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Posts
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Topics posted by YouDoNotKnowMyName
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Custom mesh helmet not working properly ...
By YouDoNotKnowMyName, in Creation Kit and Modders
- custom clothing
- custom armor
- (and 2 more)
- 8 replies
- 735 views
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How to make keys droppable / storable in containers?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 4 replies
- 640 views
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- 8 replies
- 437 views
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Play "explosion effect" at Xmarker with script possible?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 3 replies
- 1035 views
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Possible to make a vendor sell certain items cheaper then others?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 1 reply
- 779 views
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How does the GetAngle() and SetAngle() and rotation of objects in general work?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 4 replies
- 1719 views
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- 4 replies
- 837 views
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Custom races in FO4 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- race
- custom race
- (and 1 more)
- 10 replies
- 7085 views
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- 14 replies
- 848 views
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When do you usually start building settlements? (And some other settlement questions)
By YouDoNotKnowMyName, in Discussion
- 6 replies
- 1070 views
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Disable "under water" effect when inside trigger box 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- 14 replies
- 739 views
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Possible to make plants (corn, tatos, ...) in settlement regrow much slower?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 5 replies
- 683 views
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Possible to make the collision of the player / NPCs smaller?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 8 replies
- 1745 views
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Possible to make a multi level crafting menu (for chembench or cookstation)
By YouDoNotKnowMyName, in Creation Kit and Modders
- 2 replies
- 721 views
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[Custom mesh creation] Realistic dimensions or "CK-grid sizes"?
By YouDoNotKnowMyName, in Creation Kit and Modders
- custom assets
- 3d modelling
- (and 1 more)
- 5 replies
- 673 views
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Weapon display rack: How to get weapons to display if added by a script?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 1 reply
- 461 views
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Does anybody know why all those "fire hydrant pipes" are activators?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 9 replies
- 501 views
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Trying to add a weapon with a certain OMOD to an NPC
By YouDoNotKnowMyName, in Creation Kit and Modders
- 5 replies
- 540 views
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Is it normal for the CK to be extermley slow when editing actors?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 4 replies
- 277 views
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Triggerbox activator can't be activated by player. Help?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 7 replies
- 384 views
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Circumventing the +-64 cell size limit for worldspaces 1 2 3
By YouDoNotKnowMyName, in Creation Kit and Modders
- 27 replies
- 2998 views
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Diamond City: The biggest immersion breaking thing ever (in my opinion) 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- rant
- maybe offtopic
- (and 1 more)
- 13 replies
- 1528 views
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Any good "quest mods" that don't tie into the "sole survivor of V111" - thing?
By YouDoNotKnowMyName, in Discussion
- 0 replies
- 568 views
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Does anybody else avoid Diamond City, Bunker Hill or Goodneighbor?
By YouDoNotKnowMyName, in Discussion
- 0 replies
- 242 views
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Should "not really important" NPCs (like guards, citizens) be named?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 2 replies
- 242 views
