I have some unsought advice from the MODder poiint of view when creating your MOD use a unique name myself I start all my names off with S2RA31 just to give an example common item S2RA31SH would be SteelHelm unique item uS2RAsK would be DASkeletonKey and so onno chance of conflict placement errors are a little harder to detect when in doubt about a NPC just load him moo him/her then save him under a new name example qS2RASM would be SamiusMatius in Kvatch and his script names would reflect this and that way no possibility of conflict just tweak his face a little and have your neighbor do up his new lines and you have a whole new personwith no conflicts well that's enough to extrapolate from. It's also what I go through to any quest character used in a new mod I download because the lazys and newbies will always try to skate a blatant change modifing GMST amd Globals well good luck on those it's easiest just to tie a unique spript to the main charcter that gets added after game load.