Hello so as every one here juggles though many Shooter games know ... it is faster to change weapon than to reload , especially when you get ambushed ... which happens alot here in FO4 I was wondering if someone could make the (quick change menu) weapons magazine ammo count be a static variable ... as in , you fire your pistol until it has 3 bullets inside it , you change to your SMG & fire someshots , when you get back to your pistol ... you will need to reload , as it have 3 bullets in it but I know that this would be like (super hard) ... so let's reimagine it to a much simpler mod to implement 1) every weapon you pick or modify , will need to be reloaded afterwards ... as it will NEVER have any projectiles inside it 2) you can interupt the reload animation to get another weapon ... uncomplete animations does NOT regester 3) all weapons in the quick menu have the projectiles inside it counted ... so if you charge a Laser Musket (in Quick menu) & put it away , it remains charged (might be hard to implemt) 4) any weapon from the backpack (not in the quick menu) will need to be reloaded prior to use 5) melee weapons & drugs should get excluded from these rules ... mods that provide chargable melee weapons will be a problem these are the ideas that I have that could enhance the experience greatly ... came from experiencing other current survival games on the market I would really like to witness them here thanks for your time Peace