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lukehazardly

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Everything posted by lukehazardly

  1. I finally found out how to extract the Nif files, and I extracted armor and weapons, thinking that they were the only ones I needed for my mod, but I noticed that robes weren't in there; rather, they were in the clothes section of the meshes. The first time I extracted it worked fine, but for some reason it doesn't work anymore. I followed the exact same procedures, but B.A.E just isn't accepting the files (there's a red cross in circle next to my cursor whenever I try to drag it in.) I tried dragging in Meshes, Meshes > meshes, and even Meshes > meshes > clothing, but it still didn't work. Any help is highly appreciated. edit: I found the error. I already had them extracted and didn't know it. I'm so sorry for the wasted time and confusion if you tried looking this up or anything like that. It's just that for some reason I couldn't see the specific NIF files at first.
  2. Thank you so much! I had the same probelm with my skeleton follower. I was quite dumb for not noticing this lol. Just for clarification for anyone else with this problem -- if you want any follower besides a vanilla playable race, their attack data override has to be their exact race. Now all that needs to be done are the voice lines. It feels amazing to get something that you've been tearing your hair out and smacking your head over finally done. Once again, thanks for making this form.
  3. I've been thinking about making a custom-voiced follower mod, and he is a skeleton. However, it's not as simple as putting in a neutral skeleton actor and putting voice lines, ect. Essentially, they can't wear armor. I want him to be able to wear all armor, but I can't seem to figure out how. I've already been trying to extract the texture mesh files from the BSA so I could take, say, a Breton, and make them have a skeleton texture, but I can't really find a forum that led me in the correct path. Any help is appreciated.
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