda Softworks. Here, we were able to look at alternative Prey 2 for the first time, in addition to talking with a veteran of the game's developers. The trip gave us the opportunity to finally play Rage though.
The most anticipated, however, was the view of The Elder Scrolls V: Skyrim, the sequel to the huge success, Oblivion. It gave us plenty of information about one of the biggest releases, and even better was when we got to take part in a one-hour question session with the game's producer - Todd Howard. Last week we published the first part of the massive group interview, here you have part two.
Does the seasons change? Another thing: when you used the bow before you had a zoom effect, and that time went slower as you would shoot. Are these special abilities?
- The seasons do not change, just the weather. In relation to the Archery-system the mentioned are two different abilities. They also have different levels so that you can get different degrees of zoom or slowdowns.
Are there mounts in the game?
- There are boats, but you can not sail them. In relation to horses and other mounts, it is something we want, but we are still experimenting with how. We definitely won't exclude them, but we will ensure that they add something to the game. Horses have evolved a lot in games, and we will do it properly if we choose to include them.
What about factions in this game?
- This we do not talk about yet.
What was the idea behind designing skill tree look like constellations?
- I worked with the interface and would take a step away from Excel spreadsheets and the typical system we find in RPGs. So I tried a number of options, including one where you look over your right shoulder to look at your weapons, left shoulder to check out the magic and the stars to see who you are. It was the foundation. In the previous Elder Scrolls games, we have also had the asterisk, and we would gather all these into one system.
Can you say a bit about the differences between the caves?
- We still make them using tile sets, and it's something we've done since Terminator: Future Shock. The difference is that we have become better at it. We have been better to make the environment more organic and uses several building blocks. There are many types of caves in the game: Overgrown moss caves and ice caves are a few of them. We also have a cave inside a glacier and Imperial fort. Altogether there are probably five or six general construction sets, but within them there is much variation.
How do you design the game now compared to Oblivion?
- In Oblivion we let the visual designers take care of the caves, also we had a couple of specific "level designers" who went over them afterwards. There was nothing wrong with them, but they could have been better. So now we have eight-nine who are really talented. At last count we had about 120 real caves, and more than 100 common points of interest outside. The game is actually too big.
Is there a set number of dragons in the game?
- No, there is an unlimited number of dragons. One of our designers actually put into a random event I came by, where I ended up being chased by three days and I thought "who the hell did this?". I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it. But no, dragons are generated automatically (in addition to that there are a number of specific dragons, of course).
Are all dragons aggressive towards the player?
- All dragons speak, it's actually what they do when they are spouting fire. Fighting games is debating for these creatures. There are some dragons who speak the "common tongue" and make themselves understood to people. I will not divulge more right now.
Can you say something about the fauna in the game? We've seen fish in the rivers and dragons, are there other animals?
- Yes! We have a couple of designers who only work with "world interaction." Say you lose a sword. It happened once before we let you zoom in on the weapons that I would inspect the appearance of a sword. So I throw it on the ground, and before I know it it's one that picks it up and give it back to me because he likes me. Another example of world interaction is how we have wolf packs that hunt mammoths, and it takes us fifteen minutes to implement something like that.
When you killed the dragon you said you had to take his soul. Can you elaborate on this?
- It's a very interesting topic, but I am unfortunately not allowed to talk about it yet!
Why did it take five games before we got to see dragons?
- Everyone asks us about - multiplayer and dragons. For one thing, we think that it is a bit cliché. We have never seen a game dealing with dragons as Jurassic Park dinosaurs handles. We would do it properly. What happens if they chase me? How does a city if I take it with me there? How does it feel to fight a dragon? When we first decided to include them, Skyrim was the right setting.
Can you say a bit about the factions and reputation system?
- This is also something we do not talk about yet.
Is there a skill for voice capabilities, such as persuasion game in Oblivion?
- It's a skill for it, but there is no such persuasion wheel. We do not talk much about it yet, but I can say that it is a far simpler system and not a mini-game.
How do you lockpicking?
- It is a mini game for it. I hate the concept of mini-games! "It's also a mini game for battle!". What I mean is that if it is a skill for it so there must be some kind of interaction into the picture, so it is not a roll.
Inventory system looks very good, but can you compare objects?
- Right now there is support for it, but it is a bit halfway through. You will see green and red arrows indicating whether items are up-or downgrades, but you have to compare objects individually. We want to organize it in a list where you see all the objects that are better than your current one.
Can you say something about Alchemy? Is it improved from Oblivion?
- It's improved, but we choose to elaborate on it at a later date.
