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unltd

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Everything posted by unltd

  1. Hi, here the idea: Pans as weapons. Simply put. The idea was already there since there was a pan hammer in MHFU. But the idea came back today as I saw the "dead cells: the bad seed" trailer. The protag was using pan-chucks. Pan-chucks...yeah this should be a thing. So return of the pan hammer plus a dual blade with two pans and a upgrade with 4 pans as nunchucks like the odo ones. Or as you see fit. I am grateful for taking the time to read this and thanks whoever has the skill and will to make it happen.
  2. Hi. so here two mod idea that i just got: 1) Giving the palico the possibility to attract loot to hit. Even more considering iceborne on the corner, there is gonna hard to collect all shinies. So what about the fur of the palico catching some when it pass nearby? Or it can have litteraly some sort of magnet? .... we can go deeper and use poogie for that even. in the same way than in monster hunter frontier when a poogie appears midquest to get a shiny. 2) By unofficial collab, i mean adding some armor and weapons. Lately, i was thinking about lost planet. ironically capcom already did with lost planet 2 by adding rathalos armored hunter. But i think adding some lost planet 1/2 skin can be great. the two series are really alike. 3) Among all rpg that i played and love, suikoden series have a good place. in your very HQ, you live with the npc you recruited along the game. But the said HQ really feel like home and grow as much as people live in it. Why do i talk about it? well there was also mini-games like betting money on dices thrown in a bol, fishing, cook off events, climbing ropes off a cliff, watching theatre and dance, onsen, etc. But when you look at mhw, the lobby only get arms wrestling and getting drunk. WE CAN DO BETTER!
  3. i don't have enough knowledge in animation but obviously it's like put some monster hunter animation in it, add texturing, modifing IA for corresponding the new mobility which change every in fact. Yeah, some piece of cake LOL! But seriously, i understand the miss of cause i didn't put a lot. Just imagine the scene. you find location of a new shout word, go there running to get the stuff. Suddenly, the creature jumps off where it was hidden and take place in your way. In the vanilla, dragons just flying around then randomly shout at you or landing and strike depend where you are. In the other hand, they could running and charging like wolves or sabertooth, step back and surronding you like the fearless hunters they suppose to be. Fus ro dah could be useful like disabling draconic hide for short time. That can make the more strategique about dragons, give them back their legendary statuts and epic battles. You can also imagine paarthurnax crossed-leg siting like a sire
  4. Hello, do you actually know skyrim dragons are not dragon in fact? they are wyvern , all of them. The main difference is the morphology: wyvern are like bats and chicken, two legs and two wings but reals mythologicals dragons have four legs and two wings like Spyro the dragon or dracolosse in pokemon. So i think some improvement in that sense can be done. Dragons are fearsomes creatures with "scales harder than steel". In skyrim, they suppose to surpass giants so why they haven't "draconic hide" spell constantly cast on them. With four legs ,dragons can be more mobiles, aggressives and dangerous. Think about it, epicness will be there like fighting elder dragons in monster hunter. I'm sorry for my bad english grammar and thank you for the reading
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