so to start, i'munna rant about the companion system, but at the end is my request. the in-between is just the why of it all. hoping a modder can come to my rescue here, and thanks in advance for even taking the time to read at least the tl;dr! >.<' So I've always hated the companion system in FO4. Pros: tons of storage space extra guns (read: strength in numbers) companion cooperation (free snacks from piper, medical supplies from curie, chems from hancock, etc.) and for some, it's less lonely to wander with the companion-lone survivor banter affinity perks Cons: even the stealthiest of companions are easily detected (i can't even count how many mods resolve this) they demand to use their own guns (so many mods, man, i can't even choose one) they just bloat my inventory with worthless loot (thanks for the gum, piper ._.) insanely loud, unimmersive-for-stealth banter (and typically annoying. thanks again modders, i honestly don't know what i'd do without the modding community) grinding for affinity perks (i wanna do the work, without the companion or cheap gimmicks) i don't know how to mod, but i used to like to write stories and stuff. i'm the furthest thing from an amateur writer and i know even less about modding, to call me a novice in either would be an understatement ._. that said, even i can come up with about a dozen rudimentary stories each companion could believably fit in a cheap optional questline for affinity EXP. i was hoping we could get an affinity system questline for each companion. example: you find piper you send her off to sanctuary now you have to generate affinity to get her dialogue options and quests and ultimately her affinity perk -insert the mod here she sends you off to collect bubblegum she sends you off to deal with(kill, intimidate, buy off) some raiders that were harassing her and/or her sister -affinity tier level up she sends you off to deal with the same raiders (same options, but new dialogue plus a threat to or from the raiders depending on your approach) you have to deal with a boss raider and a raider dungeon (only need to create an NPC and change his behavior, the rest of the dungeon can be untouched hostiles) --the raider boss talks to the player and demands an enormous sum to pay off the raiders(if the player chose to pay off the raiders last time) --the raider boss tells the player to consider his position and hides in the base (leaving the player to deal with the dungeon then confront the boss in a dialogue wherein at this point you kill him or intimidate him) --you say to hell with the words and assassinate the raider boss from a distance with a rifle then get an optional objective marker to clear out the dungeon for a quest clear bonus(say a ton of bubblegum, double reward exp/affinity, free loot such as guns, grenades or ammo, go nuts) bla bla bla you get the idea, do brainless fetch/kill/clear quests to upgrade companion affinity without actually having a companion along for the ride. maybe bringing the companion along could be a bonus reward. tl;dr: i love companions, i love companion affinity, i love companion perks, and when i'm not trying to dismantle an entire raider base without being detected, i love the uh... haha companionship companions offer, in the way of banter and backstory. is it possible that someone could make companion affinity quests for us? the idea being that you can send your companions to a settlement, they'll ask for you to do things (kill quests, dungeon clear quests, fetch quests, whatever) that increase affinity by say 5%, 15%, 25%, 50% or 100% of an affinity tier per quest clear so we can increase affinity without ever bringing them along for the ride. bonus points if we can also bring the companion along for the ride for an affinity bonus (for example 2x affinity exp reward for bringing them)