Jump to content

Cuttingmountain

Premium Member
  • Posts

    8
  • Joined

  • Last visited

Posts posted by Cuttingmountain

  1. I am trying to do a batch file that removes the inventory for a Target ID, replaces the inventory with what I want them to carry, then equips the new inventory items. Something is malfunctioning. When I run the batch file, I get the following:

     

    • Areas with the original inventory turn invisible;
    • Replacement items are not equipping;
    • Random leather types are in inventory;
    • NPC is reverting to original apparel.

    -----------------------------------------------------------------------

     

    ;BATCH NAME: Equip Minuteman
    ;PURPOSE: Standardize Minuteman loadout and initial weapons.
    ;COMMENT: Will provide Target ID with a Minuteman Outfit, a Minuteman Hat, a pair of Patrolman Sunglasses, a set of Leather Armor, a Laser Musket, a Fragmentation Grenade, and one of each ammunition type.
    ;START BATCH-------------------------------
    ;Clear target inventory
    tai
    unequipall
    removeAllItems
    ;END SECTION--------------------------------
    ;Place apparel in target ID inventory
    ;Minuteman Outfit
    additem 000E517B
    ;Leather Armor set
    additem 0007b9c6
    additem 0007b9c5
    additem 0007b9c4
    additem 0007b9c3
    additem 0007b9c7
    ;Minuteman Hat
    additem 000316D4
    ;Patrolman Sunglasses
    additem 001738aa
    ;END SECTION--------------------------------
    ;Weapons
    ;Minuteman Laser Musket
    additem 0001DACF
    ;END SECTION--------------------------------
    ;Equip apparel in target ID inventory
    ;Minuteman Outfit
    ;equipitem 000E517B
    ;Leather Armor set
    equipitem 0007b9c6
    equipitem 0007b9c5
    equipitem 0007b9c4
    equipitem 0007b9c3
    equipitem 0007b9c7
    ;Minuteman Hat
    equipitem 000316D4
    ;Patrolman Sunglasses
    equipitem 001738aa
    ;END SECTION--------------------------------
    ;Weapons
    ;Minuteman Laser Musket
    additem 0001DACF
    equipitem 0001DACF
    ;END SECTION--------------------------------
    ;NPC Ammunition
    additem 0001f66b
    additem 0004ce87
    additem 0009221c
    additem 0001f66a
    additem 0001f279
    additem 0001f66c
    additem 0001f278
    additem 0001f276
    additem 0001f673
    additem 0018abdf
    additem 0001dbb7
    additem 000c1897
    additem 000df279
    additem 0018abe2
    additem 000cac78
    additem 000fe269
    additem 03010b80
    additem 0302c8b1
    additem 00245D69
    additem 001025AA
    additem 000FD11C
    additem 00245D68
    additem 00075FE4
    additem 000eebed
    ;END SECTION--------------------------------
    wait 10
    tai
    ;Check actor inventory
    openactorcontainer 1
    ;END BATCH-----------------------------------
  2. I have a triple monitor setup, so I did the .INI edits to get Fallout 3 into 5760 x 1080. To quote Merlin from Kingsmen, "Fookin specTACular!"

     

    And here's the rub. During the initial character creation sequence, the Gene Projector overfills the screen and I cannot reach the NEXT button to advance the process. Is there a mod that makes the Gene Projector smaller?

  3. I think it can be hard to reproduce the amazing feeling Arcanum has with a first-person oriented engine. I would go for something like NwN instead and build upon their Aurora (and its NwN2 equalivent).

     

    Our friends at Bethesda have the stuff in place with the Creation or even the Embryo engines.

×
×
  • Create New...