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Everything posted by LvxMagick
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Theres 2 ways to find out.. 1. the old fashion way. You have to do the trouble shoot process, First deactivate all your mods, For prosperety at the main menu ~ coc riverwood.. Quit game.. then use common sense group your mods into groups of 5 to 10 mods & try to replicate the problem by ~coc riverwood. Now if you find the mod it could of ruined your save so be prepared.. Option 2. Xedit - Use common sense, think about the problems of what are happening.. click all your modds then when they load up search through the changes that are made to the inventory or LVL lists.. I will give you an example of my expereience with Xedit, I had a problem where all the pots did cook anything anymore.. they would't do anything.. So I went into xedit I filtered the cooking pot & it showed me what mod changed the cooking pot, it turned out to be the gain expereince when cooking.. so common sense & learn xedit will save you time & heart Ache byt the way the to me 5 mins to do it too longer for to load then to track down the problem.. I hope this helps...
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I'm trying to build a galleon that works & I'm recieving no help from th emod authors discord anymore.. It's been really quite there... I need help With activators moving & staying in place after the ship stops.. So think of it as the ship is static with the activators there such as a door & the Ship steeringwheel which activates the whole ship switching it into the state where it moves.. I am having a problem with the static version of the ship.. the galleon already works https://www.youtube.com/watch?v=a7kBRPYaJwY But when I am at a loss of trying to figure out the logistics of getting the galleon to place the activators on the static ship when its in partk.. I am in dire need of help I've been racking my brain for over 2 weeks & I'm behind schedule.. I took my inspiration from dapries Dev Airship,, but his is allot more complicated then mine.. I came to the conclusion that the nodes on the nif in nifscope can be used in papyrus for placing objects.. I maybe miss guided on this but I am running out of Ideahs for this project & If anyone out there that can help explain to me how to place activators on a static ship move the ship to me or disable/enable with all the objects inplace please I inplore you to speak up.. I am very frustrated with this project because I usually crack the problems I come across.. Also the people I have spoken to are getting confused by what I mean when I say activators moving with the model to the new location but are still stationary in there desiganated positions that I put before hand such as doors & xmarkers or any object for that matter .. thank you
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Morrowind May Modathon 2019: Release a mod and win prizes
LvxMagick replied to BigBizkit's topic in Site Updates
Voice text wins 1st place -
How Do You Mod Kingdom Come?
LvxMagick posted a topic in Kingdom Come: Deliverance's KCD1 Discussion
Hey guy's I am a modder & been pretty successful at it.. I'm use to using the Creation kit.. I know cryengine was used to make the game.. I tried downloading it but could not get passed log in.. how else are people able to add items an tweak texture etc? -
LE Traveler/Hunter Vendor Cart - Goat Follower
LvxMagick replied to Irishwolven1's topic in Skyrim's Mod Ideas
I was thinking Of having a go at this I had this same idea today.- 6 replies
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- mod request
- goat
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(and 1 more)
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SSE .Pex Scripting Editing & Recompiling
LvxMagick posted a topic in Skyrim's Creation Kit and Modders
Hello I'm trying to open a .pex up tweak it & repackage it, the mod author abandoned the mod in 2012 and gave full permission to take over, so where do I begin to learn this? I'm trying to fix a flying mod that uses wings and has infinite stamina, I'm trying to remove the infinate stamina part to have it drain normally by messing around in Creation Kit. it looks as though this has been baked in to the custom script. I've never done this before so where should I begin to learn this? the script is in the .pex am I missing something maybe simple in the creation kit as far as Maybe magic effect Values need to be changed? I have a copy of the .pex if anyone knows how to open it up and look. Thanks -
Well I've made a few small mods on here & currently working on the biggest book mod on SSE and old rim also I'm pitching a new mod that will only be on nexus to the mod community, check it out- https://forums.nexusmods.com/index.php?/topic/5734387-i-have-a-great-pitch-or-mod-idea-why-do-i-always-have-to-be-the-hero/
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Will it have the dark brotherhood hide out?
