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Omegacron

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Everything posted by Omegacron

  1. Easy - Chef Outfit for both male & female, clean & dirty variants. Maybe a separate cooking apron, clean chef hat to go with it. Also a blood-smeared "butcher's apron/outfit". Those are all highly requested outfits, by the way - I see people asking about them pretty frequently here on the Nexus as well as on reddit.
  2. UPDATE - I switched from DEF_UI to the FallUI suite. The FallUI - Inventory and FallUI - Workshop both have features which do what I want. You can customize the font face, font size, and font spacing on inventory & trade dialogs.
  3. I'm looking for a wooden bar set that can be used with the game's existing "shop counter" pieces. The bar's counter-top should be the same height as the diner counters. One piece should be a horizontal lift gate that NPCs can open & close like a door. For a real-life example of what I'm talking about, look up the "Candyman" scene from 1971's "Willy Wonka & the Chocolate Factory". The candy store's counter - complete with lift gate - is basically what I'm after. Thanks in advance to anyone who takes a stab at this.
  4. I don't know of any for a wall, but Capital Wasteland has a large oval-shaped one that's free-standing. You can grab it from "Capital Wasteland Workshop Pack". https://www.nexusmods.com/fallout4/mods/43068
  5. I have no idea what you're talking about, but your post definitely demands a response of "Nyah nyah nuh nyah nyah!" :tongue:
  6. Figured out a way to do this, so posting in case it helps anyone else. The mod "cVc Dead Wasteland" includes a category called "Working Guards". The category includes furniture objects that you can assign a settler to as a guard post. You can assign one settler to 1-3 different objects, and then they'll patrol back and forth between them, using any idle markers you put in their path. In my case, I put down a desk and then two computer consoles (one by my recycler, one by my sorter) - the end result is that the settlers appear to walk around the factory area as they path between the three objects. Along with the "Inspect", "Use Clipboard", and "Use Wrench Kneeling" idle markers from SAM, I've got a fully functional factory floor now! :cool:
  7. There are definitely a few mods that add that sort of thing - here are some I know of: "HZS Office & Stores" has a Red Rocket station you can add, as well as pumps, although you might have a hard time finding that one (it was one of the many mods taken off the Nexus site when collections were introduced). "Warehouse Extension Set" includes an above-ground fuel tank, both with AND without the gas pump. https://www.nexusmods.com/fallout4/mods/28220 "cVc Wasteland" has a TON of garage-related objects, but I can't remember if that includes gas pumps or not. https://www.nexusmods.com/fallout4/mods/43818 Hope that helps!
  8. I built a manufacturing facility in Vault 88, and I've got two settlers dressed up with hard-hats and such. I know in the CK you can assign NPCs a patrol route where they wander from A to B to C, using whatever idle markers are nearby. Is that possible to do in-game with a mod or something? I have the mod "Settlement Activity Markers", and I've laid out idle markers along the conveyor belts (such as inspecting the line or using a clipboard), but my two factory workers keep wandering off back to the atrium or somewhere. If I assign them to a piece of furniture in the room, they just use that one piece of furniture until wandering off at bedtime. Is there a mod that allows me to assign these guys a patrol route, or a sandbox area to wander around in during the day? I want 'em to look like they're working, not just roaming around.
  9. I saw a Fallout 4 video that included a room full of sheet-covered bodies on gurneys, and I'm hoping that someone can identify what mod adds that. I'm also looking for a mod that adds settlement objects from the Mechanist's Lair, like the morgue doors and furnace. I'm trying to build the medical wing of Vault 88 and would like stuff like that to add.
  10. One of my 700+ mods adds to the workshop a series of wires you can put on the floor, as in wires/cables for machinery. The wires came in various colors - red, blue, black, etc. but I cannot remember for the life of me which mod added them, and therefore, what workshop category they're under. While I'll continue to look for them (and probably find them once I've given up on it), I was hoping someone would know offhand what mod adds them. Thanks in advance to anyone who can help!
  11. Maybe that's what I'm thinking of. I could've sworn it was directly in the Posts area, but I -am- getting kind of old.
  12. Mod authors used to have an option for adding a poll to their mod page - is that still an option? And if so, how is it done now? IIRC, it used to be in the Posts tab, but I could be wrong about that.
  13. How do I do that specifically? I usually do it by creating an alpha transparency on the texture layer in Photoshop, then when save/export the texture, you have to pick the DDS format that supports alpha transparency. If you're using a program other than Photoshop, it may work differently - PS specifically has a DDS plugin that controls the advanced settings of the DDS file being saved.
