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twizzOr

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    twizz0r#5776
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    United States
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    Fallout 4
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    Half Life 2

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  1. fwiw, after upgrading to the new F4SE, iâd get the loading screen and the ENB version info and then CTD. I could lainch the game with F4SE with no mods. My fix was to deactivate a F4SE dependent mod, reinstall it and then activate it. DEF_UI was a bit tricky (make sure you have the latest translation file), but otherwise, this method worked on all of my F4SE dependent mods, updated ot not. Hope this helps someone :)
  2. i think Matorâs Merge Plugins Tool handles assets as well as ESPs if you wanted to go that route: https://www.nexusmods.com/skyrim/mods/69905
  3. Should be ok. As long as youâre not changing the FormID of the NPCs in question, FO4 wonât care.
  4. Regenerated precombine/previs and updated the dropbox link if anyone wants to test. Looks good here. https://www.dropbox.com/s/0usmt8hyxoangf5/ussc-black-terrain-fix.7z
  5. I still need to regenerate precombine/previs for that cell, but I'm pretty sure that fix is a done deal. :cool:
  6. I'm not sure this answers any of your questions or helps in any way ( :teehee:) but have you been following this thread over at AFK Mods? https://afkmods.iguanadons.net/index.php?/topic/4370-wip-fo4lodgen-now-included-in-xedit/
  7. fun fact: you can put the statics back and the fix remains:
  8. oh snap! I fixed it. I removed some statics to purposely break precombine, replaced the extraneous landscape textures with ones already in the quad, and then removed a few NULL landscape alpha textures in FO4Edit. So: 1. Not a FROST bug, correct? I think we already proved that, but this is more confirmation. 2. What does this mean as far as UFO4P goes? Safe to say seven texture quads exist and could be plentiful. Here's the plugin if anyone is interested: https://www.dropbox.com/s/0usmt8hyxoangf5/ussc-black-terrain-fix.7z
  9. So I couldn't fix the bug near the USS Constitution. There are three quads there with seven landscape textures, but replacing them and then editing the vertex normal record in the new plugin didn't work. I even intentionally broke the precombine and still no luck. There's an obvious landscape texture problem there but i'm not sure why my fix didn't work. Going to give it a fresh go later on. gah.
  10. Sent Naugrim a note asking about this. Going to hunt down that vanilla issue and see if my fix doesn't work there too. Thanks!
  11. It does. FROST touches a lot of cells...mainly for minor things like swapping out one type of static for another: so we know the precombine is broken, correct? Why does that result in these texture bugs tho? Again, that seventh texture is vanilla, put there by Bethesda, not a mod. Also bizarre is what happens when I replace the least used (seventh) texture with another one from the quadrant (now we have six textures there): things like VNML -Vertex Normals and VTXT - Alpha Layer Data records get changed when the CC (its the new one argh!) saves the landscape changes to a new ESP. I'm sort of out of my depth here, but why does swapping a texture change these records? The fix from here is to swap the original VNML data into the new plugin's record: The only place this bug appears (i think) is in a cell with seven textures in a quad AND one that FROST touches. Going to have to hunt them down one by one.
  12. I think i have a method to fix the black terrain bug that crops up in FROST, but I'm not sure why this happens in the first place: Seems like Bethesda broke their own 6 textures per quadrant rule: What i can't figure out is why this is only an issue in FROST. I've loaded FROST without its texture files and the bug persists. If load my game without FROST, the black textures are gone. Vanilla or replacement textures, the bug doesn't appear without FROST. So NOT a texture issue correct? Is it possible that by editing the cell's contents, FROST breaks sth (like a precombine maybe) which in turn breaks whatever magic Bethesda applied to get seven textures to load in a quadrant without issue? This is 0000DFCD if you're playing at home.
  13. Sweet. FROST is all I'm playing right now (well except for that jaunt i took with Terror Billy :smile: Been knocking around some small quest mod ideas for Frost, tho i want Naugrim to get a bit farther along before i make an attempt.
  14. No you had it right..i was confused early on but figured that out as i went,. thanks :)
  15. and success! (i think :) https://www.nexusmods.com/fallout4/mods/28240 Thanks for all of the help!
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