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Everything posted by RebelOConner
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Unable to open Dragonborn DLC in CK ?
RebelOConner replied to reaper9111's topic in Skyrim's Skyrim LE
i did that but the CK still crash -
LE issue with alternate texture in ck
RebelOConner posted a topic in Skyrim's Creation Kit and Modders
hello. i'm working on an armor, and, as i want to make different textures, i'm using alternate texture. i made my texture set correctly and added it in the armor addon. no problem for the moment. the new armor uses the same model but another texture, and it's checkable in game. but the 1st person female model doesn't save the texture, and the base model is visible in game in 1st person view, whatever i put as texture. the weeird thing is it's only with the female model, the male one works perfectly. it's not the nif, i made out a will by inverting the models, and models in male 1st person work fine, but female one don't. this a screeny with both same models to test ( femalearmor) i can add the textreu, but if i save and reload, there's no texture. ( click to enlarge) http://farm9.staticflickr.com/8370/8411528677_3cd53b7e4f_n.jpg as i'm planning 30 different colors, i would like to avoid to make 60 different models. so, any idea to fix that? -
LE need help for a backpack
RebelOConner replied to RebelOConner's topic in Skyrim's Creation Kit and Modders
ok, thanks, i understand the problem, now. i have used copy/paste from the conteiner mesh for the BSlightingShaderProperty. -
hi there i'm trying to make a backpack, based on the vanilla. i use blender and i made all the mesh, following the tutorial for armor creation. the bag is linked to bodypart 47, according to the body part number consensus. the mesh is correct in nifscope and in the CK. the problem is in game, the mesh doesn't move with the character. http://farm9.staticflickr.com/8339/8211952522_df89f3f985_c.jpg the mesh is weighted to the spine2 bone but it seems locked to the base nnode. i have tried all i could think to clear the mesh ( delete all weight and parents, ecport as obj and re-import, replace as an obj the underware in a vanilla mesh...) but nothing is working. i don't know what the problem can be. is there anybody with an idea?
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i'm trying with a craftable version of the wooden dragon mask. Maybe i made something wrong. I'll try again. but anyway, even if the wood armor works, it's not possible to add new materials :( Edit: You're right, it didn't work because i have added ArmorMaterialLeather too, so it was in the leather. but anyway, it's working only for wood armor
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hello. i would like to make a wooden armor set, but to craft that, i think it should be better to add a new material in the forge list. there's already a WeapMaterialWood but nothing for armors. i tried to add a kayword ArmorMaterialWood but it doesn't change anything, even after adding the new keywork in the armor material formlist. i don't think it needs to change the exe, because heartfire add a new category ( building materials) with the keyword BYOHHouseCraftingCategoryBuilding and this one is not available in the CK without the DLC.esm loaded. any idea?
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LE Opening Beta Skyrim Update.esm in CK
RebelOConner replied to ServantOfSin's topic in Skyrim's Creation Kit and Modders
unfortunatly, the new skyrim update is a beta one, i'm afraid we'll have to wait for a real one for a CK update. -
LE how to make a race with custom body parts?
RebelOConner replied to RebelOConner's topic in Skyrim's Creation Kit and Modders
it's exactly what i looked for. thank you very much. -
LE Race problems with models
RebelOConner replied to Natterforme's topic in Skyrim's Creation Kit and Modders
did you select the races in the two races in armor addon's additional races list? i'm not sure if it's that, but many of the helmets don't have beast races selected. -
sometimes, to use console is required. recently, as i wanted to obtain the werewolf perk achievement, i was bloqued by spider webs in werewolf form, so i couldn't cut nor burn them. so instead of waiting 24H ingame, i prefer to use TCL to pass through. and i don't think it's cheating.
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Game uses the BSDismemberSkinInstance to paint areas who should be hidden under other items, this is why top of gloves and boots goes away under robes. Put on an full helmet and your head is replaced by an helmet but the neck is still visible. Checked the ears and yes to top is marked as ear zone, however so is all of Khajiit ears. check the khajiit head mesh in nifscope, and you'll see the ears are inclueded in the head.
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Then why is not the Khajiit ears hidden? All helmets hide them totally. One possibility is that the Khajiit ears use the top hair slot while human and elves has an ear slot who is hidden on some headgear but not all. This gives Khajiit an extra slot :o) in skyrim, the ears are part of the head, and can't be splieted
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hello. i'm actually making a mod with new armors based on vanilla retextured. it's working perfectly when i'm trying, but if i pack the files as a BSA with the CK ( and delete my meshes in the data folder) the meshes are invisible. the BSA is correct, i have all the files in it when i open it, it's just not activated in the esp. is there somebody who know how to fix that?
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Khajitt character posted on Gameinformer
RebelOConner replied to myrmaad's topic in Skyrim's Skyrim LE
i wonder if khajjit and argonian use the same bodt than others or not. but it's awesome. he really seems to have fur. -
How to use a mod armor in my ow mod?
RebelOConner replied to HG00's topic in Fallout New Vegas's Mod Troubleshooting
did you change the RCSS mod, or did you add the armor to yours? the problem can come from that. i think you have to separate your mod from the original. redo the armor, but create a new one, then add the mesh and the stats manually. it may work. -
Honestly, i think it requires modding skills few people have to do that. the best way would be to ask Scanti himself. or maybe Throttlekitty. if you do, and of one of them answer you, can you post the answer here?
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Fangs? toolset? it's really for oblivion? i don't think there's a way to change the teeth, anyway, it's not linked with the face. to become a vampire in game add a special headmorph, can't change anything else. but it's true that vampire should have fangs.
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what do you want with the vampiremorph, exactly?
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there's one tool for that, the Conformulator, by Scanti. it needs some learning to be used, especially to make the mouth. Facemix is another usefull tool, it can be used, among other things, to remove the vampire morph.
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well, no, i don't think it's a plugin issue, i think it's a setting problem. but anyway, if the tutorial wasn't made after 6 months, i guess it'll never done.
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today, i have uploaded a mod. but when i uploaded, the uploading progress didn't work, i had an error message "Fatal error: Call to undefined function apc_fetch() in /home/tes/public_html/members/upload/getprogress2.php on line 3" the bar worked fine before. is it pdooible it's because the last version of fire fox i have installed few time ago ( V5.0 ) ?
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it's not a dictatorship nor a democracy, it's a private property. for example, if you own a library, you allow people to come and to read your books, and maybe to pay and to rent them. but i guess you don't want they come and tear a page, listen loud music and break the tables. it's the same thing here. Dark0ne owns the site, and allow user to upload and download mods. we can pay to have more things, but he's still the owner. he decides of what we can and cannot do.