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jonezcom

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  1. There is an excellent sticky on the subject .. "; Research/Laboratories NUM_STARTING_SCIENTISTS=5 LAB_MINIMUM=6 LAB_MULTIPLE=5 LAB_BONUS=1.2 LAB_ADJACENCY_BONUS=1.1 ; Number of starting scientists, the MINIMUM number of scientists you need for your first lab, then the MULTIPLE you need for each additional Lab (First at 6, second at 11, third at ; 16, etc). The time reduction bonus you get per lab, in this case 1.2 means you are getting a 20% BONUS per lab in research time reduction. Adjacency bonus of 1.1 works the same ; way, giving you a 10% additional bonus in time reduction. ; Engineering/Workshops NUM_STARTING_ENGINEERS=5 WORKSHOP_MINIMUM=6 WORKSHOP_MULTIPLE=10 WORKSHOP_REBATE_PCT=7 WORKSHOP_ENG_BONUS=5 ; Identical to the research/lab section, only for engineers. Here the percentages are clearly stated as such, so for each adjacent lab you are getting a 7% cost REFUND (not ; reduction) on foundry projects, item building, and facility building. ENG BONUS is the number of engineers each workshop gives. "
  2. I have used this mod for my Long War exp.(1.92) so that i have 7 (6 soldiers + 1 shiv) so i have 6 pawns and 1 without(shiv) aand it works great :) Yes that could be and excellent idea, but think that would require a bit of recoding :/ On a side-note .. tried it with 12 soldiers on beta 2 (with tired mechanics) and Boy was that tiresome, having to re-equip all the men for missions. lol .. Anyways .. you guys Rock !! :D keep up the good work
  3. Yes it Works fine :) .. just needs a bit of tweaking.. hopefully ... they can figure out how to include pawns for the extra men/shivs .. just install with toolboks
  4. You should look at Resource hacker then, its really easy to use
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