It's not possible to make something like RaceMenu, since all the head models in the game are premade. All the model files are located in \datapc_initial.spk\equipment\huf\hea\ (female) and \datapc_initial.spk\equipment\hum\hea\ (male). You can edit the file \data.spk\items\equipment\library_equipment_pla_head.sli and add as much variations as you want, since the game doesn't actually care what you put in there. Then you put it in the CC in \data.spk\gui\preview\character_preview_library.sli. However, NPC head models seem to be fitted to clothes they're supposed to wear, so you'll experience a lot of clipping, seams, invisible body parts and so on. Stuff like hair and eyebrows actually behave like equipment, the game places them in invisible inventory slots. Color information seems to be stored in \data.spk\gui\preview\character_preview_library.sli