RaffTheSweetling - Hello! Yeah, I've never been able to find any article in the GECK guide about the "Lit Water" setting. My experience is purely from trial & error. :) I found the same thing as you did, a light set as "Lit Water" with a body of water selected does indeed create a nice light effect on that water but it creates no light in the area other than that lovely reflection. Simple solution, add another light for lighting the room, leave the one set for the water as it is. Works for me. :) This seems to be what Bethesda does, take a look at Interior - "IrradiatedSewer01", they light it as normal & then use one light (UtilityFloorlightLitWaterAmb) for "Lit Water" setting. Worth noting to, it's best to enter a room fresh when you're testing water noise settings etc. as they may not update when changing in GECK to loading a save game from before you changed the water setting. "I set the Water Noise Texture to use the only one I had, one from the Mothership Zeta Crew mod" You can get more water noise textures from the Fallout - Textures.bsa. (they have to be unpacked to be used in GECK. I use BSA unpacker that's built into FOMM & is listed under "Tools". From there open Fallout - Textures.bsa & type water into the search filter to find the files. There's waterfoam01.dds, wastelandwaterpotomac.dds & several more. They are all in that textures/water/ folder. Best to unpack them all & place them in your data folder with that same sructure, you can the experiment in GECK with the setting you like the best for your water. Hope this helps! Prensa