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billypnats

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Posts posted by billypnats

  1. Oh yea so the camera thing didn't fix it lol. AF x 16 through ENB. I've been tinkering with ini's all day so some values may look weird, but I just maxed them out whenever possible.
    Thanks for your helps
    Skyrim.ini

    [General]
    sLanguage=ENGLISH
    uGridsToLoad=7
    uExterior Cell Buffer=64
    [Display]
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=2048
    bAllowScreenshot=1
    ipresentinterval=1
    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0
    [Grass]
    iGrassCellRadius=2
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    bGrassPointLighting=1
    b30GrassVS=0
    iMaxGrassTypesPerTexure=15
    iMinGrassSize=50
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0
    [Papyrus]
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=1
    bEnableTrace=0
    bLoadDebugInformation=0
    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1


    Skyrimpref.ini

    [General]
    fBrightLightColorB=1.0000
    fBrightLightColorG=1.0000
    fBrightLightColorR=1.0000
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    [imagespace]
    bDoDepthOfField=0
    iRadialBlurLevel=0
    [Display]
    iBlurDeferredShadowMask=3
    fInteriorShadowDistance=3000.0000
    fShadowDistance=8000.0000
    iShadowMapResolutionSecondary=1024
    iShadowMapResolutionPrimary=2048
    iShadowSplitCount=2
    iMaxAnisotropy=1
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=10000000.0000
    fGamma=1.0000
    fDecalLOD2=3000.0000
    fDecalLOD1=2000.0000
    fSpecularLODStartFade=2000.0000
    fShadowLODStartFade=400.0000
    fLightLODStartFade=7000.0000
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=1
    iShadowMode=3
    bTreesReceiveShadows=1
    bDrawLandShadows=1
    bFull Screen=0
    iSize H=1080
    iSize W=1920
    fMeshLODFadePercentDefault=0.6000
    fMeshLODFadeBoundDefault=128.0000
    fMeshLODLevel2FadeTreeDistance=4096.0000
    fMeshLODLevel1FadeTreeDistance=5688.0000
    fMeshLODLevel2FadeDist=10000000.0000
    fMeshLODLevel1FadeDist=10000000.0000
    iScreenShotIndex=12
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=250
    iMaxDecalsPerFrame=800
    bFloatPointRenderTarget=1
    sD3DDevice="NVIDIA GeForce GTX 1070"
    bFXAAEnabled=0
    iShadowMapResolution=4096
    fShadowBiasScale=0.1500
    fShadowdistance=4000
    iShadowMaskQuarter=4
    iAdapter=0
    iPresentInterval=1
    iShadowFilter=3
    bShadowsOnGrass=1
    bTransparencyMultisampling=0
    bDeferredShadows=1
    bDrawShadows=1
    [Grass]
    b30GrassVS=1
    fGrassStartFadeDistance=18000.0000
    fGrassMaxStartFadeDistance=14000.0000
    fGrassMinStartFadeDistance=0.0000
    [MAIN]
    bGamepadEnable=0
    bCrosshairEnabled=1
    fHUDOpacity=0.0000
    bSaveOnPause=0
    bSaveOnTravel=0
    bSaveOnWait=0
    bSaveOnRest=0
    fSkyCellRefFadeDistance=300000.0000
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=4
    [interface]
    bDialogueSubtitles=0
    bGeneralSubtitles=0
    fMouseCursorSpeed=1.0000
    bShowCompass=1
    [Controls]
    fGamepadHeadingSensitivity=1.0000
    fMouseHeadingSensitivity=0.0280
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=0
    bMouseAcceleration=1
    bUseKinect=0
    [Particles]
    iMaxDesired=750
    [saveGame]
    fAutosaveEveryXMins=60.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=1443045557
    fVal6=1.0000
    uID6=1443045554
    fVal5=1.0000
    uID5=1443046936
    fVal4=1.0000
    uID4=1443045558
    fVal3=1.0000
    uID3=94881
    fVal2=0.4000
    uID2=466532
    fVal1=1.0000
    uID1=554685
    fVal0=0.8000
    uID0=1007612
    [Clouds]
    fCloudLevel2Distance=524288.0000
    fCloudLevel1Distance=65536.0000
    fCloudLevel0Distance=32768.0000
    fCloudNearFadeDistance=18000.0000
    [TerrainManager]
    fTreeLoadDistance=500000.0000
    fBlockMaximumDistance=500000.0000
    fBlockLevel1Distance=500000.0000
    fBlockLevel0Distance=500000.0000
    fSplitDistanceMult=10.0000
    bShowLODInEditor=0
    blandscapeblend=1
    [NavMesh]
    fObstacleAlpha=0.5000
    fCoverSideHighAlpha=0.8000
    fCoverSideLowAlpha=0.6500
    fEdgeFullAlpha=1.0000
    fEdgeHighAlpha=0.7500
    fEdgeLowAlpha=0.5000
    fTriangleFullAlpha=0.7000
    fTriangleHighAlpha=0.3500
    fTriangleLowAlpha=0.2000
    fLedgeBoxHalfHeight=25.0000
    fEdgeDistFromVert=10.0000
    fEdgeThickness=10.0000
    fPointSize=2.5000
    [Trees]
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=80
    [Decals]
    uMaxDecals=1000
    bDecals=1
    bSkinnedDecals=1
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=60
    [LOD]
    fLODFadeOutMultObjects=30.0000
    fLODFadeOutMultItems=30.0000
    fLODFadeOutMultActors=30.0000
    fLODFadeOutMultSkyCell=2.0000
    [Launcher]
    bEnableFileSelection=1
    bShowAllResolutions=0
    uLastAspectRatio=3
    [blurShaderHDR]
    bDoHighDynamicRange=1
    [blurShader]
    bUseBlurShader=0
    [Water]
    iWaterReflectHeight=512
    iWaterReflectWidth=512
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1
    [General]
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0

  2. http://imgur.com/a/WiFcW Here you go.

