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TheVargr

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  1. This would be great. Some way to directly add costumes to a new slot in these booths.
  2. Hi, Think its possible for the changing booths (Costa Del Sol and post game in all ranches) to have several extra slots added? They would all be the default costume for new slots, then modders could use these to add their own costumes without overwrighting the existing ones.
  3. So I'm having an issue where no mods that change the appearance of Tifa Aerith and Scarlett will work. I have tried disabling all other mods and just using the one. I've tried clothing mods on Jessie which work fine, but the only one that I can get working for Tifa is the white underwear mod. Anyone got any ideas on what I can do to improve this?
  4. So I recently installed a mod that changed the poster in Cloud's room and inside Seventh Heaven to a nsfw image (I picked Tifa and Jessie together) and I figured why not add more posters across the city. Both Slootty and non-slootty.
  5. I'd love to see more clothing outfits for the cast that can still feel like it belongs within the lore. I used a mod for Jessie that was a purple t-shirt, but some more for herself, Wedge and Biggs would be nice also. Slootty and non-sloothy both welcome.
  6. Any chance for a mod that makes Forts more realistic, or styled more like their Hold Cities etc, or gives the main forts permanent Hold guards instead of respawning bandits. Perhaps also settlements around the forts.
  7. Requesting someone makes a mod where Yennefer, Triss, and the Witchers are alot stronger dealing more damage to enemies and monsters. (The sorcerers are very underpowered in gameplay compared to the books).
  8. Looks like her alt outfit with her hood on and trousers removed.
  9. Perhaps if someone added a new texture to Triss's chest to show large scaring (maybe just barely noticible as if she had managed to make it less visible over time). It would make her appearance more accurate.
  10. Unfortually even after clearing a fort after some time the bandits respawn again. I really am surprised that no one has editted the forts yet considering how long the game has been out. Really hope someone eventually does.
  11. So far there hasn't been any mods that edit the main forts within skyrim (appart from one with fixes the broken walls). Currently all the forts look the same and are constantly filled with bandits instead of guards. To me it doesnt make sense for big forts on the main roads to be filled with bandits instead of Imperials, Stormcloaks, or Hold guards. It would be awesome if there was a mod that got rid of all these bandits, but also made forts look more unique with Forts in Solitude's hold having the same look as solitudes walls or forts near Riften having the same tower design as those on seen near Riften.
  12. Well I would love to try the Civil War Overhaul, but currently can't get it to work. Everytime I activate it it instantly crashes every load I try (including new games). Need to figure out what mods it's conflicting with that cause this, but I've heavily modded my game so it could take a while.
  13. There are many forts throughout skyrim which have bandits which is fine, but it is rediculous that all the major forts which are on the main roads in holds were filled with bandits when they should be filled with either Hold guards, Imperials, or Stormcloaks. In all Imperial and Stormcloak maps these major forts are shown with with either blue or red flags showing that they are very important so it makes no sence how bandits could be controlling them. Any chance someone could create a mod that places hold guards in these forts instead of bandits?
  14. One of the things that quite annoys me is how during the Civil War battles (Whiterun, Solitude, and Windhelm, as well as each of the forts you attack) all the Imperial and Stormcloak dead bodies imediately disapear. Its unrealistic and makes the battles feel so much smaller as the locations look bare. Can anyone make a mod that makes alll killed NPCs during battles have their bodies stay so as to make it look like a real battle with casualties?
  15. You could actually do a lot with the children's voices already ingame used by children before you can adopt them or their parents die and just cut and reuse that when you actually adopt them (such as Sofie saying "I'm so cold", or Braith's dialogue for wanting to fight and have her very hostile to any other children) and use them for certain locations you have them living in. Also the kids in the orphanage that you put there all only say the same thing and lose their indiviuallity. Adding some of their previous dialogue would be cool and say still have Britte chasing Sissel, but now inside the Orphanage (in mine Aeta is glitched and says she must get back to her village which I like as it her saying something different from the rest) As for the orphanage when Grelod is in charge the children should do work such as brushing the floors all day, also perhaps have one kid locked in "the room" randomly with a lock on the door that only Grelod has the key for, and then maybe playing more in the garden when throughout the day when Grelod is dead and having some play with toys. I would love to have actual different clothes for the children so they look different with some clothes looking very dull and raged like for the orphans, and better off kids such as Lars Battleborn wearing very fancy wealthy clothes. I also hate how in the unmodded game how when your children leave the house that they do not interact with the other children at all (unless play tag), In solitude they walk to the front gates of the city walking past and completely ignoring the 3 local children. I would like for them to talk to local kids (reusing whatever dialogue is already ingame). In Whiterun my daughter always claims to get bullied by Braith or plays with Lucia yet I Never see her interact with either, and sons always claim that the Dragonreach is "so cool, but the kids there are mean". Why not have them visit it once a day and have the noble kid's say their mean dialogue towards them. There is also a mod that changes the childrens looks which I have seen so add this to this mods and it would be awesome. This face-changing mod makes the children look less like identical potato heads and makes some of them the correct race such as Braith who becomes a Redguard. Another idea, howabout when the children ask for money depending on how much you give them the house and their clothing changes so if you give them loads the house will be full of food and children wearing nice clothes, and if you give them little or no money the house will run low or out of food and the child will wear more ragged clothes. Also you could use Lucia's "I'm so hungry" dialogue if she never gets any money. Also the children's pets could be improved such as have the child lie down and play with the pet at least rather than them always ignoring it and it simply following them and never sitting or lying down (such as when the child is in bed and the pet just stands looking at them the entire time). Boys also can't be given dolls so why not make them a toy soldier or allow them to use the children's doll. Furthermore when I make the children do chores or give them a doll they always go and stand at the exact same posistions to do them, why not give them more, and add more interactions between kids such as two of them sitting or lying facing each other interacting such as playing with their dolls with each other or fighting each other with wooden swords (which you could interact and tell them to stop it). You could also give girls baskets like the one Sofie has when she is living on the streets and have them go outside and look like they are picking flowers (I think there is dialogue where girls say they will pick flowers). How about adding action where when fighting a child may swing her/his arms in a punching or pushing way. I really hope someone makes some of these ideas into a mod as I'm quite surprise no one has improved kids at all yet (bar the changed heads mod). Here's a link to it http://skyrim.nexusmods.com/mods/38712//? Another idea Samuel states that he sneaks out of the orphanage when Grelod is working in her room so why not have this happen ingame where if you watch him he will leave the orphanage and go around Riften trying to pickpocket of the locals (then runaway if spotted and hide in an alley).
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