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HiFiSpirit

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  1. Problem solved, mostly. I ran FNVEdit and had it run a quick auto cleanup and the excess brightness is gone. It seems like Nevada Skies just has a texturing issue, because the textures themselves are insanely bright and the sky and settlers were a lot easier to look at. The game looks perfect with the mod disabled, so I'm happy with the way things turned out. It's weird that New Vegas has processing problems like it does though. I just got done playing 3 and I never experienced chugging like that. Although it seems mostly constrained to the Prospector Saloon since other indoor areas play much more smoothly. Thanks for all of the assistance. The mods can close this thread if they want.
  2. I don't believe I am. I'm using NMC's medium texture mod and New Vegas Redesigned 2 Revised, but that's all in the way of overtly graphical mods. Is there any way I can allocate more beyond the 4gb aware patch? I'm currently using a Zen 3900x cpu, 16gb of ram at 3200mhz, and a 2080 GPU with 11gb vram. - Yeah, I removed ILO after reading your comment, but it yielded the same results. - I must have been getting my mod recommendations from outdated sources. I fixed it and posted my updated load order in my edited original post. The brightness is behaving the same way. It must have something to do with the hardcore mode prompt, or some event that fires because of it, because whenever I restart the game in Mitchell's clinic, everything looks parfait up until I get that prompt. Does this sound like something needs tweaking in the .ini file? Because I turned specular events off after reading that it gave some people brightness troubles but nothing changed.
  3. Everything looked normal during the beginning, but as soon as Doc handed me my stuff and the text prompts popped up, the game took on a brightness that seared my eyes and made the entire world appear oversaturated and improperly textured. First picture is of Doc's house and the second picture is of a Goodsprings Settler. I managed to repeat it starting a new character, so it appears to be related to the text prompt before you leave Doc's House. https://ibb.co/d0Vj198 https://ibb.co/c3GnpBJ After going through my load order and disabling mods one by one to find the offender, it seems like Nevada Skies is one of them. When disabled, the brightness looks normal - except everything still has an ethereal glow about it, best seen in this picture of the same Goodsprings settler after. https://ibb.co/MBFhFZg Also of note is that the game really begins to chug when in situations with a lot of objects on screen, such as walking around the prospector saloon. I still can't diagnose this. The program got patched to be 4GB aware, and even with the graphical mods disabled, it still does this. Below is my load order, copied from LOOT: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b TGMIO.esm 12 c New Vegas Redesigned II.esm 13 d YUP - NPC Fixes (Base Game + All DLC).esp 14 e NVR2 - YUP Patch.esp 15 f The Mod Configuration Menu.esp 16 10 NevadaSkies.esp So what I'm trying to figure out is a) What Nevada Skies isn't playing well with, b) what's causing the excess brightness in the game sans Nevada Skies, and c) what's causing the chugging when inside buildings. If anyone has any advice, I'll be much obliged. * Edited to show updated load order
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