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commieclone

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Everything posted by commieclone

  1. I was wondering if someone could help out. I tried but I'm insanely bad using the GECK and implementing mods. Basically I want all the following in a single ESP file. 1) A terminal inside Victor's Shack in Goodsprings that ONLY does the duplicating aspect of the cheat terminal (http://www.nexusmods.com/newvegas/mods/49152/?). 2) When you start the game you get a total of 52 points to spend on SPECIAL at the vigor tester (i.e., each stat starts with 5 and you get 17 to distribute instead of 5. In other words you get an additional 12 points to spend). 3) The implementation of the magic fingers perk at level 12 as found on http://www.nexusmods.com/newvegas/mods/37321/? 4) The implementation of the removable pip boy glove as found on http://www.nexusmods.com/newvegas/mods/56580/? 5) The implementation of the easy lie to save cass in Birds of a Feather mod as found on http://www.nexusmods.com/newvegas/mods/36023/? 6) Make Cass not care about evil and drugs as found on http://www.nexusmods.com/newvegas/mods/37108/? 7) Have Cass and Joshua face presets as found on http://www.nexusmods.com/newvegas/mods/47567/? and http://www.nexusmods.com/newvegas/mods/44362/? :cool: Make the companion's outfits playable as per http://www.nexusmods.com/newvegas/mods/36881/? 9) Have a container in Victor's Shack that has the following items: armored vault 21 suit, raul's petro-chico jumpsuit, raul's armored petri-chico jumpsuit, raul's vaquero armor and hat, boone's survival armor, boone's recon armor, and the resurrector from http://www.nexusmods.com/newvegas/mods/52087/? 10) Remove factions from armors per http://www.nexusmods.com/newvegas/mods/53748/? 11) CCO - Ulysses Companion - All DLCs Patch and CCO - Ulysses Companion - Free Follower from http://www.nexusmods.com/newvegas/mods/48600/? 12) Joshua companion from http://www.nexusmods.com/newvegas/mods/56791/? I know it's asking a lot, but if someone were willing to do this I'd really appreciate it. If you have any questions for me please ask. I know it's mostly just merging a ton of esps, but everytime I try and do it it just fails. Thank you.
  2. Sweet, thank you. Boone and Raul are the ones I really care about. Being able to set their companion quests as outlined above while still being in Goodsprings would be awesome, so that with a few clicks the quests would be marked as completed with the appropriate result.
  3. Ok so back on topic could someone whip up an item or perk to resurrect/clone/spawn a dead human? Is that at all possible? Or even an item to duplicate or spawn copies of a targeted creature?
  4. Ok neat. Has anyone done anything like this before? Or could someone rig something up real simple-like? The extent of my modding ability can be summed up as "drop this ESP in your data folder and check the box". Anyway if someone could do something like this that would be a big help and mucho appreciated.
  5. Ok, I've been trying to figure this out for a while. You know how if you gain access to Testacles the debug centurian there's the option of changing the outcome of certain quests? Can someone make a character or terminal in Goodsprings (like just outside Doc Mitchell's house) that, if you click on it brings up a menu that allows you to mark the companion quests as completed, with the choice to choose the different outcomes? Like say you click on the person/terminal, and it brings up a menu that lists all the companions. You select one and it brings up options, like below: Raul ----option 1 (no change) ----option 2 (complete Old School Ghoul, choose gunslinger) ----option 3 (complete Old School Ghoul, choose advanced mechanic) Boone ----option 1 (no change) ----option 2 (complete I Forgot to Remember To Forget, choose vengeance) ----option 3 (complete I Forgot to Remember To Forget, choose redemption) You get what I'm saying? Has anyone done something like this, or would it be possible for someone to do?
  6. Hi, is it possible to rig up some kind of mod so that you have a gun or item that you can point to a corpse (especially a human corpse), and bring it back to life? Like say you kill Chet by accident: you point and shoot and BAM! he's back alive, with all his regular dialogue as though he'd never been dead in the first place?
  7. Ahh! How did I miss that one?! Thank you! What about the other parts of my request? Anyone have any input or help?
  8. Sorry, I'm really bad at making mods and I always screw them up, so I was wondering if someone could help me out? First, has anyone ever made a mod that makes it so when you go to steal from someone, you can take their equipped items? Like being able to steal an NPC's equipped outfit. That would be absolutely wonderful. Second, could anyone make a mod where Old school Ghoul and I Forgot to Remember to Forget have been marked as completed and Boone and Raul will already be wearing the survival armor (making amends choice) and vaquero outfit (become a gunslinger again)? Finally, could someone make a mod to make challenges easier? Like I know someone's made a mod that changes all challenges to require like 1 billion to complete, but could someone make it so it only requires 1? It's really just Armed for Bear and Against All Tyrants: I always feel bad hunting down and killing named NPCs en masse to get the challenges if I want. If you could make 3 separate esps that I could just drop in the data folder and mark as active that would be great. Could anyone help with this? I'm kind of pathetic when it comes to GECK modding and would really appreciate it.
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