    Also may unrelated (?) the far away trees and close up trees don't match despite uninstalling and reinstalling the mesh and texture folder (only using SFO 2.5b + billboards) and reruning dyndolod manny times. They still match somewhat but the trees gets less "full" and changes a shade darker when coming up close... I can live with that though Im just not sure if it could be a dyndolod thing.

  3. Was walking around South of windhelm when I saw this.... spent the whole night googling LOD settings + dyndolod and still cant seem to get rid of it. My ugridstoload is set to 7 and 9 didnt seem to make a difference.

    Running a rig with gtx1070 so it shouldnt be a hardware issue.

    Image here
    http://imgur.com/a/3kY2H

    Also tried messing around under terrain manager and still can't get it to go away ;(

    Thanks for helps

  4. I have this weird glitch of the game space not loading properly, see the screenshots here

    http://imgur.com/a/KR3pD

     

    I have some mods but its mostly CBBE, some cloth, guns and True storms.

     

    INI edits for centering the camera + archive invalidation. Didn't touch the grid and cell part.

     

    Googling didnt taken me anywhere so I'm wondering if anyone else might know whats going on.

     

    Thanks

  5. I haven't seen problems like this being posted elsewhere so I'm guessing I'm maybe one of the few with this problem. See the attached link for image comparison.

    http://imgur.com/a/o9yJS

    As you can see the shadows becomes more "solid" and detailed(?) as I move closer to it, if I move away it fades back to the original. Its not just that particular shadow or location, its everywhere. This constant fading in and out of shadow details just a few meters away from the PC is really annoying and breaks the immersion.

    Played around with the settings, happens at the same distances regardless of the settings for shadow distance, or any other settings.

    Any thoughts?

  6. Could someone recreate face light, or anything that lights up the players face a bit? The light source is already in game, the search lights do a pretty good job of lighting up faces. Also, some of the lights in game are really harsh and washed out, if someone could tone down the lights a bit that'll be great also

  7. get a r9 280x or the nvidia equivalent, the 970. Both can run the game at 60 fps 1080p on ultra.

    Nope, i5 4690 R9 280x 8gig 1600 ram here. FPS dies in boston city even with the beta driver

  8. This will eventually come one day, but I'd like to request a retexture of ghouls to be scarier (even if they're already pretty terrifying compared to FO3 ghouls). Maybe make them look a bit more bloody with bare muscles or something exposed

  9. For some reason my character got the blue eye glitch, I can't seem to figure out whats causing it, I used the console for "draugr abilities" and it returned several entries from vanilla skyrim, immersive creatures and apocalyps spell package, I used addspell for all of them then I used removespell, but its not going away! Is there some way for me to find all running active effects for the player so that I can find the spell causing this?

  10. I don't know how, it just suddenly happened one day. Whenever I have PC exclusive Animation Mod skyrim crashes when using any sort of idle. For example, game will crash when using idles in the FNIS mod, or if NPCs use any idle animation in vanilla skyrim.I have pretty much updated EVERYTHING, FNIS, skyrim, SKSE. Can anyone suggest a fix?
  11. If we were to add up all the people skyrim, it would probably add up to 500... thats the population for a small city, not a province. What I think should be done is add more area to the cities along with more people, also add town outskirts, so maybe there will be more settlements around the all the "major" cities, complete with things like meat shops, worship places and all that other stuff in medieval towns since it seems like skyrim is aiming for that feel. Also perhaps make places dirtier and add more objects to it.
  12. I wanted to edit existing eye morph type given in the enhanced character editing mod here

     

    http://skyrim.nexusmods.com/downloads/file.php?id=12951

     

    Since the .tri import script only exists for blender, I resorted to using blender (only got the basics down but I think it should be enough for simple edits) heres what I did (if you see a step that should be there but isn't, chances (>99%) are I didn't do it.

    1. import the chargen .tri

    2. in object mode, under shapes, I selected a random eye morph

    3. made simple edits, move a vertex here and there (did not remove or add any vertices)

    4. export .tri, replace original.

    5. get messed up face. (eye not aligning with eyesocket, and appears as if I used a different head mesh)

     

    As a control, I imported and exported the same .tri file without making ANY changes, and I still got the messed up face...

     

    How do I fix the messed up face?

     

    PS. For anyone interested, see this link here http://skyrim.nexusmods.com/downloads/file.php?id=14589

  13. I've finally noticed the lack of eyelash on my character, I'm using envision face and I dont seem to have the seem big eyelashes that I see... Could anyone give a reason or recommend mod that gives more visible eyelashes?
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