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LordRuthvik

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Posts posted by LordRuthvik

  1. Couldn't get his fix to work, did rename the one file but could not find the file I was supposed to move and rename, so I simply made a copy of one of the hkx files and renamed it so I would have all needed files, but still I have the duplicate mt_JumpFastBack.hkx file, MoMoAJ and standard, but cannot find the standard hkx file to delete it. And still no fix for the female running animation.

    WHAT AM I DOING WRONG?!?!?! :'(

  2. Uninstalled the PC Exclusive Animation mod, selected the Skeleton Arm Patch (didn't think I needed that but duh should have trusted my mod) and reran my FNIS Generator, erasing my warnings but leaving the two errors there.

    Found a way to fix the jumping (haven't tested it however) here http://forums.nexusmods.com/index.php?showtopic=671430&p=10745800 however this only (theoretically) solves the jumping alone not the invisible issue with Momo's running, sprinting, and bow maneuvers. Not sure what to do here.

  3. So I am a first time user to FNIS and mods that use it, been trying to keep it simple to start out with so I installed XP32 Maximum Skeleton, FNIS, FNIS Sexy Move, Realistic Ragdolls and Force, and then XP32 New Animation Package. I have this continuing error message when I run Generate FNIS for Users (looked elsewhere in the forums under this error but couldn't find a solid answer)

     

    FNIS Behavior V5.1.1 7/13/2014 10:05:39 PM
    Skyrim: 1.9.32.0 - E:\STORAGE\Steam\steamapps\common\Skyrim (Steam)
    Skeleton female: XPMS (227 bones) male: XPMS (229 bones)
    >>Warning: Custom skeleton found. Select SKELETON patch.<<
    Patch: "GENDER Specific Animations"
    Patch: * xp32's "PC Exclusive Animation Path" (PCEA)
    Patch: * xp32's "New Animation for Running with Bow"
    Patch: * xp32's "New Animation for 1H Weapon"
    Patch: * xp32's "Momo Acrobatic Jump"
    Reading FNIS V5.1.1 ...
    Reading FNISBase V5.1.1 ...
    Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
    Reading MomoAJ V?.? ...
    All Anim Lists scanned. Generating Behavior Files ...
    16 GENDER modifications for Animations\male\
    45 GENDER modifications for Animations\female\
    374 GENDER modifications for Animations\PCEA\male\
    >>Warning: 3 unmatched Animations\PCEA\male\ Animation(s) (see GenerateFNIS_LogFile.txt)<<
    377 GENDER modifications for Animations\PCEA\female\
    >>Warning: 2 unmatched Animations\PCEA\female\ Animation(s) (see GenerateFNIS_LogFile.txt)<<
    Creature Pack not installed
    mt_behavior usage: 3.5 % ( 0 furniture, 0 offset, 9 alternate animations)
    143 animations for 4 mods successfully included (character)
    3 Warning(s).

    Running a Consistence Check yields:
    Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJ
    Duplicate AnimFile mt_JumpFastBack.hkx for character, mods MomoAJ and standard
    2 possible consistence issues
    Not sure how to fix this but my main issue is that everything works fine (as far as I can tell) on the male characters, which is to say the frollicky forward jump animation and the cool backflip jump, while on the female side the only thing that works is the standard movement (sexy walk, etc.) The forward jump is a normal jump, the back flip starts but gets maybe 10-20% there before reverting to a normal jump animation (like she is scared to back flip) and Momo's running and dashing animations simply do not work, and neither does the bow or one handed animations (the bow is supposed to work only on females and the one-handed animation is unisex)

    What am I doing wrong and how can I fix this?

     

  4. Only thing I am using is Calientes Female Body Mod Big Bottom Edition -CBBE-, CHSBHC - BBP - Nude and Jiggly Mod - CHSBHC-Body-Physics-ModV2-4-1, Crawl on fours animation - Crawl on fours, Female Facial Animation - Female Facial Animation 1_5, Feminine Running and New Dash Animation - Feminine Running Animation v1-1 BBP, Victorias High Heel walk Animation plus BBP - VHH walk v1-3b LX - NMM installer, and sasuke sword style - Sasuke Style 1dot5 (which just changes sword place-age and drawing/sheathing animation. it did conflict with the jiggling and running mod but i worked it out). Everything worked fine, been running these since day one, only new one is the facial animation mod which should have no effect on the bodies.

     

    I did install several armor mods the night before but they were all for CBBE body types however i have no issue when the armor is worn, only when it is off. :/

  5. So up until last night (or at least that was when I first noticed it) whenever I take off a woman's clothes such as looting a corpse I get this freaky texture

    http://imagizer.imageshack.us/v2/280x200q90/819/onvy.jpg

    And living people are not without their issues as well. Lydia for example looks just fine with her armor on

     

    http://imagizer.imageshack.us/v2/280x200q90/819/5ggx.jpg

    However when taken off the body mod is... off.

     

    http://imagizer.imageshack.us/v2/280x200q90/850/wndv.jpg

    http://imagizer.imageshack.us/v2/280x200q90/850/ygod.jpg

    But this pales in comparison to what happens whenever she sits in a chair or attempts to do any activity such as the tanning rack

     

    http://imagizer.imageshack.us/v2/280x200q90/829/1vmb.jpg

    http://imagizer.imageshack.us/v2/280x200q90/849/0md6.jpg

    http://imagizer.imageshack.us/v2/280x200q90/855/yixh.jpg

     

    They just absorb into the body and then come back out when the task is finished!!

    I'm using CBBE body type and very few body mods (mostly animation mods, only like three) so I have no idea what is causing this or how to fix it. Not too much of a problem as long as everyone keeps their clothes on but would like to fix.

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