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Ech0Chamber

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About Ech0Chamber

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    https://twitter.com/Ech0Kammer
  • Country
    Bouvet Island
  • Currently Playing
    Fallout 4
  • Favourite Game
    Castlevania: Harmony of Dissonance

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  1. Saw the title, and immediately thought "Yeah some dude in Power Armor started opening fire, and caused the Great War."
  2. BY THE NINE DIVINES! My first failed attempt was scaling down the object vertices, however object scaling worked perfectly. In Blender, use object scaling to get the desired size results. No scale modifications required in NifSkope I'll be editing the top of this post for quick access to the answer of this problem for impatient people like myself Results after changing the object scale to "0.1" in Blender
  3. See the thing is friend I want to make more models than just this one, and if I can't edit simple vanilla files without them being broken then I'm gonna have a hard time making real mods in the future that require more artistic freedom than just textures. And I don't want people or myself walking around with an over sized behemoth of a helmet taking up their entire 3rd person view or looking funny during dialogue scenes.
  4. My friend's been indoctrinating me into playing Fallout 4, and despite them spoiling everything for me via Discord screen sharing. I'm still heavily invested and loving it so far even after letting the game case collect dust for 5 years since I got it on release and hadn't touched it sense. Couldn't play it much before originally because it kept on black screening at the main menu. Something to do with my terrible AMD graphics card, but thank goodness Nvidia's working just fine for me so I can play it now.
  5. I mean I do see scale values, but they're probably not the values that'll make the changes I'm expecting.
  6. How can there be this many of you viewing this thread, and not a single one of you have managed to give a solution to my major malfunction. This is absolutely ludicrous. Edit: I don't know who's teasing me with the answers to my struggling but I'd appreciate it if you'd answer
  7. SOLVED If you're encountering the same Mesh Size issue as I have then stress no more for we at the Nexus forums have got your solution. Simply scale down the object in Blender to 0.1 (NOT THE OBJECT VERTICES!) and export the object once finished. Instead of the over sized behemoth of a mesh you'd get before finding out this information. It will be down to scale correctly in-game like shown below. Happy Modding! - Ech0Chamber So I edited the Postman hat to fit my needs as a standalone personal mod. And I've spent the last week making it, and 4 of those days have been spent fixing the size. If I'm overlooking something or if there's an error I would like to know please. And for anyone else suffering that googled and is reading up on the same issue. I'm hoping this problem gets answered for both of us. If anybody with their amazing error goggles could spot the problem and give me things to try to fix it then I'd appreciate that very much as the noob of modding that I am. Attempts that failed * Scaling the geometry in Blender * Scaling the mesh in NifSkope - Yes I did apply transforms * Restarting my PC * Reinstalling Fallout 4 * Updating Nifskope * De-updating NifSkope * Scaling in Outfit Studio * Stabbing a cardboard box with a screw driver
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