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Posts
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Everything posted by rataje
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Only thing i can say to this workshop trash is, it is still useless and buggy. I'm not able to build corners... still ridiculous and bad developed. And with the Vault-Tec DLC everything will f***ed up again, due of an invasion of useless patches and an patch and again a patch, Nuka World release, patch, patch and patching again, Mods again broken and the workshop and cosntruction system are still for the garbage! I've build my Sanctuary 10 times due of brainless patches. And everytime again, the construction system with his red zones are an pain in the ass! Bethesda's Lead Designer is an noob! FO4 version of Creation Kit is the best one ever! Instead of many intern game errors we got crash at start and crash at exit, in the editing time itself.. and maybe everywhere too. I thought Skyrim was ugly and stupid but now Fallout transform into an real Fallout
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Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers
rataje replied to SirSalami's topic in Site Updates
after updating to new version nothing works anymore. With or without Bash, fo4se, ShadowBoost, dlc's, modifications, ini configurations, i'm not able to start the Bethesda Launcher, Short, everything is now for the garbage. Several month of work broken. Welcome to Oblivion or Schmyrim Never again a Fallout, especially Bethesda game! -
In response to post #36538710. #36546365, #36563250, #36563570, #36594350, #36615955, #36631860, #36632370, #36734090, #36777275, #36780610 are all replies on the same post. Survival Mode Patch whatever is boring, everything but not good!
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If people want cosnole back... i guess maybe they have to modify the console.SWF too
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In response to post #36179015. By your words, i hope they will fix problems from main game too and not only the survival changes! ;D
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315, #36124765, #36125685, #36126565, #36127040, #36127720, #36129150, #36167490 are all replies on the same post. It seems most of features are working with new scripts!?
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Every other Game has a better Survival mode.
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065, #36139095, #36139110, #36139180, #36142335, #36143320, #36144985, #36145295, #36146990, #36148665, #36152660, #36156650, #36158870, #36159505, #36160235 are all replies on the same post. If her minds are not strong in these situation, then not the console is the problem. It is her own Ego, self-assurance or self-confidence! Very very funny here!
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In response to post #36132845. #36133745 is also a reply to the same post. yeah i've read it now^^ And i've compared the old Fallout4.esm with a renamed beta one Fallout4Beta.esm Only three new entries in "Game Settings" with _TSV ending in the name.
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In response to post #36130355. #36131015, #36131195, #36131385, #36131925 are all replies on the same post. More people from Mainstream and Money! XD But True words... but another method would be cool. I want only play and modifying, other players can describe problems better then me
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Give me old Survival Difficult values back! Add a New entry instead of replacing. Ridiculous Designer decision!
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On the way back to Sanctuary two Bloatfly or Bloodbugs killed me, in a Power Armor! My answer to this.... Nope, play and test it alone Bethesda! Your changes are mostly more terrible. I will downgrade back to 1.4 and wait on the REAL Survival Mod(e) They haven't learned anything from Fallout New Vegas! Thank you for destroying the last balance and removing the old damage values. Hate You and spit on your upcoming content!
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745 are all replies on the same post. you cant test these features https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96 without one bug who was reported since release day. Is it so hard to understand!?, Console is debugger and a helper to get the id of an problematic object as accurately as possible. Instead of posting an description where they can find rock x and tree y and hole z in worldmesh. But the report of the right id will change nothing. Bethesda will always remain Bethesda. "War never changes" :D
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In response to post #36115765. Because the Console was blocked/disabled in the executable (Fallout4.exe) and not in game files. The Thirst, Hunger, Sleep Systems are integrated too (most time .cpp files) Maybe someone can reverse it with hexEdit or similiar methods
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In response to post #36103150. #36103355, #36104240, #36108360, #36109005 are all replies on the same post. And which of Bethesdas Games was Bug free? I remember Oblivion, without Mods = not proper I remember Skyrim, without Mods = not proper Fallout 3 and New Vegas, again, not proper without Mods Especially they are all not fixed without the unofficial patches. Hope some people will have slept off somtime.
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I understand some of the decision completeley and they can in some ways absolutely okay. But nope... i don't want to test something from a devleoper who aren't able to fix the smallest problems in his newest title. So many Anim glitches, CTD's in Vanilla state. But people or "Gamers" want first an Survival mode instead of fixing bugs. People will be happy about the work with Bethesda on new content. But only for new content and not for the past or the existing content. And some years after the last DLC, people will cry about them again. "They never fixed the important bugs, etc." That's a fact... and I'm not sorry if I say, "but the attitude of so many who do nothing except wine and complain? It's disgusting." That's not disgusting. That's Hypocrites, Betrayers and Liars like people who love DLC's but not bug fixing.
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In response to post #36106690. Oh yeah that's a matter of opinion...^^
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I've got this message instead of a file EDIT: I've found another link in the web :D
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This is a MORE and BETTER updated FIX to play the game without the effect. First, Chromatic Aberration is in more as only one postprocessing filter integrated For example, each time at a different point where you lose Health it will enabled again. And if you use a MedKit it is disabled again. So I disabled some points where it turns on again. With the installation of "DyingLightManager" and the "Chromatic Aberration Begone" as tutorial i've removed the effect completely to 99% from the game. And now i never get the CA at low health again, e.g. either by green acidic phlegm of Toad. But at the moment it removes the exhausted effect! (Vignette effect if you're out of Stamina in fights and Sprint)# Comparsion Screenshots: http://imgur.com/a/dRtcl And never say, "I've disabled the CA effect" if you haven't tested it!
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Hello Nexus Community, I've played many hours in the world of Skyrim, of the Nords! I dreamed a long time about a Medieval Game like this..... so one day i start the game and it forced me to see the Ancient Nord Helmet (male version) So I dreamed about it many hours. But there is one big terrible problem.... The Female Characters have a deer antlers! ?? I dont like it... it makes the game soooo...... a little bit child game, whatever called ugly. XD I've renamed the mesh files of male ancient nord helmet to female one same with textures..... but the hairstyles are not complete invisible. http://img202.imageshack.us/img202/4677/hair1o.th.jpg http://img33.imageshack.us/img33/8553/hair2t.th.jpg Can somebody please fix this hairstyle for the uploaded archive and upload new one on the Skyrim Nexus? It is more what i call Medieval Helmet! And it is a good egg of the Game Rune from the year 2000. archive: Female Ancient Nord helmet (not-Fixed) Some Screenshots: http://img511.imageshack.us/img511/3420/helm1.jpg http://img32.imageshack.us/img32/5264/helm3d.jpg http://img641.imageshack.us/img641/615/helm2hf.jpg regards HIV
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Witcher 2 Still no mod for Triss body switch?
rataje replied to bakasora's topic in The Witcher's Mod Ideas
here is another page with Triss Models: http://snp91.wordpress.com/2011/05/22/the-witcher-2-replace-character/ -
I have unpacked the pack0.dzip Now I want to replace the standard "leather jacket" with "quilted leather" jacket (02_quilted_jacket) I have opened def_item_armor.xml then I change all the entries together but it doesn't work.... I want to start every time at a New Game with these Quilted Leather Jacket Can anyone help? EDIT: it works almost right I changed everything right, but editing the name from "Leather Jacket" to "Quilted Leather" give the result that Geralt has no jacket more Here is my File: http://www.sendspace.com/file/rlttft Can someone take a look on it and correct it? I just need the right Name and the Inventory Icon! It needs to be changed in the "Act 1" Section not in "PROLOG" don't know what the problem is for the game. thought at first that the file def_stats_item_armor.xml has to do so.... regrads