What can you say about the game's cities? In Fallout 3 a screenshot from cities were very iconic. In Oblivion, they were less recognizable. Have you worked with this?
- Definitely! We have five major cities, and they are very, very unique. Have you seen the trailer? There you will see a couple of them. Furthermore, we have nine different regions, each ruled by its earl. Five of these are cities, and four with some smaller villages. It's probably eight or nine small towns combined.
What items are found, are they random or fixed?
- We vary it. Sometimes we want to give you a special item that fits with the area you are in. Sometimes you get random objects that match the level of the area you are in, like in Fallout 3 The enemies will drop a corresponding amount of different items as in our other games.
You have talked about that the dialogue system is simplified, and that one gets much of the backstory by passive conversations. Can you say more about this?
- One thing we've noticed is that few wants to lose something, then we will arrange it so often that you have a dialogue choices that are like "Do you want to hear my life story?". Sometimes they give you the background story of a cave for instance, and then we feel it is better to present it as a normal conversation that you can only listen to.
Does crime work in the same way as in Oblivion, with burglary and theft and such?
- It's a little different, they share many similarities, which I unfortunately can not talk about yet.
Is there a way to determine the characteristics and weaknesses of different monster?
- In relation to the interface - no. We try to collect that into books. For example you can find literature about the various enemies that give you information about their weaknesses. We try to package it into a more gentle way than "this is stronger, it is weaker" like many games do.
Can you finally sleep in someone's bed when they are dead?
- This is actually on our to-do list, and I have personally suggested it!
Have you considered being able to ride on dragons?
- Have we considered it? Yes. We allow it right now? No. But we can come to support it at some point.
Thank you for doing this :)
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part 2 of the interview is out. Anyone who care to translate?
http://www.gamer.no/artikler/84242/intervju-om-the-elder-scrolls-v-skyrim-del-2/
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ok here's a guess.
open settlements = random attacks by dragons.
closed cities= scripted, story related dragon attacks.
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I heard that if you dual wield two one handed weapons (two swords for instance), you can hit both button to block. (so imposible if you dual wield a spell and a weapon or two spell).
There is a thing that bothers me : it's that we have a lot of information about dual wielding etc... But what if you just equip yourself with one sword (one handed) ? Do you wield it with two hand ? Do you have the choice of wield it in one or both hands ? (do your character change the sword between his hands as an epic swordmaster ?).
I didn't find any information about that, so if you find something tell me.
Thanks
As I understand it, you wield a "two hand sword" with two hands, and "one hand swords" with one hand.
you can use either hand to wield a "one hand sword",
one sword in each hand,
or a spell/shield in the other if you like.
it would surprise me if you had the option of using two hands on a "one hand sword" or one hand on a "two hands sword".
So if that's your question, then I doubt it.
if your character changes sword between his hands, it's by your own doing,
I don't think that happens automatically in a fight,
but if it does it would only occur if your other hand isn't already used for holding a spell or shield.
But then again,
I doubt it.
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hm, imagine : pay fine of 300 gold or do 300 hours community service..... :laugh: That would be a first for an Elderscrolls game. :yes:
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Different types of jails? Are we talking the different like :local Penitentiary vs Guantanamo? :confused:
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Still, I doubt there would be a better way for BethSoft to handle the release preparation. They could remain tight-lipped up to 10/11/11 or just show everyone demos of exactly what they have going on. However, as their recent podcast explains, they're being careful of what they say. Suppose you found out that they had fully functional driveable siege machines working but had to cut them, or that they're planning to make all NPCs essential but decide to change that later? You'd be upset a bit. I bet that the journalists are asking such questions, but BethSoft is saying, "We're not ready to talk about that just yet." as Pete Hines says. I doubt the journalists would bother to include questions like that in their final article because it's not interesting to read about.
Beth is doing a superb job at marketing.
1. They give away exclusive info and media in exchange for money,
which is profitable and gives them full control of how the information is presented.
2. Then the rest of the gaming press, have to wait until Beth has some free info that they release, however that is not how you keep the rest of the press happy.
3. Those that didn't get the exclusive are sitting on the fence, so to make it up to them, they get invited to a special demonstration where they get the V.I.P treatment and continue on to going home to write a positive preview of the game.
Don't know if it's the same for everyone else, but the journalists going there, from my country, got their expenses covered by Beth.
Beth has already made a list of things to reveal, and a schedule of when they're going to reveal what.
They got something for the time of announcement, something for spring (which we are seeing now), something for summer, something for fall, and some vids for release time.
