Can we please clarify which mod categories are now safe to use with the upload of the preliminary SKSE build and the update of USSEP. As someone mentioned before, 95% of mods should work now just fine. But there are many categories, so I would like to know which mods should I now avoid while using the AE update (with 4 creation or the full CC content). I think this would be good information to many of us. Also I would like to know if there is a need to use the unofficial CC patch which is not yet updated. But I do have a feeling it would be a good thing to wait for it. I'll try to put all possible mods in 5 categories, but please feel free to sort them as you wish. It's more about a general opinion on the whole problem here. Mods that only change textures I guess are harmless. But how will other type of mods with the adding of AE and CC content behave: Mods that require SKSE and SkyUI and are big game mechanics changers: CACO, CCOR, Campfire, Ordinator, Hunterborn etc. Use SKSE, USSEP or scripts to fix something: WACCF, Flora Fixes and Enchantment Reload Fix, Better Dialogue Controls etc. I do know that Address Library and SSE Engine Fixes are not updated so many fixes aren't working now. Is it so and is it better to wait for them? Or do players can start to play without them. NPC and Objects overhauls that have ESP files and change or add armor, weapons, enemies etc. (Are they compatible with new CC or do all need compability patches (like adding new armor, will it have a Survival Mode cold resistance or do the mod author have to update it first?)): Book Covers, SMIM, Body Replacers or Follower Mods, AFT, Immersive Armors and Weapons etc. Weather and Visuals or Audio: Obsidian, COT, ELFX etc. FNIS dependent mods. My main goal is to achieve a stable working Skyrim with survival elements (CC Survival mods or Campfire / Frostfall / iNeed combo (I'm not sure if its also safe)) and some texture and follower mods. But still, would be good to hear something from people who work with mods for a long time and have clearly more experience with such things. Sorry for such a long post, but this kind of information would be very helpful from someone with good understanding and would help us to choose mods move carefully and with actually better understanding of what you are doing. I'm sure there are many more categories, but its not about specific mods mostly, but about the general rule of how to choose them now. Many top mods haven't had an update from 2018 or 2019, so I don't really know what to do. Also, sorry, English is not my native language. Thanks ;)