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Miloch

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  1. Thanks for the info, guys. It looks really good and yes I had already downloaded the GECK, but most definitely the wrong version. Thanks again!
  2. Hello, I'm looking for information and/or a guide to help me start writing my own mods for Fallout New Vegas. I have experience in writing code for other games, but I'm not terribly graphically inclined. Thanks for our help.
  3. Well, IRL I'm a soldier in the US army. MOS is computers. So I assume that means I'd have some small arms and science skill. :P Guess that would make me alright to be a bit of a scavenger. Almost no repair skill though, so I figure I'd probably see if Moria needs an apprentice to learn some repair (aka mechanics, electrician, & electronics repair)
  4. This is more of a suggestion then a request. There is an intact train on the tracks on the far west of the map. It's west of the abandoned car fort. I think it might make a decent place to build a home inside of. There is currently no way to reach it so you'd have to add that with the mod. I hit TCL and looked at it a bit. The back end is open so you could make the entrance there. The location is almost on the extreme western edge of the map. To the west and a little bit south of the abandon car fort. PM me if anyone tries to make this please.
  5. @ SaltyJuistice Thanks for a serious reply with some good scientific knowledge. That's pretty much what this post is about. Discussing how things would actually turn out in a nuclear war. By my comments that you can't catch radiation I meant that you can't start putting off radiation because you were exposed to radiation. I did know you could ingest fallout. But you put so many more details about it than I knew. @ Harebec Weathers Please, pretty please, oh my god please, stop commenting on the fact that this is just a video game. I know. I've stated as much several times. That is why this is simply a discussion thread. It's stated at the start that this is discussing the differences. No one is going about how fallout 3 should be realistic. Realistic is not fun. It usually doesn't make a good video game. But yeah, the bullets too. I had meant to mention those. Where are all these bullets coming from!? America in the Fallout world must have had some seriously loose gun laws. No regulation what so ever. Must have sold them at candy shops to the kids. :P @ Everyone All in all it seems that nuclear war is still a truly horrific thing. So it's still a good thing that Fallout is quite a bit tongue in cheek. (btw that means silly for those who are feeling a bit dense today. :P)
  6. A couple more points... EMP Blast: All electronics that aren't sufficiently shielded would be fried. That would probably include the majority of energy weapons. All vehicles, tvs, radios, computers, etc... I read somewhere, and once again have no idea how valid it is, that one properly placed modern day nuke could put off a EMP wave of sufficient strength to knock out most of the US's electronics. But that's not all. All the electrical infrastructure would channel the emp wave totally annhilating anything that is plugged in. But then again, EMP has not been extensively studied. Most of what we "know" is conjecture. Blast Craters: Where are the blast craters? Why isn't the White House and the surrounding area nothing more then irradiated rubble/holes in the ground. If there was one place I wouldn't be surprised to still find radiation after so many years it'd be in multiple blast craters that should be all that is left of America's Capital. Maybe I have a bad memory, but wasn't there mention of blast craters in some of the previous Fallouts?
  7. Honestly, I thought the missions were very repetitive. But like it was said before, I try and look at it as a modder's resource. Is it seriously the last DLC? That's a bit disappointing.
  8. Ok, I wanted to start a thread to discuss realism in a post apocalyptic setting. Point out things that are blatantly not in line with reality and make fun of stuff. This is intended to be a not so serious discussion, it's a game. Fallout always had a certain amount of "tongue in cheek" to it. First off I want to say, I am in no means a scientist. Most of what I "know" is gleaned from many different sources and in no ways reflects a proper education in the materials discussed. The Bomb itself causes: Firestorm, shockwave, emp wave. Plant life: Firestorm destroys plant life in the blast radius. This leaves lots of ash. Ash is a very good fertilizer. This causes LOTS of plant growth in the blast radius. But there would also be fallout in the area. The plants would pick this up from the ground. So any plants are considered to be radioactively contaminated. Also from my understanding plants are not as badly affected by radiation. Depending on the isotopes used in the bombs the fallout would eventually break to the point where it would no longer be an issue. That's the idea behind the vaults in the first place. To keep people alive long enough to allow for the radiation to subside. The "wasteland" should be lush with green growth. :P Nuclear Winter: It's only a theory of course, no one has experimented in causing nuclear winter. But with the sheer amount of nukes thrown during the history of fallout 3 there should have been a nuclear winter. The bombs throw enough particles into the atmosphere to block out the sun causing a serious reduction in temperature. The snow would probably be contaminated by fallout. Would the cold temperatures increase the life of the fallout? I have no idea. That's beyond me. Oh, and after the nuclear winter ended, plants would sprout from all over. Seeds can go dormant for a VERY long time. Mutations: Mutations are the cornerstone of evolution. Increased radiation can lead to faster evolution. At least theoretically. So I suppose the crazily changed creatures of the fallout world are remotely possible. Though I will say the vast majority of mutations are often fatal, or at least not beneficial to most creatures. Radiation/Fallout: Fallout is particles of the initial bomb's plutonium, uranium or whatever it is that made it go boom. I'm no nuclear physicist, so I can't say much about that aspect of things. Fallout is what causes the radiation. It can get into all sorts of things. But for creatures to be walking around that long after the blast carrying that much of the stuff... It's crazy. Radiation is not something that is catching. Radiation is emitted by the fallout. Well I've said most of what I wanted to say. Like I said before, this is intended to be a discussion, not a flame. If you want to discuss the theoretical aspects of a nuclear apocalypse, then by all means join in. If you want to flame Bethesda, please do it elsewhere. :) Oh, and if a moderator knows of a similar thread and wants to move this to that, by all means, please do so. I looked around a bit and didn't see one. Maybe I'm blind? Edit: Ok, I'm adding this note for people because I'm getting the exact response I didn't want (but not all responses are that way). I'M NOT SAYING FALLOUT SHOULD BE REALISTIC. I'm just wanting to discuss what would be involved in a realistic post nuclear apocalypse setting and the differences between it and Fallout 3. :P
  9. Just an idea for a mod that would mainly be just for fun. With all these mutations happening how about some xmen style superpowers (modders nightmare). I don't know how hard it would be to pull spell abilities from oblivion to here but it's a thought on how to do it. (just call me crazy) Anyway, thank you for listening to my random rambling. Oh well, I'll just add this thought here. Horses would be another good thing to bring over from oblivion. Horses are a more realistic means of transport in rough terrain. (like Bethesda made the DC area into) They would also be rather important in an after the bomb setting as they take very little technology to maintain. :P Though I'm not sure how many horses were in the DC area. The police maybe?
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