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irswat

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  1. maybe add multiples waves of enemies, and a reward after clearing the gate
  2. UPDATE: Deleting meshes/armor/barbarian/m/cuirass_1.nif & meshes/armor/barbarian/m/cuirass_0.nif fixed the bug for me. any clue why? (pretty sure these were from immersive armors sse)
  3. I was having a crazy visual bug on Primitive Nord Light Cuirass and decided to unpack immersive armors (where the armor comes from) with BAE and scan with NifOptimizer. This particular nif was reported as having extra vertices, but there were alot of issues found. When NifOptimizer was done the save of the bsa was almost 200mb less! I will test this in game to see if it fixes the visual bug and report back. Nifoptimizer did not fix the problem: I spawn Eorlund because it was in Whiterun when I first encountered the visual bug. I tracked down the source of it, and low and behold it was humble Eorlund: https://ibb.co/YcgH3Mq I use console to kill Eorlund and take the problematic armor. Voila the visual bug is gone: https://ibb.co/0FDH0Lz When I equip the armor the bug returns. Any ideas?
  4. Was thinking about creating a mod that you put any item in a container, it gets the base object, deletes the original item, and creates a new item without the enchantment. Now there are a couple such mods out there, but one is limited by the fact that the author literally created a list of all in game items that can be disenchanted, as such it's not compatible with modded items, and the other is limited by the fact that it only works on items that the player has enchanted. It has been a while since I have done any modding in papyrus. Before I start can anyone foresee any problems with this method of simply creating a formlist of all items in said container, getting the base objects, and then just additem ? Should work on items added by mod also right?
  5. crash fixes by meh, run LOOT, make a bashed patch using wrye bash or a smash patch using mator smash, use enb decrease memory usage, and compress textures. should fix most if not all crashes
  6. I use realvision enb wrapper. I think i had to download these dll files from somewhere else. My game was also crashing with windows 10. have you tried without enb? does it crash? is it possible this is something as simple as needing a bashed patch? do you have skse? try using skyrim crash fixes https://www.dropbox.com/s/jnpbg6oe2enn46i/d3d9.dll?dl=1 https://www.dropbox.com/s/ihs0bwvagaqy04q/d3d11.dll?dl=1
  7. pocket empire builder is causing the interior of helgen keep for helgen reborn not to load. Any idea why it might do that?
  8. which enb are you installing the injector or the wrapper?
  9. try reinstalling the dx and vc++ runtimes that are distributed with skyrim. You may need the dx9 and dx11 dlls for the skyrim folder. also make sure you install correctly.
  10. I replaced the merge that has: breezehome fully upgradeable BHU-ELFX Pocket empire builder advanced mannaquins with a merge containing only the breezehome upgradeable mods and this bug is gone. i don't get it.
  11. https://www.dropbox.com/s/l9fyym9pe29jpjr/enb%202017_07_29%2020_27_33_94.bmp?dl=0
  12. The problem happens in Helgen Keep. There are no walls, floors, etc. There are a couple misc static items like banners, torches, that are kind of floating in thin air. I had no problems with this happening until I merged advanced mannequins and pocket empire builder into my breezehome fully upgradeable plugin. All three plugins work perfectly, but for some reason this change in my setup is impacting that helgen interior. I have tried pcb which didnt work. I also tried a cell reset, that didn't work. What did work was turning on tcl and going inside Helgen Keep (so i dont fall) and saving. When I load the save everything inside helgen keep is back to normal. This can't possibly be a memory issue because I'm not using more than 2 gb ram, and with the new windows insider build of windows 10 my windows is using 4.4 gb of the 8 gb on my 1070. Does anyone have any idea what could possibly cause this, and/or how to fix?
  13. just unzip the scripts that is in the archive to your scripts folder
  14. did not realize this simple task was going to be so difficult. thanks for all the help guys. I won't have time to hit this up again until maybe next week after I move. Thanks again
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