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OddballE8

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Everything posted by OddballE8

  1. Yeah, I'm gonna clean up my mod selection. Then I'll start a new game completely. Gonna try to slim down as much as possible, stay away from most settlement workshop mods. Try to minimize the amount of scripted mods. And see how it goes from there... Thanks for all the help! EDIT: Also, I'm doing a full uninstall of all the mods and the game, then I'll reinstall the game and the mods in the correct order and see how things work out.
  2. Update: I think I might have narrowed it down to one of the manufacturing mods I have installed. I'm gonna keep working on it, but I don't like all those missing things in the log files...
  3. Managed to scrounge up some old saves thanks to the steam cloud (thank you steam!). I tried running to red rocket from an earlier save. It crashed when I approached from concord, while I was in battle. Basically just in range for things to start rendering in at the settlement, I suppose (although my back was turned towards it at the time). EDIT: A quick thought... could all the missing creation club stuff be from the unofficial community patch? Here's that log: https://www.dropbox.com/s/syq7bah6fzlxl7q/Papyrus.0.log?dl=0
  4. Yeah, it's the only place I'm getting the CTD. I only have one thing from the creation club, and that's the anti-materiel rifle... because it was free :smile: I don't recall removing any mods that had scripts in them. I'm going to go through my mods and see what I can live without... and then I might restart the game from scratch, I suppose :sad: I'm using NMM
  5. Trying dropbox links instead :/ Log: https://www.dropbox.com/s/syq7bah6fzlxl7q/Papyrus.0.log?dl=0 Loadorder: https://www.dropbox.com/s/2av885zzfprkd11/LoadOrder_Fallout4_2019-12-28T11-39-56.txt?dl=0
  6. Whenever I get near Red Rocket my game just CTD's. I can't figure out what's causing it, and since I'm playing survival, I don't have any other saves to test it out with :sad: I have played about a day in the game (in real time, not in-game time), so I've built quite a few settlements already, and none of them caused crashes. Could someone look through my crash log and mod list to see if they can help? (Can't attach files, apparantly, so I'll post the log and list in the next posts after this one) EDIT: Aaaaand apparently I can't post those either... seriously... something isn't working properly on these forums...
  7. Not a request, but more a suggestion. Jagged Alliance and Jagged Alliance 2 had a ton of colourful mercs and they were all voiced. Since the game had similar situations for voiced responses (sans the aliens of course), it's possible that using these would be an immense source of sounds for a voice mod. We're talking something like 30-40 mercs. All with a unique voice and personality. And the game is old enough to be considered abandonware. Sadly, I no longer have the game, but I wouldn't have the skills to do a mod like this anyway.
  8. The Automatic Rifle and Western Revolver both require stupid amounts of perks to unlock some of the most basic mods. Please, could someone make a mod that removes the perk requirements of commando, rifleman, gunslinger and whatever the melee perk is? Because it sucks having a lvl 80+ character and not being able to make any of the weapons remotely competetive with the other weapons in the game without having to grind anything from 5 up to 20 levels of perks (that I don't want otherwise)
  9. Nobody knows? Surely someone knows, we've had a few weapon mods out there already.
  10. So if the weapon has a base damage of 30, and I look at the reciever mod and it has a value of 37. Does that mean that the weapon will have a base damage value of 37 with that mod added or is there a calculation made based on the 37 value?
  11. In response to post #37079190. Thanks. Did a quick check for it in the .ini files this morning and noticed it wasn't in them, but I didn't have time to add it and test before going to work.
  12. In response to post #37090155. #37090490 is also a reply to the same post. Hell, they pretty much broke the lore between 1 and 2... But yeah, I wasn't fond of the pretty massive lore breaking that was going on in 3... but it's not like it was the first game to dump on the lore.
  13. What I'm talking about is this: You can pick the language that your soldiers speak. And that's a nice touch. However, it makes no sense whatsoever, that soldiers run around and speak five or six different languages. What I'm proposing is a mod that replaces the localized voices with some English voices that have accents in the spirit of those original languages. So for example, picking "Italian 5" would have your soldier speak English with an Italian accent (of varying "thickness"). The thought occurred to me when going through the Jagged Alliance 2 character pool, having to change all the german, french and russian (well, they used italian as a substitute) voices back to english, since in JA2, they actually spoke english, but with accents from the different countries they were from. I know this would be a pretty big undertaking (if even possible), but it would help immersion for me (and, I'm guessing, alot of others).
  14. I've just stopped playing. My mod problems are tiny compared to others (AFAIK), but still, I can't stand playing now. I'll just leave the game completely until they fork over the GECK.
  15. In response to post #34068110. #34069685 is also a reply to the same post. If only we could disable updates... But no, steam feels that it has to be a b&@*$ and force them on us.
  16. Well, no CTD yet, and I can use the settlement build menu... HOWEVER, my position on the map is now indicated with the Power Armour symbol, and the position of my last used Power Armour is indicated with a cave symbol. Also, I suspect some of the weapon effects aren't working properly.
  17. I still wonder why Bethesda are deleting threads about this on their forums...
  18. Not only that, but apparantly threads about this subject are being deleted on the bethesda forums...
  19. This is such an annoying "feature". Very pointless, but I'm guessing they're trying to stifle modding before the tools are released.
  20. Considering the fact that I've forgotten my password to the site, and none of my "common" passwords work, I'd say I'm probably pretty safe :) Well, they could still change my mods, but I don't do that many or that popular mods anyway.
  21. Not actually a fan of metal flake :/ But sure, why not? There's at least three paintjobs for each suit, after all (four for the T60)
  22. Most likely, the easiest (and quickest) approach to this will be to make different "effect" versions of each colour scheme. So there will be a "prism shielded military paint" and "prism shielded minutemen paint" and so on... Don't know how possible that is right now, though, but I'm very sure that'll come as soon as the GECK is released.
  23. Well... except for ghouls... those just spawn miles and miles away and you pretty much have to go looking for them :P
  24. Kinda. However, it's not on a black background and it's not available for all Power Armours.
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