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Everything posted by YouDoNotKnowMyName
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"Flat screen" for the institute terminals
YouDoNotKnowMyName replied to YouDoNotKnowMyName's topic in Fallout 4's Mod Ideas
I am sure that they are flat. It is fine that they are "at an angle" (that way it is easier to read the screen). Maybe it has something to do with the UV mapping ... -
"Flat screen" for the institute terminals
YouDoNotKnowMyName replied to YouDoNotKnowMyName's topic in Fallout 4's Mod Ideas
Alright, that is looking much better but still not flat. Here is a screenshot of how it looks in the game: -
"Flat screen" for the institute terminals
YouDoNotKnowMyName replied to YouDoNotKnowMyName's topic in Fallout 4's Mod Ideas
Huh ... That probably has to do with the different "states" of the terminal: The "blinking cursor" when the terminal is just sitting there.The actual displaying of stuff when the player uses the terminalIDK what the other stuff is for ... -
Getting Rid of Mama Murphy
YouDoNotKnowMyName replied to asterlacnala's topic in Fallout 4's Mod Ideas
I mean, if I was searching for my lost son and I would hear lots of gunfire when entering a town, I would just go "nope" and leave. Thinking "I am not going to save my son if I am dead, and I can't take on an entire town full of raiders by myself" -
"Flat screen" for the institute terminals
YouDoNotKnowMyName replied to YouDoNotKnowMyName's topic in Fallout 4's Mod Ideas
What? What 4 screen pieces? The screen is one piece ... I am talking about the institute terminals: These things: https://static.wikia.nocookie.net/fallout/images/7/7c/FO4_Institute_Terminal.png/revision/latest?cb=20180126171548 https://static.wikia.nocookie.net/fallout/images/4/4a/FO4_Institute_Wall_Terminal.png/revision/latest?cb=20180126171544 -
CLI Utility to Explore an ESP
YouDoNotKnowMyName replied to brazenvoid's topic in Fallout 4's Creation Kit and Modders
xEdit is the tool to do this. -
Doing this will break precombines and decrease performance ... But I guess that won't really matter, because it is close to sanctuary and if you are running a "scrap everything" mod then precombines are already broken, so it won't have that much of an impact on performance ... Just to get this clear: You want to have the nice pre-war fence in the "post war" worldspace?
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But it doesn't appear correctly inside of 3dsmax!
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- import nif
- 3dsmax
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I have never had had a problem importing nifs and UV. Which specific terminal nif are you looking at that seems problematic? Meshes/Furniture/Terminals/TerminalOnInstitute.nif
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I think I have a plugin called niftools (or something like that) that lets me import stuff ...
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Isn't there a way to directly import into 3ds? When I go to "import" I can select NIF files and they do get imported. But like I said, the UV is messed up ... I really don't want to try and re-assemble everything, I just want to edit one part of a mesh. (The screen of the institute terminals, it is a seperate part from the rest of the mesh)
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- import nif
- 3dsmax
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I never used the tool myself, I only heard of it ...
- 13 replies
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- creation kit
- fallout 4
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I care about the bobbleheads to max my stats Ugh, min-maxing and metagaming ... But to each their own, I guess, right?
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Good evening everybody! Is there anyway to import a NIF into 3dsmax 2013 with the correct UV mapping? Because I just tried to import something (a terminal) into 3dsmax and the UV mapping I completley messed up.
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- import nif
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Ok, I think I will just have to try and mess around myself ...
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- mesh
- editing mesh
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Do I need to do that in the "scene explorer" in 3dsmax or can I do that after exporting? (in NifSkope) What do I need to set the object type to when assigning the "rigid body" thing? Usually I select "static" or "door".
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- mesh
- editing mesh
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It is possible somehow, because there is this mod https://www.nexusmods.com/fallout4/mods/45370?tab=description It adds a custom laptop-style terminal to the game. Custom mesh. And it works.
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- mesh
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Who cares about the bobblehead? I never go in the "Museum Of Endless Settlement Quests" if I am not doing a MM playthrough ...
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Good evening everybody! So, I am thinking about editing the meshes of the Institute terminals to make the screens flat (instead of convex). How would I go about doing that? I know that when importing a static mesh into 3dsmax 2013, it looses the collison, so that would have to be remade. But how about furniture / activators like the terminals? What would I have to do after adjusting the mesh (and the UV mapping for it)? (I know how to edit the mesh and the uv map) Is there any special stuff that needs to be done so that it keeps working like it should?
- 22 replies
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- mesh
- editing mesh
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"Flat screen" for the institute terminals
YouDoNotKnowMyName posted a topic in Fallout 4's Mod Ideas
Good evening everybody! I can't be the only one that is bothered with the convex screens at the institute terminals, right? So, the institute with all of its advanced technology hasn't figured out a way to make a CRT screen with a flat viewing area? Come on! Just imagine working on a PC with a screen like that for hours or for even a whole day IRL ... Yes, it might be fine if you are just doing text stuff, but imagine doing graphical work on a distorted screen like that. I mean, I have no problems with circular viewing areas, I actually like them, but the convexity really bothers me ... So, could somebody please give the the institute terminals flat round screens? Thanks! The meshes for the institute terminals would need to be edited. Specifically the "screen" wich is a seperate part of the mesh. I would do it myself, but I only know how to work with static meshes, and the terminals are activators / furniture, and I don't know how to work with those ... And as far as I know, you can't import something with collsion into 3dsmax, and furniture and activators are pretty picky about the "type" of collision or they will not work ... -
There is a tool called "FaceRipper" that lets you create the face for the player in the game and then export that out to use it for an NPC in the CK.
- 13 replies
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- creation kit
- fallout 4
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Here is a screenshot, I am using the german language version of FO4. (That is also the default language for my PC)
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- translation
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When I had a look at my ESP with xEdit, some of the quest names were in my langauge, no in english. So does xEdit also load those "string translation files" ?
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- translation
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