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Moonjelly3

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Everything posted by Moonjelly3

  1. basically, all we are trying to do is make maybe 8 npcs in a modded vault that are all wearing face masks from a specific mod we found so their non-moving mouths can't be seen. Trying to work around my understanding and knowledge to at least keep making something cool for a story... headaches.
  2. I tried this method a few days ago to no avail, it opened Creation Kit but wouldn't generate anything. Thanks for your reply. I will try this later tonight. Hopefully it works. Also having trouble making unique faces or individual faces. There has to be something more complex than the sliders on Creation Kit. How else can I modify and specify an NPCs face in my mod? Creation Kit seems very unapproachable and limited.
  3. Just want to verify, are you perhaps talking about this process from "Face-Ripper"? Save-to-Plugin For experts and the adventurous. How to make a new face for a NPC: 1. PREPARE A PLUGIN a. Open FO4Edit, find the record/form of the NPC you'd like to edit. b. Copy this record as an override to a new plugin, name it whatever you like. c. Close FO4Edit saving your new plugin. 2. PREPARE A FACE SAVE a. Open the game and load a save or start a new game. b. Edit your face in character creation or using 'slm 14' in console. c. Save your game. d. Find your save file on your pc and rename it to something useful. 3. PERFORM THE COPY a. Open Face Ripper. b. Browse for your source save, from section 2. c. Select "Player - 7" from the upper drop down. d. Browse for your target plugin, from section 1. e. Select the ID of the NPC from section 1 in the lower drop down. f. Press Transfer Face, and ok to any message boxes. g. Enable the new plugin, which will have the NPC's ID appended to the name. h. Load your game and see if the process worked. That's the basics. You can also use face presets (which are normal NPC_ records) to get an existing face into the LooksMenu.
  4. Thanks for your reply. I will try this later tonight. Hopefully it works. Also having trouble making unique faces or individual faces. There has to be something more complex than the sliders on Creation Kit. How else can I modify and specify an NPCs face in my mod? Creation Kit seems very unapproachable and limited.
  5. Posted this all over, I don't get out much, but here it is: Hey guys, a friend and myself have began writing and learning how to mod our own quest which involves NPCs, radiant quests, custom dialogue and voices (it was terrible trying to figure out how to generate lip sync with Creation Kit -- thus in failing deciding to place the story in an external cell that is more of a small isle of desolate radioactive clouds and such.) Long story. Anyway, my questions are such: How the heck can I use a mods' resources to give an NPC a face mask -- the only thing we are really trying to add in are our NPCs primarily wearing cool masks because we can't get the lips to sync for dialogue during conversations and such. In fact we are still learning so we have a heap of questions a lot of YouTube videos aren't helping with. And sometimes folks I see scathing Google comment sections on keyword queries -- sometimes they toss around a bunch of links either outdated or completely neglectful of newcomers. We've tried a lot of techniques to get their lips to move during their responses. Nah, bro. Nah. Something about Bethesda updating Fallout 4 beyond Creation Kit or something. Eh, it's hard keeping track through this stuff. What software should I learn to make and place masks on our NPCs? In fact, a few videos I've watched haven't helped explain too well how to give them individual faces. I get a lot. I made a stable ncp already "CHEDDAR BOB" in Albernathy Farm who says hello with voice, and gives four responses to four spoken things. That's pretty much as far as I've gotten, but it feels like I'm too invested and on some self-abusive level actually really enjoy doing this and working on constructing something really nice to give back to this franchise with. Anyway... Some help would be great. Thanks.
  6. Myself and a few associates are working on a mod for Fallout 4. It involves a hot air balloon. One that is able to carry the Player into a new world space (A vault in Roanoak NC). Any tips or pointers where I should start working on making this work. I have a little creation kit knowledge and am currently learning. Thanks.
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