Hey guys, I am working on a mod which reworks the exterior of Lakeview Manor from the Hearthfire DLC. I am attempting to rework the crafting area in front of the house to allow you to build a better laid out blacksmith area. Here is what I have so far: http://i.imgur.com/54HD61G.jpg As you can see, I have moved the following objects: BYOHDraftingTableBYOHHouseCraftingChestBYOHHouseCarpentersWorkbenchCandleLanternwithCandle01BYOHHouseGuideCraftingBlacksmithAnvilCraftingBlacksmithArmorWorkbenchCraftingBlacksmithSharpeningWheelCraftingSmelterMarker1Objects outlined in yellow were successfully moved and appear in their new location in-game. Objects outlined in red do not move in-game and instead stay at their default location (even after deleting them in the CK). The object outlined in green (CraftingBlacksmithForgeWR) was added by me and works as intended. In order to fix the objects that refused to relocate in-game I made new versions of them in the editor. Doing so allowed me to place the new objects where I wanted them. They work exactly the same as the original objects, which means that in-game I now have two versions of each object (Box 2). http://i.imgur.com/h6mOKbn.jpg I can use console commands in-game to remove the original and now unneeded objects (in the red boxes), but I would like to be able to change this so that they do not appear in the first place. If anyone can provide help with this, that would be great. I also have a more difficult problem with two objects. The "CraftingBlacksmithArmorWorkbench" and "CraftingBlacksmithSharpeningWheel" objects are placed in-game through building them at the drafting table. I have created duplicate objects of these two items just like the others before that I was unable to move. However, when I build them in-game only the original objects are built (Box 1). I believe the reason the new ones are not being built is because I have to link them to the Quest Data; more specifically I need to change the (bolded) values located in Quest:BYOHHouseFalkreathScript:byohhousescriptProperty Name:ExteriorEnableListProperty type: Object Referance[]4: CraftingBlacksmithArmorWorkbench5: CraftingBlacksmithSharpeningWheelto match the new objects. I can change these values to their new ones, but I then run into a new problem: I am unable to compile the newly edited script. I instead get the following error: Starting 1 compile threads for 1 files...Compiling "byohhousescript"...<unknown>(0,0): unable to locate script byohhousescriptNo output generated for byohhousescript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on byohhousescript I know the script exists as I found it in the skyrim\Data\Scripts\Source\Hearthfire folder. I've tried to edit the variables using Notepad++, but I can't find where the actual variables are stored. Can anyone help me either figure out how to get the CK compiler to find the byohhousescript's location or where these variables are stored in the file so I can edit them manually? Or maybe someone has a better idea on how to execute this mod? Any help would be greatly appreciated.