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Posts
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Topics posted by YouDoNotKnowMyName
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Possible to make a multi level crafting menu (for chembench or cookstation)
By YouDoNotKnowMyName, in Creation Kit and Modders
- 2 replies
- 721 views
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- 9 replies
- 715 views
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How to use "special characters" (like Ö, Ä, Ü) in MapMarker names?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 6 replies
- 714 views
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Lore question: Why does the Institute not just teleport Synths into the Glowing Sea to get Virgil?
By YouDoNotKnowMyName, in Discussion
- 8 replies
- 710 views
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Displaying value (0-9) from global variable on "oversized nixie tube"
By YouDoNotKnowMyName, in Creation Kit and Modders
- 6 replies
- 710 views
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Any good "non-dead tree" resources?
By YouDoNotKnowMyName, in Creation Kit and Modders
- modders resource
- trees
- (and 2 more)
- 5 replies
- 706 views
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How to make an elevator that serves more then 2 floors?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 9 replies
- 687 views
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Possible to make plants (corn, tatos, ...) in settlement regrow much slower?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 5 replies
- 683 views
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- 2 replies
- 682 views
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- 0 replies
- 675 views
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[Custom mesh creation] Realistic dimensions or "CK-grid sizes"?
By YouDoNotKnowMyName, in Creation Kit and Modders
- custom assets
- 3d modelling
- (and 1 more)
- 5 replies
- 673 views
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Has anybody ever looked at Vault 114 in the CK and "lined up" the two cells? It's a mess ...
By YouDoNotKnowMyName, in Creation Kit and Modders
- rant
- immersion breaking
- (and 2 more)
- 2 replies
- 671 views
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- 15 replies
- 668 views
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How to get NPCS to wear "armor" over "clothing"? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- 10 replies
- 667 views
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- 3 replies
- 664 views
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Is there a xEdit script for this? ("offset" texture paths in NIFs)
By YouDoNotKnowMyName, in Creation Kit and Modders
- xedit
- xedit script
- (and 2 more)
- 4 replies
- 660 views
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- 8 replies
- 657 views
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How to make keys droppable / storable in containers?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 4 replies
- 640 views
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Navmesh: Is it possible to set up "conditions" for pathing? 1 2
By YouDoNotKnowMyName, in Creation Kit and Modders
- 11 replies
- 640 views
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- 2 replies
- 631 views
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Adobe Flash Player no longer supported. Any concequences for FO4?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 9 replies
- 630 views
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Guidelines for "new worldspace" mods ?
By YouDoNotKnowMyName, in Creation Kit and Modders
- quests
- game design
- (and 3 more)
- 0 replies
- 627 views
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Any way to have an actual "text input" for a terminal? (and use that text input as a string in a script ...)
By YouDoNotKnowMyName, in Creation Kit and Modders
- 4 replies
- 622 views
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Best way to implement custom crafting perk system UI?
By YouDoNotKnowMyName, in Creation Kit and Modders
- 7 replies
- 616 views
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Making furniture not use "Interaction Markers" and animations
By YouDoNotKnowMyName, in Creation Kit and Modders
- 8 replies
- 613 views
