-
Posts
1538 -
Joined
-
Last visited
Topics posted by YouDoNotKnowMyName
-
- 12 replies
- 483 views
-
Guidelines for "new worldspace" mods ?
By YouDoNotKnowMyName, in Creation Kit and Modders
- quests
- game design
- (and 3 more)
- 0 replies
- 627 views
-
Publishing a mod that has been made for a different language? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- translation
- compatibility
- (and 1 more)
- 10 replies
- 2465 views
-
How to import nifs into 3dsmax with the uvmap? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- import nif
- 3dsmax
- (and 4 more)
- 12 replies
- 2378 views
-
How to edit a furniture / activator mesh? 1 2 3
By YouDoNotKnowMyName, in Creation Kit and Modders
- mesh
- editing mesh
- (and 5 more)
- 22 replies
- 2744 views
-
Trying to get a different settlement to work with the RRR04 quest (mercer safehouse) 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- 15 replies
- 2127 views
-
Make "Vault 88" the settlement for the Railroad (Mercer Safehouse)
By YouDoNotKnowMyName, in Mod Ideas
- 8 replies
- 837 views
-
Make this huge project in FO4's engine or in another game engine? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- need advice
- custom worldspace
- (and 1 more)
- 12 replies
- 880 views
-
- 0 replies
- 675 views
-
- 2 replies
- 233 views
-
- 44 replies
- 3942 views
-
Some loadscreen questions ...
By YouDoNotKnowMyName, in Creation Kit and Modders
- loadscreen
- load screen
- (and 1 more)
- 4 replies
- 472 views
-
How to do "seamless" UV mapping / texturing? 1 2 3 4
By YouDoNotKnowMyName, in Creation Kit and Modders
- custom assets
- custom meshes
- (and 4 more)
- 38 replies
- 5985 views
-
- 4 replies
- 540 views
-
What is the FO4 Engine ("Creation Engine") really good at? 1 2 3
By YouDoNotKnowMyName, in Creation Kit and Modders
- 28 replies
- 1889 views
-
Publish mod as "work-in-progress" or wait until it is done? Publish it at all? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- 14 replies
- 882 views
-
- 30 replies
- 2647 views
-
[Scripting] Is it possible to have vectors (array with dynamic size)?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 0 replies
- 203 views
-
Using global variables as an "index" for a "state machine"
By YouDoNotKnowMyName, in Creation Kit and Modders
- 9 replies
- 585 views
-
How to use functions of a F4SE plugin in a normal papyrus script?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 2 replies
- 1199 views
-
- 3 replies
- 379 views
-
How to make a "moveable" weapon display shelf? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- 19 replies
- 966 views
-
Using global variables as an "index for a "state machine"
By YouDoNotKnowMyName, in Creation Kit and Modders
- 1 reply
- 270 views
-
Set or change the "water movement" of an entire worldspace
By YouDoNotKnowMyName, in Creation Kit and Modders
- worldspace
- exterior cell
- (and 2 more)
- 2 replies
- 575 views
-
- 4 replies
- 254 views
