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Posts
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Posts posted by UK47
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I'm currently reading "The Animator's Survival Kit" by Richard Williams, "In Foreign Fields" by Dan Collins, "Real Heroes" by Jeremy Clarkson/Ross Kemp, "Introducing Character Animation with Blender" by Ton Roosendaal/ Bassam Kurdali/Tony Mullen, and "Soldier Against the Odds" by Lofty Large.
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recently i begun playing oblivion only to notice that my Roberts male replacer has stopped working. after playing longer it seemed that all my animations such as sinkpoint's martial arts replacer, sephs acrobatics and my power attack replacer had all stopped working as well. so no im back to the boring oblivion bodies and animations. i tried reinstalling but i was still stuck with the vanilla meshes. :verymad: :wallbash: :wallbash:
please please please help!
archive invalidation ?
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Hmmm. UK47, that step animation, is there anyway to set an animation in movement due to an angle change(the stairs) Or a steady decline of height?
If you are referring to a script....I don't know, it would require several animation, and some scripts, but...... I don't think that would look good in game, the "easiest" way would be to add a "stuff" to the game skeleton............ or...... maybe .. it has something to do with the engine.... like in Falllout 3, anyway I don't even know how this stuff is called.......maybe it has something to do with IK bone ? I don't think so...........I don't know how this stuff is called, so I can't even ask for help at the Blender/GameEngine forum.
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Truth be told, I've never heard of any Oblvion Re-animated. Maybe you are thinking of Fallout 3 Re-animated?
http://oblivionreanimated.webs.com/index.htm
Basicly, my idea is that (for example) when you go down stairs, right when you hit the first step on the mesh, a going down stairs animation starts.
It's not possible........or at least.. not that easy, I been trying for months.
Another example, and probably much easier, would be when you get to close to a wall, and say, you are running, you play the "throw hands so you don't hit the wall" animation.
I'm thinking of doing something like that, as a feature for Oblivion Reanimated.
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That's not funny :sad:
EDIT by LHammonds: Probably not all that funny but it was all I had for an April Fools joke. I was hoping to release Vvardenfell Glass on april 1 as an april 1st joke (anti-joke I guess) but I just didn't have time to get everything done. (got heavily side-tracked figuring out bows)
** CLOSED **
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Fixed !
"check out your PM box"
Now , do you know how to script it to only work when you are about to strike. In game it seems to play the animation all the time even when it is sheathed
Yes, the easiest way would be to borrow the Predator mod's script.
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Fixed !
"check out your PM box"
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how can i make that effects please help me tell me what tools i need or is there any tutorial and how to convert what do i need to do to put that in oblivion and in that mod thanks
Blender & Gimp
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As to the request part I was wondering if anyone knows how to make animations show in game.I have read all the tutorials on the wiki but they all relate to chracter animations and not something like weapon animations
Ok send me your animation, I will fix it, then I will tell you what you have done wrong.
I made a weapon that is supposed to be a throw able blade. I want to make it so that whenever you try to hit something it launches out and then comes out. I made a custom animation for it and I have the model set up I just need to set the way it holds and collision I want to know if it is possible. I saw a blade on the nexus that did something similar.It was a wrist blade Whenever you striked the blade would come out a couple of inches then go back in which is sort of what I want except a greater distanceIt is possible, and actually it's really easy.
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Ok I need some serious help. My oblivion is having a major malfunction and I can't explain what's happening. If any of you have heard of the water glitch where you have to turn the water in your game to purple instead of blue for some reason or the game will crash? Yeah that's my problem. Now I know how to fix it except for when I do I can't save the changes, my computer just says error, can't connect or something like that. What is going on? Someone please help I just want my game back, and if you can put a reply on how to let the water stay blue and my game running at the same time PLEASE put it.
Post your load order & ArchiveInvalidation.txt
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How can I increase my reputation :unsure: ?
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I voted for LHammonds, because he is definitely my favorite admin
Now.. who is my favorite moderator...hmm....I don't know lol.......I voted for myrmaad, since she got only 2 votes
And my favorite moderators of old times is Povuholo, because he is the only one of them to be still around here
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First the FOV helmet mod has nothing to do with your request/question, and yes it is possible, there are several way to do it, as far I know the easier way is to make a animated mesh or a chair , it would not require scripts.
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I will do it :)
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I can give it a go.
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How is it supposed to work?
You walk up to the person and it doesn't matter if they're asleep or not? Do you just activate them and get a menu or something else?
I'm not too bad a scripter, but how exactly do you want it to happen?
You aim at an NPC, then press U "22" and you feed on him/her.
I need it for the project trailer, then I will add :
if (PCVampire > 0)
if(player.IsSneaking == 1)
@Slawter500, hmmm.....nah anyway Hex_Off agreed to help me out :biggrin: .
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Hi
I am working on a mod, it would allow vampire to force feed on anyone, with new animation, I already made 6, but to be honest, I really suck at script, and the script I made don't works at all.
The script :
scn zzUk47VampForceFeedShort Feed
Short GettingFeed
ref NPCReference
begin GameMode
if ( onControlDown 22 ) && ( Feed == 0 )
let Feed := 1
Player.pickidle
let GettingFeed:= 1
let npcreference := getcrosshairref
NPCReference.additem zzuk47VFFRing 1
NPCReference.SetUnConscious 1
NPCReference.pickidle
endIf
end
The .esp file
http://www.sendspace.com/file/j1ngrf
thanks
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Chat
in Site Support
Yeah I see, it was kinda a bad idea. -
Chat
in Site Support
Hi
That would be cool to have a chat room, here in TesNexus !

Challenge an NPC to a Fight
in Mod Ideas
Posted
PiiP
It allow you to slap a NPC and to challenge him to a fight.