I've modded SSE to my heart's content and now I would like to package all of my loose files into BSAs. I mainly want to do this for the textures but I would also like to do the same with meshes, sounds, and scripts if possible. I'm having issues because the BSAs that I create via Archive.exe are well over the size limit for BSAs and my game just immediately CTDs at launch. The archive tool for Fallout 4 had an option to split the .ba2 into multiple smaller files but I don't see a similar option in the SSE archive tool. Thanks in advance for the help. EDIT: I was able to figure this out myself. For anyone who is curious, I packaged my loose textures into .ba2 files using Fallout 4's Archive2.exe. I put a 2gb cap on each ba2 file. I then extracted those textures from the ba2 file into their own individual folders. I then packaged those newly created individual texture folders into BSAs using Archive.exe from Skyrim's CK. This probably isn't the most streamlined solution, but it's the one I came up with lol. I can definitely say that my performance has noticeably improved and my micro-stutters have all but vanished as a result of packing 60gb worth of textures into 13 bsa files.