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Posts posted by Cuttingmountain
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I am trying to do a batch file that removes the inventory for a Target ID, replaces the inventory with what I want them to carry, then equips the new inventory items. Something is malfunctioning. When I run the batch file, I get the following:
- Areas with the original inventory turn invisible;
- Replacement items are not equipping;
- Random leather types are in inventory;
- NPC is reverting to original apparel.
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;BATCH NAME: Equip Minuteman;PURPOSE: Standardize Minuteman loadout and initial weapons.;COMMENT: Will provide Target ID with a Minuteman Outfit, a Minuteman Hat, a pair of Patrolman Sunglasses, a set of Leather Armor, a Laser Musket, a Fragmentation Grenade, and one of each ammunition type.;START BATCH-------------------------------;Clear target inventorytaiunequipallremoveAllItems;END SECTION--------------------------------;Place apparel in target ID inventory;Minuteman Outfitadditem 000E517B;Leather Armor setadditem 0007b9c6additem 0007b9c5additem 0007b9c4additem 0007b9c3additem 0007b9c7;Minuteman Hatadditem 000316D4;Patrolman Sunglassesadditem 001738aa;END SECTION--------------------------------;Weapons;Minuteman Laser Musketadditem 0001DACF;END SECTION--------------------------------;Equip apparel in target ID inventory;Minuteman Outfit;equipitem 000E517B;Leather Armor setequipitem 0007b9c6equipitem 0007b9c5equipitem 0007b9c4equipitem 0007b9c3equipitem 0007b9c7;Minuteman Hatequipitem 000316D4;Patrolman Sunglassesequipitem 001738aa;END SECTION--------------------------------;Weapons;Minuteman Laser Musketadditem 0001DACFequipitem 0001DACF;END SECTION--------------------------------;NPC Ammunitionadditem 0001f66badditem 0004ce87additem 0009221cadditem 0001f66aadditem 0001f279additem 0001f66cadditem 0001f278additem 0001f276additem 0001f673additem 0018abdfadditem 0001dbb7additem 000c1897additem 000df279additem 0018abe2additem 000cac78additem 000fe269additem 03010b80additem 0302c8b1additem 00245D69additem 001025AAadditem 000FD11Cadditem 00245D68additem 00075FE4additem 000eebed;END SECTION--------------------------------wait 10tai;Check actor inventoryopenactorcontainer 1;END BATCH----------------------------------- -
For some reason in my copy of the game, turrets seem to fire five or six shots and then go passive. Am I the only one with this issue?
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Middle mouse + Mouse rotation like Evil Genius.
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I have a triple monitor setup, so I did the .INI edits to get Fallout 3 into 5760 x 1080. To quote Merlin from Kingsmen, "Fookin specTACular!"
And here's the rub. During the initial character creation sequence, the Gene Projector overfills the screen and I cannot reach the NEXT button to advance the process. Is there a mod that makes the Gene Projector smaller?
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I think it can be hard to reproduce the amazing feeling Arcanum has with a first-person oriented engine. I would go for something like NwN instead and build upon their Aurora (and its NwN2 equalivent).
Our friends at Bethesda have the stuff in place with the Creation or even the Embryo engines.

Mod Requests
in Mod Ideas
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It makes navigation easier. Pushing the middle mouse button and moving the mouse rotates the camera.