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Behtesda jsut announced locking mods behind a pay wall
LvxMagick replied to rwillia157's topic in Skyrim's Skyrim SE
feel like we should contact Foxnews & Cnn about this, they do articles on the new Xbox they should do one on Bethesda- taking advantage of creativity for profit.. the only reason I say this is because One the make a mod about a Mudcrab they can turn around and ask everyone to remove their mudcrab mods due to copyright infingment. We trully got to fight this one. Two they only pay the modder 3 times and keep 100% sales revenue.. so if they sell the mod 1,000,000 times at $5.99 the mod author only gets $2000? BAD BAD BAD BAD!!!!! I doubt they will tell you how many times its been purchased they know were smart enough to do the math Shady Shiiite. Bethesda Games Are Boring With out the Modding Community, if you really look at it has anyone ever try to play a bare bones bethesda game after modding I highly and seriously doubt it anyone would out of the millions of people that bought their games would! I never bought another EA game because of the shady release of battlefield 3 I dred that i might have to do this to Bethesda my favorite game company very sad indeed.. Edited by ccoo84, Today, 03:39 PM. -
I feel like we should contact Foxnews & Cnn about this, they do articles on the new Xbox they should do one on Bethesda- taking advantage of creativity for profit.. the only reason I say this is because One the make a mod about a Mudcrab they can turn around and ask everyone to remove their mudcrab mods due to copyright infingment. We trully got to fight this one. Two they only pay the modder 3 times and keep 100% sales revenue..
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lol
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Can Someone please make the dwemer mudcrab from bethesda's Creation Club..? I don't know how to retexture or I would do it myself.. please make it a follower, just to show we don't need to pay for these kind of mods. found one already but its from 2013
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Behtesda jsut announced locking mods behind a pay wall
LvxMagick replied to rwillia157's topic in Skyrim's Skyrim SE
Sorry dude lets be real though.. -
Behtesda jsut announced locking mods behind a pay wall
LvxMagick replied to rwillia157's topic in Skyrim's Skyrim SE
I've made mods for this game because I loved it.. It sounds like bethesda is trying to Maximize profits and get the best modders under a pay-wall, like the you know who modders that I won't name.. They want to take the talent from the mod community & profit from it. just like they turned dlc into profit when it was just a after the fact creation. I'm very very nervous bethesda. -
Ok, I figured it out lol, now they show up in the world, I had to make a static object first to retexture but the problem now is when I drop the books they float in mid air and you can walk through them with no collision without the option to pic them up again.. I'm so sorry for all the questions but I'm almost done and I'll give you credit for helping me figure it out. so how do I make them have physics and collision and the ability to pick them up?
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So I'm making a book mod and I downloaded axhoff book cover resource, it allows me to use the world 3d model but when I'm in creation kit it won't allow me to use the textures for the 3d inventory model how do I get it to be able to select a inventory art image it doesn't allow me to select the .niff from the downloaded resource, it only hhas a list of ingame items or textures how do I add the resource to ingame textures?
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SSE Help needed I messed up books in my mod :(
LvxMagick replied to LvxMagick's topic in Skyrim's Creation Kit and Modders
Thank you i'll check it out, now I have another problem how do I match up , I have custom world art and inventory art but it wont show in the inventory img how do I get all them to match up they won't show up in the inventory art list. if that makes any sense? E.A I downloaded a book cover recource and it has the meshes and textures I put the inventory art that I downloaded and the world object mesh and then it wont show in my inventory in game. -
SSE Help needed I messed up books in my mod :(
LvxMagick replied to LvxMagick's topic in Skyrim's Creation Kit and Modders
Thank you that solved the Problem!!!! Now how do I give you kudoes? while i'm at it maybe you could help me I'm trying to Script a dark brotherhood door with dialogue is there a tutorial or something on it? -
SSE Help needed I messed up books in my mod :(
LvxMagick replied to LvxMagick's topic in Skyrim's Creation Kit and Modders
Thank you so much I will try that now!!! -
So I'm making a huge mod and I crafted & picked out these books. I put them in the game and had been duplicating the book over and over again editing as I went along & discovered that I didn't have any world texture for the book so now when I go to drop the books out of my inventory there is no object in the world menu, I try to change it back but I can't see the vanilla world .niffs, so how do I add them back when they are gone, I also changed the covers to some other books covers. The problem is the .niffs aren't showing in the creation kit or the choices to change the world object.
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SSE Scripting a Dark Brotherhood door.
LvxMagick posted a topic in Skyrim's Creation Kit and Modders
I currently in the Process of making a Dark Brotherhood home, and I want to script a door to have a password and add my own text and then open I can't find a tutorial on it though can someone help me out? That is Dbdoor. Thanks a Million