I guess the time of exclusives are almost over, what serves beths marketing best now is to keep all the gaming media continuing writing about skyrim on certain intervals. They want people
to be regularly reminded of the coming game and it's release date.
They want everyone to know about the game, they want everybody to be wanting the game, they want everybody to be buying the game, and they simply can not afford to
let too much time go by without letting us know something new about the game, and without making sure the press keeps mentioning the game in articles every now and then.
So when someone asks about the guilds in the game, and they say they're not ready to comment on that, I honestly believe it's because announcing the guilds is scheduled for a later announcement.
It's not because they don't know.
And everything is fine about that.
Good marketing. really good.
But it also bugs me a little that a good group of game journalists couldn't ask better questions than : can we kill children? and, how big is it?
There are tons of info that is not on their list of info to release at specific future dates, that would be very interesting to fans.
Things that the marketing people at beth wouldn't consider valuable information they could sell to the press.
Things that Todd could have shared with us, if just someone had asked the questions.
And that is the thing I guess, no one present at the question session were truly hardcore fans, like the fans who hang around elderscrolls forums every week for year after year.
These journalists could have been attending any other game presentation and asked the exact same questions.
It's all coming down to,
it's their job,
they write about games.
A lot of games. . .
And Skyrim at the end of the day, is just one out of a bunch of games they have to write about.
So no one can really blame them for asking a lot of standard questions.
But all in all I don't care so much.
Skyrim is a game I'm hopefully going to get the pleasure of playing some day, and if I do, it will blow my mind away (like other ES games) by being totally awesome. :yes:
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The press did a good job conveying the info Beth wanted to put out for the general public.
They were shown a brief demo mission, and given a short presentation.
Then however, they were allowed 45 minutes of asking questions which I take it is a golden opportunity to dig for more info that would actually be of more interest to the fans rather than the general gamer.
Needless to say everyone failed miserably at that.
Asking about stuff, that beth intends to dish out in proportions later, is a waste of time.
Asking about stuff that Beth is willing to talk about but that they know is of little interest to the general public, now that would be the way to go.
For example : Asking about the thought behind this possible exclusion of mounts, and the philosophy behind that new fast travel feature,
and - in what way will this carriage be different to how it was implemented in Morrowind (Silt strider)?,
That' stuff s more of interest to fans I think.
and I think I'd like to know did the mod NPCs with jobs inspire them at all, seeing the much mentioned bow mod inspired them somewhat. And if it did, will we get a fishing rod :)
So many interesting questions they could have posed rather than the stupid questiones such as, how big is it, can we kill children....
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The changes in attributes don't worry me so much, and from what I've read in the recent articles it seems like they have made a very good game for us.
However, the part about how everyone laughed when Todd killed a guard with a headshot and the other guard standing less than three feet away looked at it and then said "I know I heard something"..... now that to me seems like it could be a little indication that the devs should spend some time tweaking the new ai some more :tongue:
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I think the new system is ok,
if I want to be stronger in the game, I'll put on heavy armor, use heavy weapons and I'll get stronger naturally.
If I want to be a quick moving athlet I'll wear light armor and fight with bow and dagger.
If I want to be a powerful mage, I'll wear an enchanted robe, enchanted jewelry and clothes and use spells and staffs as much as I can to boost my magic abilities.
As there is also no star signs to choose from, this time choosing a race will actually make a difference for a change.
If I want to be just a little bit better at everything, then I'll just mix and match and use everything and anything as I please, and things will happen naturally. I like it this way I think, but I won't know for sure untill I play the game.
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The part where you are almost blind when going from a well lit area to a very dark one as you wait for your eyes to adjust, might be of some use in combat if it's also affecting npcs. Then you could possibly blind your opponents in a dark dungeon with a light spell.
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so there will be directx11 in skyrim but they will not use it much as they're super scared it makes the game look better on the pc... beth, grow a pair will yah!
so havoc physics is out of the picture, what will they have instead?
so the new fast travel thingy Carriage something, is that for player only or will npcs take advantage of this aswell, or will that be something similar to the static silt striders of morrowind?
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Modding ideas?
Difficult as we haven't seen the game nor it's creationset
I'm asuming a scriptextender will be available sometime after skyrims release, so modding possibilities could improve as time goes by.
I would think pilotable boats or ships might be fun, if fishing is supposed to be in, then a rowboat would be needed. I enjoyed fishing from a rowboat in Oblivion.
I think a realisme mode could work for skyrim.
Besides the obvious gold and arrows having weight and you having the need to eat regularly and seek a healer for your worst wounds, I think the cold should be made a factor as well.
