-
Posts
564 -
Joined
-
Last visited
Posts posted by billypnats
-
-
http://imgur.com/a/WiFcW Here you go.
Also may unrelated (?) the far away trees and close up trees don't match despite uninstalling and reinstalling the mesh and texture folder (only using SFO 2.5b + billboards) and reruning dyndolod manny times. They still match somewhat but the trees gets less "full" and changes a shade darker when coming up close... I can live with that though Im just not sure if it could be a dyndolod thing. -
I didn't notice much difference. I installed some more HD textures and it seemed to make it less obvious but still somehwat visible so I guess thats sort of a fix :/
-
-
Was walking around South of windhelm when I saw this.... spent the whole night googling LOD settings + dyndolod and still cant seem to get rid of it. My ugridstoload is set to 7 and 9 didnt seem to make a difference.
Running a rig with gtx1070 so it shouldnt be a hardware issue.Image here
http://imgur.com/a/3kY2HAlso tried messing around under terrain manager and still can't get it to go away ;(
Thanks for helps -
or it could be caused by texture mods, back up the texture folder and delete or rename it and see if it solves the problem. I had a similar problem that was solved with this approach
-
well iguess its ok if its a problem for everyone lol. hopefully beth fixes this ....
-
I have this weird glitch of the game space not loading properly, see the screenshots here
http://imgur.com/a/KR3pDI have some mods but its mostly CBBE, some cloth, guns and True storms.
INI edits for centering the camera + archive invalidation. Didn't touch the grid and cell part.
Googling didnt taken me anywhere so I'm wondering if anyone else might know whats going on.
Thanks
-
That sounds like a good idea, and doesn't sound like somethings TOO difficult
-
I'm a little bit tired of seeing people get their heads and limbs sliced clean off by a tiny bullet like its been just with a blade in FO4 and FO3. Wondering if it would possible for modders to change it to something maybe a bit more messier when the CK comes out. Thoughts?
-
I feel like the game could still be immersive if they forced you to complete the first few main quests first, up until the one where you finally find Shaun.
-
I have it too, along with other annoying graphic glitches
-
I haven't seen problems like this being posted elsewhere so I'm guessing I'm maybe one of the few with this problem. See the attached link for image comparison.
http://imgur.com/a/o9yJS
As you can see the shadows becomes more "solid" and detailed(?) as I move closer to it, if I move away it fades back to the original. Its not just that particular shadow or location, its everywhere. This constant fading in and out of shadow details just a few meters away from the PC is really annoying and breaks the immersion.
Played around with the settings, happens at the same distances regardless of the settings for shadow distance, or any other settings.
Any thoughts? -
Could someone recreate face light, or anything that lights up the players face a bit? The light source is already in game, the search lights do a pretty good job of lighting up faces. Also, some of the lights in game are really harsh and washed out, if someone could tone down the lights a bit that'll be great also
-
get a r9 280x or the nvidia equivalent, the 970. Both can run the game at 60 fps 1080p on ultra.
Nope, i5 4690 R9 280x 8gig 1600 ram here. FPS dies in boston city even with the beta driver
-
This will eventually come one day, but I'd like to request a retexture of ghouls to be scarier (even if they're already pretty terrifying compared to FO3 ghouls). Maybe make them look a bit more bloody with bare muscles or something exposed
-
For some reason my character got the blue eye glitch, I can't seem to figure out whats causing it, I used the console for "draugr abilities" and it returned several entries from vanilla skyrim, immersive creatures and apocalyps spell package, I used addspell for all of them then I used removespell, but its not going away! Is there some way for me to find all running active effects for the player so that I can find the spell causing this?
-
I don't know how, it just suddenly happened one day. Whenever I have PC exclusive Animation Mod skyrim crashes when using any sort of idle. For example, game will crash when using idles in the FNIS mod, or if NPCs use any idle animation in vanilla skyrim.I have pretty much updated EVERYTHING, FNIS, skyrim, SKSE. Can anyone suggest a fix?
-
If we were to add up all the people skyrim, it would probably add up to 500... thats the population for a small city, not a province. What I think should be done is add more area to the cities along with more people, also add town outskirts, so maybe there will be more settlements around the all the "major" cities, complete with things like meat shops, worship places and all that other stuff in medieval towns since it seems like skyrim is aiming for that feel. Also perhaps make places dirtier and add more objects to it.
-
I wanted to edit existing eye morph type given in the enhanced character editing mod here
http://skyrim.nexusmods.com/downloads/file.php?id=12951
Since the .tri import script only exists for blender, I resorted to using blender (only got the basics down but I think it should be enough for simple edits) heres what I did (if you see a step that should be there but isn't, chances (>99%) are I didn't do it.
1. import the chargen .tri
2. in object mode, under shapes, I selected a random eye morph
3. made simple edits, move a vertex here and there (did not remove or add any vertices)
4. export .tri, replace original.
5. get messed up face. (eye not aligning with eyesocket, and appears as if I used a different head mesh)
As a control, I imported and exported the same .tri file without making ANY changes, and I still got the messed up face...
How do I fix the messed up face?
PS. For anyone interested, see this link here http://skyrim.nexusmods.com/downloads/file.php?id=14589
-
LOL "bucket filled with crap" in everyone's home works too
-
I've finally noticed the lack of eyelash on my character, I'm using envision face and I dont seem to have the seem big eyelashes that I see... Could anyone give a reason or recommend mod that gives more visible eyelashes?
-
Thank u !
So by near identical topology you mean they roughly look like the same shape right? like a shirt and the body?
-
which tutorial?
and I've been using both face and vertex, haven't tried big changes to falloff value tho, I think I've use 20-35, which values are optimal?
-
People in Skyrim needs sanitation!! Maybe a player "needs" mod too... just for immersion's sake

Blurry nearby terrain texture blurry despite highugridstoload?
in Skyrim LE
Posted · Edited by billypnats
Oh yea so the camera thing didn't fix it lol. AF x 16 through ENB. I've been tinkering with ini's all day so some values may look weird, but I just maxed them out whenever possible.
Thanks for your helps
Skyrim.ini
Skyrimpref.ini