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captdinosaur

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  1. I was downloading about 50 mod files, and NMM crashed. Now I have 14 GB of partiallly downloaded mods and it would take ages to find all the mods I was downloading. Any way to recover my DL list, or at least use the 14GB of mods I have partially downloaded
  2. Thanks ;) CRF adds way more than I wanted
  3. There's a gate in the south of Riften that's boarded up on both sides for no reason, meaning you have to go all the way around to get to the other side. Just needs a door adding in both cells, I would try myself but I've not used Creation Kit before, so I might make conflicts with other mods :wink: There's also a mod made for Oldrim that does this https://www.nexusmods.com/skyrim/mods/9627 which could be ported, but they go an extra step that isn't really needed by making it locked until you join the thieves guild
  4. Title says it all, how can I move the Games/Nexus Mod Manager directory to new drive, whilst keeping games on other? Its using 87gb. If I cant keep games on the other, I can use SteamMover to move over skyrim. Its just I have heard moving VirtualInstall is an a** if you want to keep mods installed.
  5. Yeah I gave that ago but it didnt seem to work ([iNFO] (main): PROCESS COMPLETE (nothing changed).) but I am just using Vivid Landscapes as an alternitive Thanks for the help darstyler, I would never have been able to figure this out :)
  6. SOLVED! I would tag the title but I dont know how on here -_- Problem was: Moss Rocks Legendary - MountainCliff03 mesh was broken Solution for anyone in the future: Install crash fixes. Recreate the crash, alt-tabbing on infinite loading screen to see the error You will be given the FormID and BaseID of the erroring mesh Load all your ESPs in TesVEdit After they are loaded, search for the BaseID. For me this was MountainCliff03. In the top right you will see what is writing to it. For me it was Skyrim.esm and Moss Rocks - Legendary.esp. I disabled Moss Rocks, no more crashes!
  7. Looked up the FormID 5D6B9 in Tes5Edit, it is Placed Object MountainCliff03 [sTAT:00027D1F] located in (I think) the tamriel worldspace, where i'm getting crashes. Is there any way to fix this?
  8. I managed to get into whiterun via coc, so I assume its the tamriel cell. But upon leaving Whiterun: Skyrim has crashed because an object reference with form ID 0x5D6B9 base form ID: 0x27D1F and type 0x22 falied to produce loaded node most likely due to corrupted mesh or other reasons. I am attempting the fixes suggested in the troubleshooting thread
  9. Reading through/Doing the CTD Troubleshooting Guide now
  10. Crash Dump: http://www.filedropper.com/2016-08-15143941
  11. I have disabled SSME and I am trying to get a SKSE crash dump now
  12. Hi, I mod a lot for skyrim, but after making a new modpack, I am getting CTDs on: Fast Travel Auto-Save New Game (a lot of the time) Loading Saves (Almost all the time, however I used to be able to get into one save, now I cant) EDIT: I managed to get into whiterun via coc, so I assume its the tamriel cell. But upon leaving Whiterun: Skyrim has crashed because an object reference with form ID 0x5D6B9 base form ID: 0x27D1F and type 0x22 falied to produce loaded node most likely due to corrupted mesh or other reasons. Looked up the FormID 5D6B9 in Tes5Edit, it is Placed Object MountainCliff03 [sTAT:00027D1F] located in (I think) the tamriel worldspace, where i'm getting crashes. Is there any way to fix this? Here is a list of my current active ESP/ESMs: http://pastebin.com/2V60asr9 I use the Skyrim Mod Combiner for base textures, and I use an ENB, at version 0.308. I use the Spectra ENB My latest Papyrus Log (Some mods are disabled as they were causing some errors, but I get crashes without them): http://pastebin.com/stg5DJZr And another, loading into a vanilla riverwood save with all ESPs disables with NMM: http://pastebin.com/ggLMqwsM My INI Files: http://pastebin.com/6bwCjYSi (Skyrim), http://pastebin.com/QWwQSrL4 (Skyrim Prefs) And my ENB Local: http://pastebin.com/j3He5eA5 My Skyrim directory is as follows: |atimgpud.dll|binkw32.dll|contents.txt|d3d9.dll|d3d9.fx|d3dx9_42.dll|<DIR>Data|<DIR>DirectX10|<DIR>DotNetFX|enbbloom.fx|enbeffect.fx|enbeffectprepass.fx|enbhost.exe|enblens.fx|enblocal.ini|<DIR>enbseries|enbseries.ini|enbsunsprite.fx|high.ini|installscript.vdf|low.ini|medium.ini|<DIR>Modular Shaders|<DIR>Mopy|README-SPECTRA.txt|readme.txt|skse_1_9_32.dll|skse_loader.exe|skse_readme.txt|skse_steam_loader.dll|skse_whatsnew.txt|<DIR>Skyrim|SkyrimLauncher.exe|Skyrim_default.ini|ssme.ini|ssme.log|steam_api.dll|SweetFX readme.txt|SweetFX_preset.txt|SweetFX_settings.txt|TESV.exe|<DIR>VCRedist|VeryHigh.ini This problem doesn't seem to go away when I disable all of my ESPsI had to disable the SweetFX files since im on Win 10 (dxgi files)There are no mod conflicts listed in Wrye Bash, and I cleaned all of them with TesVEdit (Some esps will still confict, but they are disabled) Thanks for any help,Dino :3
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