(Not quite the same implementation as radiation in Fallout3 though.)
The cold areas, the glaciers and snowy mountains should have an diminishing effect on your amount of health/fatigue/strength when you're in those areas. (And have no effect in warmer territories.)
Then clothes and armor should have a stat indicating how good isolation they provide against the cold.
So to have full health/fatigue/strength in an cold area the player needs to wear warm clothes or warm armor.
This would then make the nord race better suited for the environement than others as I believe lore have them being somewhat naturally resistant to frost.
Of course a resist frost spell would favor magicians and enchanted armors that help against the cold might be what any warrior type
should desire.
Here is an idea for a quest,
using the radiantstory feature, have random people come asking the player if they can borrow money.
After a few days they repay the player with interest thus making it profitable.
But some day one of the people who borrowed money from you goes missing.
He's been abducted. Radiant story will pick the person.
After investigating the disappearence, the player find the location of the missing person, the person is alive.
The player then discovers that this individual borrowed money from the player to pay off some other debt to a gangster
who live in a cave (again picked by the radiantstory feature thingy).
The player does what you can expect and kills the gangster and uncovers the gangsters treasure, and gets stinking rich... end of quest mod.
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best of luck to you! hopefully everything you've made will transfer to skyrims engine easely.
You could also think about finishing the mod sooner and release it for Morroblivion, since you originally intended it for Morrowind?
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It is not exactly clear what's going on but I do believe beth cannot steal any code from gamebryo.
So if they are using any gamebryo code at all,
then that new engine is covered by the gamebryo licence that they once bought.
So here is my current guess:
Bethesda licenced a third party game engine for their games.
They can strip it down to nothing but the bare bone and fill it up with their own code as much as they want.
They can make the new version for skyrim differ 99 % from the engine they used for Fallout3 and Oblivion, legally.
If they want to call the latest installment : the creation engine or whatever, is entirely up to them.
If they rewrote most of it, then I can see why they chose to give it a new name.
It's not the same engine as was used for Oblivion, it's a new one. It just happens to be of gamebryo origin.
Maybe you can look at it this way:'
old engine
Oblivion : gamebryo - beth version of engine v1
fallout3 : gamebryo - beth version of engine v2
new engine
skyrim : gamebryo - beth's new creation engine v1
fallout4 : gamebryo - beth's new creation engine v2
etc..
That would somehow be my guess right now.
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The sneaking and battlestar tech demos were fun to watch. Thanks for sharing and great job on what you've done so far!
LHammonds
Thank you LHammonds,
I'm glad you think this is cool stuff,
Here's a little video I shot today just for fun, it shows a Cylon fighter having the player picking a fight with it.
http://www.youtube.com/watch?v=sq1vK3vaXZg
cheers!!
Opal
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well. I thought I should gather all videos showcasing elements of the new segment of the mod,
these videos are early drafts of the level and i'm mainly exploring the possibilities.
Making something playable and enjoyable out of this, is next on my list :thumbsup: .
http://www.youtube.com/watch?v=1VfNO8JPwbM
a concept video of viper escorting mineralship to landing on asteroid
a concept video of fleet arriving at asteroid
a concept video of viper dogfight
cheers!
Opal
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Hi, just realized I should make a wip thread here on Nexus. I've been at it a while, working on this mod for a good while now. When will it be finished? I don't know for sure, probably sometime soon?!?
Progress is steady but slow.
The mod is what? A house mod? Well maybe you could call it that. An alternative start mod? Sure it would suit that description also.
A space sim mod? Tja wouldn't be possible to do, but maybe parts of the mod might show some resemblance in that area. Is it a stealth mod kinda like the Thief series? Yes most of the mod was inspired by Thief.
Is it a first person shooter perhaps? No, well maybe, haven't finished the mod yet so we'll see.
Here are some videos of the finished parts:
And here is what i'm currently working on,
this piece of the mod is under construction
cheers!
edit:
some pics
http://img101.imageshack.us/img101/4379/dayofdoom2.jpg
http://img261.imageshack.us/img261/6931/dayofdoom.jpg
http://img697.imageshack.us/img697/2321/newwork.jpg
http://img638.imageshack.us/img638/1603/newstuff.jpg
http://img121.imageshack.us/img121/1002/streetview11.jpg
http://img707.imageshack.us/img707/9015/deadhammers1.jpg
http://img15.imageshack.us/img15/2650/street3i.jpg
http://img404.imageshack.us/img404/7424/view.jpg

Wishlist?
in Skyrim LE
Posted