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Willindor

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  1. Hello everyone, Currently I'm trying to find a way to prevent the scripted deaths of the chapel folks during Knights of the Nine. The following people are guarantied to die during the questline: Chana MonaDumania JirichErrandilLaralthirMarzOhtesseOlava the FairTrevaiaUravasa Othrelas I've tried console commands without results and I've looked through the scipts and quests but I can't find what makes them die. Does anyone know where to look? Thanks in advance
  2. Hello everyone, For a mod that I have in mind I'm experiencing trouble with making a script that I just can't get to work. There is a container that I want to be disabled after I have an item that's inside of it in my inventory. Here's a simplyfied example to explain what I hope to achieve: Inside Victor's Shack (GSShackVictorInt) is a container named "TestingContainer007" located Inside "TestingContainer007" there is Misc Item "TestingMiscItem007" located When "TestingMiscItem007" is placed inside the player's inventory then "TestingContainer007" gets disabled and removed from the game so it's no longer in the way. Is something like this possible? Thanks in advance
  3. Hi everybody, I was wondering if it's possible to connect an existing perk to a skill that you tag while creating your character, for example if you choose to tag repair then it will give you the Jury Rigging perk and survival the Rad absorption perk. So that you will not only get some extra things if you choose to tag certain skills but also some starter perks that you can't get any other way. I can't find anything related to this in both the GECK as the internet so is this possible?
  4. Hello guys and gals, I tried to make a simple mod that adds some unique versions of some items. Everything works as planned except for the new biker goggles. I only changed the ID, name, durability and value of the original version, but as you can see in the picture there is a problem with wearing it. Does anyone know what causes this and how to fix it? Thanks already
  5. When I finish the game I always try to have achieved the best ending (or at least the best in my opinion) for every companion that does not oppose the faction I'm supporting. My biggest problem with achieving this is ED-E, If you don't have him with you when you win the second battle for Hoover Dam it is mentioned in the ending that he left you. I'm not comfortable with that. That way I can't have Rex with me. That is why I would like to know if there is a mod or console command some G.E.C.K trick or something else that makes the ending say that he's still with you. I know that there are mods that remove the companion limit but that makes things a bit too crowded if I have ED-E, Rex and another companion with me. So please help me, you guys are my only hope.
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