  14. I'm working on an update for my "Arma Thalmoris" mod and wanted to know if it will be compatible with the new "Anniversary Edition" of Skyrim. I currently have Skyrim Special Edition installed, but might, at some point in the future, update to the Anniversary Edition. As a mod author, will I now have to manage two different versions of the mod concurrently (one for SE, one for AE), or can the SE one work with both versions?
  15. Have you checked out "JS Armored Circlets SE"? It adds armored circlets that match each of the vanilla armor styles. Here's a link: https://www.nexusmods.com/skyrimspecialedition/mods/2140
  16. I don't know how to fix it, but you're probably on the right track with the alpha idea. As far as I know, the eyeball & teeth meshes have alpha invisibility, but body & terrain meshes don't. A workaround might be to use a partially-transparent texture for the lens, instead of giving the actual mesh transparency. You'd end up with a slight frosty or dark look to the lens, depending on whether you go with black or white transparency on the texture.
  17. UPDATE: Finally figured it out, so posting here as a new reply in case it'll help someone else out. The mod is called "CVC Dead Wasteland" by cVcNex. It adds a bunch of stuff to the workshop - the turret stands are located under the CVC > Resources > Defense > Other menu. Appearance-wise, they're basically the same catwalk you find on the inner walls of The Castle. Mod is located at https://www.nexusmods.com/fallout4/mods/43818.
  18. I want to figure out which mod is adding an item to the game, but I have over 700 mods installed and have no idea which one's the culprit. I seem to recall from Skyrim that there was a way to identify which mod was adding an item based on its in-game item ID, but I can't remember exactly how to do it. Something like loading all mods in the Creation Kit and searching for the ID prefix, IIRC... but I wanted to get confirmation before I tried loading all 700 mods in the CK. Does anyone know of the process I'm describing, or am I remembering completely wrong? Or, if someone knows off the top of their head which mod adds it, I'm looking for the one that adds craftable blue Minutemen fatigues with rank insignia to the Armorsmith workbench. There's one for Private, Corporal, Sergeant, Staff Sergeant, etc. etc. It's not "We Are the Minutemen" or "Militarized Minutemen". Note: Yes, it's a lot of mods. Yes, my game is fairly stable. No, I'm not looking for the item because of a mod issue - I'm looking for the mod because I want to make some custom textures for the outfit in question. The blue is a little too bright, so I wanted to make it a darker blue to match what's in "We Are the Minutemen".
  19. On my last playthrough, I had a mod that added a bunch of workshop items, including a metal version of the turret stands found in the mod below: https://www.nexusmods.com/fallout4/mods/21342 I did a total reinstall (new computer) and don't have access to my old Vortex folder. I can't remember which mod did it, but I'm hoping someone on the forum knows. The mod I'm looking for had turret stands just like the ones above, but instead of wood they were made of metal mesh and looked like the catwalks you see in quarries or certain industrial areas. It was a great idea, since the wooden ones can look out of place on certain structures. Does anyone know what mod adds the metal turret stands I'm describing? Thanks in advance to anyone who tries to help, regardless of whether your answer is right or not. Appreciate it!
  20. I was hoping someone had made a DEF_UI addon or something that did it - I've got the core DEF_UI and still only have six items at a time on the list when I'm at an armor or weapons bench. But I'm definitely looking for something that does to the crafting menu what DEF_UI does for the other screens. I've played around with the customization settings on DEF_INV but so far none of them seem to affect the menu you see at crafting benches.
  21. *BUMP* - Anyone know of a mod that would do something like this? I'm starting a new playthrough and would love to have it.
  22. I've been looking for a mod that does this, but no luck so far. When crafting at a workbench, the menu shows six items at once. Having to scroll through them to find what I want is annoyingly frustrating. I'm hoping there's a mod that addresses this issue, similar to how DEF_UI approaches the inventory windows. Can anyone recommend a mod that either A) makes the font smaller on the crafting menu (therefore fitting more items in it at once), or B) expands or otherwise enlarges the crafting menu itself?
  23. Looks like the "Dragon Carved Armor Set" by Hideto84. Here's a link to the SE version of it: https://www.nexusmods.com/skyrimspecialedition/mods/4253
  24. If the stats & effects are all grayed out, it's probably because the staff is using a template. When an item or NPC is using a template, most of the details are grayed out because it's using whatever the template is set to. You have to remove the template option if you want to set your own custom settings. EDIT: The template setting is usually located on the first tab of the item's properties.
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