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Everything posted by switchkeys
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hi all, i tried going on google first to see if i can find any previous links that may solve my issue, i have no doubt those exist but i most likely simply cant find them(propably not using the correct words to search them). but me and a friend are working on a mod together. My mod file(plugin file) has a few imported stuff from other modders (ofcourse we asked for permission first) and he wants to use them as wel. We figured he would use my file (activating it on the creation kit but not as active file, his own file is the active file) in the creation kit itself he can see the imported objects just fine, however ingame there all invisible for him in his interiors. and restarting the creation kit makes those items invisible as wel. he says: ''reloading the plugin gives him the message of references are missing'' so we were wondering how to fix this issue?
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SSE creation kit, ground texture issue ingame
switchkeys replied to switchkeys's topic in Skyrim's Creation Kit and Modders
yes, i know about the quadrants, i aint over 6, but as i mentioned, in the creation kit it all looks fine, its the ground texture i want, its ingame where you spot the problem. edit, already found the solution, a small mod conflict(didnt knew a mod would conflict in that area) removed the mod and all is fine now. -
There are alrdy plenty of cool mods for armor and such but what i'm really missing is a huge hat, something familiar what bounty hunter cad bane is wearing. If someone could make it, that would be awesome and perhaps more star wars outfits that fit with the fallout 4 world?
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LE Continuing mod to sse creation kit
switchkeys posted a topic in Skyrim's Creation Kit and Modders
Hi all, i have been working on a mod for awhile using the skyrim creation kit, i was wondering if i can tranfser my work to the new and upcoming sse creation kit, i would lose alot of progress if i have to start all over again -
Hi all, i have been working for awhile on mod, so can i continue on it with the new sse version of the creation kit? I havent got the new one yet so i couldn't try it out yet
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i got a question, atm working on a mod with features a new piece of land, is there any way to generate navmesh in a exterior cell? atm that takes alot of time which i prefer to use in improving the world
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skyrim creation kit: markers disappeared
switchkeys replied to switchkeys's topic in Skyrim's Skyrim LE
yeah, other markers i can still see, pressed M numerous times in the hope those light markers would return but so far no luck -
sorry for creating another help one, but i just cant find the answers to this problem, somehow all my light markers are gone, the lighting i can still see but the markers are simply gone, even the light radius marker are gone, so i cant properly edit the lighting, anyone know how this is possible? and how can i fix this?
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while i was busy on my mod, i wanted to make a female character since i got the CBBE models i saw the female character with the CBBE model, but i wondered would this effect ppl doesnt have CBBE. and also if i want to those all those HD mods,how i can make sure those those new textures wont come along once it's finally done? thank you for your time
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yes i forgot to mention it, i was talking about the creation kit, while i have no problem getting grass on land, underwater it simply doesnt show up even when i use the rivermudgrass texture
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i cant find it anywhere so i thought i would ask it here. how do i add a current in my rivers? and how come no kelp spawns even when i use the texture that says grass? thank you for helping :)
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skyrim creation kit, huge ''tower'' error
switchkeys replied to switchkeys's topic in Skyrim's Skyrim LE
strange, still although it didnt work properly atleast the map is rid of any strange towers or huge depths(still dont know how those could have happen) thank you for your help :) -
skyrim creation kit, huge ''tower'' error
switchkeys replied to switchkeys's topic in Skyrim's Skyrim LE
think i got it removed, saving it, but already at 23 min and i see no progress on the saving terrain texture bar, how long on average does it take? -
skyrim creation kit, huge ''tower'' error
switchkeys replied to switchkeys's topic in Skyrim's Skyrim LE
no i havent, never even been there, i was busy working on a village and suddenly i saw it, it's very high and a square like size, is it possible to use the height map to lower it? -
http://i.imgur.com/8B8HAIY.jpg as you can see, there is a huge tower somehow in my map, i have tried alot to get rid of it, but nothing seems to work, can someone please help me