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Posts
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Posts posted by UK47
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4
Alpha
Lucky
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Banning AzirAphale because I'm a meatatarian.
Banning Monolithic0117 coz I'm a vegetarian
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Doctor who from Doctor Who :P
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Being born in a stable does not make one a horse.
Arthur Wellesley
The only thing I am afraid of is fear.
Arthur Wellesley
Nothing except a battle lost can be half so melancholy as a battle won.
Arthur Wellesley
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"The hardest thing of all for a soldier is to retreat".
Arthur Wellesley Duke of Wellington
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IC shack, because I don't have enough gold to buy another.....lol. Bruma house.....I guess so, or maybe the shack...
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I guess that it is the load order, BOSS:
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open "along came a spider.esp" with CS, find the spider in the "creatur list", put the spider in a area (like Imperial city) , load your savegame, go at the IC !
done !
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Who's the AK47 dude ?I didn't vote for anyone...they are all horrible choices! Especially those first two! Can't stand either one of them. Looks like that AK47 dude is a fanboi so go ahead and strike his vote since it shouldn't count. LOL.me :blink: ???? lol
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Has anyone picked this up and created a mod with it yet?
Jousting lance :
http://img294.imageshack.us/img294/678/wips.jpghttp://img294.imageshack.us/img294/wips.jpg/1/w924.png
nope, I did not made a mod with it, I have add texture.
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nice ;)
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you can extract the file from your BSA (with Oblivion Mod Manager OR BSA Unpacker)
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I'm requesting a body-mod that's the opposite to all those idiotic nude mods and all.
On behalf of everyone anything like me I say:
Make them fat!!!
cannot be changed without having to re-make every animation.
not at all ! you must change the skeleton, the anim are unrelated, I want mean the animation file do not have their own rigging.
Not exactly. While it is true that the animation files have their own rigging, it is also true that all the bones contained within that animation file have specific coordinates. This can most easily be witnessed by some of the idle mods out there that make use of the spriggan stretch and other creature idles which are changed and applied to humans. In nearly every case these animations cause a noticable deformation in the length of limbs.
For those more adventurous, this deformation can also be observed when moving an animation from one creature to fill a spot on another creature... For instance, the swimming animation. Way back when I did my shepherd's ring mod, I spent a bit of time trying to utilize existing swim animations to allow the sheep to swim (since they can't normally). Although there were some differences in the number of bones, most quadruped creatures use most of the same basic bones. What happened is that when the animation was applied to the sheep, the general proportions of all the bones were changed to match the proportions of the creature the swimming animation came from, not the proportions of the normal sheep. This meant that when using the rat swimming animation, the sheep's legs became very short, and their tail became elongated. When using the horse swimming animation, their legs became very long. Even with something like the dog swimming animations, there was noticeable distortion even though they might look similar.
yeah but again I don't think that you must re-make every animation.............example, horse animation do not fit with the sheep one, because the bone position was inserted for the horse skeleton (horse have long leg = Beth have inserted a keyframe for long leg, sheep have short leg)
so if you make a fat body ( I want mean something normal, not a ogre) everything should fit well IMO
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Vagrant0 said the same thing I was going to. We tried making a FAT NPC for the Spartan 300 mod but the skeleton and animations quickly became a problem. The "fat" person would have to be converted into a creature to make it unique but then it would react like all other creatures and without any dialog...and you still had to create a custom skeleton and tons of animations!
there are several way to fix that.............your fatmen, he is a enemy or a friendly NPC or both ?
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I'm requesting a body-mod that's the opposite to all those idiotic nude mods and all.
On behalf of everyone anything like me I say:
Make them fat!!!
cannot be changed without having to re-make every animation.
not at all ! you must change the skeleton, the anim are unrelated, I want mean the animation file do not have their own rigging.
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Spartan
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1. Edit fallout.ini which is located in C:\Documents and Settings\username\My Documents\My Games\fallout\fallout.ini
2. Find bAllowScreenShot=0
3. Change to bAllowScreenShot=1
4. Save and exit
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that is exactly what I was looking for !
thank

Player Musician
in Mod Ideas
Posted
there are already a mod that lets you play a lute and busking (playing in the streets for money)
the mod is called something like "Craftbiting"