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Boristus

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  1. You know, I could have sworn I text-searched half the operative words used there. You'd think it would have lead me to that conversation. Thank you.
  2. So I've been trying to install the Realistic Animation Project mods (both Movement and Idle), but the creator is rather insistent on using manager-based installation. Which is a problem, since I'm not nearly good enough with (simulated) Windows architecture to make NMM or MO run properly on my Skyrim winebottle. This leaves me with a big folder filled with custom-named animations and zero documentation about what to do with them. Anyone know how I would go about this?
  3. Windwalk, as it was in WC3, is basically invisibility+muffle+backstab (sneak perk). You can probably manage it without using mods. Not sure about earthquake (maybe work from Fire Storm?). Reincarnation could be like the Avoid Death restoration perk, but triggered by "death", of that's possible. If we're going by the WC3 version, then it would have a cooldown (Avoid Death's is 24 in-game hours, so that could work), or if you're going by old-school WoW, then a reagent would be needed. If you're fine with Avoid Death as-is, then that's another you can cover without mods. Blink (the WoW version, since the WC3 version wouldn't be feasible) is basically just the Vampire Lord ability Bats, with a different animation (perhaps the invisibility "flash" at the beginning and ending points). As for mirror image, you might look to see if anyone's done work enabling the "Spectral Clone" shout that the Greybeards have you test Unrelenting Force on. I know that the sound files for it exist, but it was never implemented.
  4. Well, bad news is that the fix I was trying was beyond my capabilities, but the good news is that I managed to kludge together a solution. I erased the cloak on the texture sheet, and then added a longer cloak model from the Cloaks of Skyrim mod to the Vampire Royal Armor item (like the hood on the Archmage's Robes). It's not perfect, but it works.
  5. That's what I was thinking. When I get my hands on a computer with the .BSA extractor, I was going to see if I could patch it with parts from the normal Vampire Armor mesh.
  6. This mod may be of interest to you, it has open-faced versions of the Ebony/Daedric/Steel Plate/Guard helmets. This is an open-faced Dwarven Helmet (Not a replacer, it's a separate helmet) And this one is an Ebony helmet replacer (with a recolored Steel Plate Helmet) I couldn't find any examples of the others you were looking for, but I hope this helps.
  7. Hmmm... That's not great... Could you send me the mesh/textures? I could see what I can do myself with my meager blender skills, but I can't extract them myself.
  8. Emboldened by previous success here, I'd like to ask for another much-requested change: To remove the cape from the Vampire Royal Armor, the Male version specifically, but the female version as well would be appreciated. I've seen this requested multiple times here without success, but the same could be said for my previous request, so I figure it's worth a shot. As an additional request, would it be possible to keep the front section of the male cloak (with the Molag Bal buckle), and copy it to the back (without the buckle)? If not, don't bother. http://i60.tinypic.com/1196m8j.png
  9. That's perfect, exactly what I was looking for. Thank you very much.
  10. I had a little bit of success with texture replacing, but, well... http://i57.tinypic.com/2rgom0x.png
  11. I know that there are already a number of replacer mods for the Archmage's Robes, but none of them are quite what I'm looking for. When I was trying to figure out what bugged me about the robes, I went and compared all of the robes (Novice through Master) next to it, and realized that the Archmage's Robes themselves are just a recolored Expert/Master's Robes (in a unique White on Black color scheme) with a really ugly fur-mantle on top. http://i61.tinypic.com/2m35ron.png Would it be possible for someone to remove the mantle, so that the Archmage's Robes are just the recolored Expert/Master robes? I'd try it myself, but I assume it would mean playing around with the contents of the BSA files, something I can't open (can't get the Unpacker to work). EDIT: Thinking about the wording, maybe it would be easier to remove the mantle textures from it's texture file, and then apply them to the Expert/Master robe model? Whichever way is easier.
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