I followed Seddon's tutorial on YouTube to make my very first companion. He's just about perfect, except for one small problem, I don't want him to use Ammo, yet for the life of me I can't figure out how to add it in my script.
After days of searching, I finally figured out how to make my companion draw his weapon. But I can't find any examples of how to use TeammateDontUseAmmoKeyword. I tried adding:
Keyword Property TeammateDontUseAmmoKeyword Auto Const
But that didn't work. Anyway, this is my current script.
Scriptname NormanCompanion:NormanCompanionScript extends Quest Conditional
Int Property Status Auto Conditional
{0=Home, 1=Following, 2=Waiting}
ReferenceAlias Property Alias_NormCompanion Auto Const
Faction Property CurrentCompanionFaction auto Const
Keyword Property TeammateReadyWeapon_DO Auto Const
Function HireCompanion()
Actor Companion = Alias_NormCompanion.GetActorRef()
Status = 1
Companion.SetPlayerTeammate(True)
Companion.AddToFaction(CurrentCompanionFaction)
Companion.AddKeyword(TeammateReadyWeapon_DO)
Companion.EvaluatePackage()
EndFunction
Function FireCompanion()
Actor Companion = Alias_NormCompanion.GetActorRef()
Status = 0
Companion.SetPlayerTeammate(False)
Companion.RemoveFromFaction(CurrentCompanionFaction)
Companion.RemoveKeyword(TeammateReadyWeapon_DO)
Companion.EvaluatePackage()
EndFunction
If anybody knows how to do this and can give me an example of what the code should look like, I'd be really grateful.