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prensa

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Everything posted by prensa

  1. RaffTheSweetling - Hello! Yeah, I've never been able to find any article in the GECK guide about the "Lit Water" setting. My experience is purely from trial & error. :) I found the same thing as you did, a light set as "Lit Water" with a body of water selected does indeed create a nice light effect on that water but it creates no light in the area other than that lovely reflection. Simple solution, add another light for lighting the room, leave the one set for the water as it is. Works for me. :) This seems to be what Bethesda does, take a look at Interior - "IrradiatedSewer01", they light it as normal & then use one light (UtilityFloorlightLitWaterAmb) for "Lit Water" setting. Worth noting to, it's best to enter a room fresh when you're testing water noise settings etc. as they may not update when changing in GECK to loading a save game from before you changed the water setting. "I set the Water Noise Texture to use the only one I had, one from the Mothership Zeta Crew mod" You can get more water noise textures from the Fallout - Textures.bsa. (they have to be unpacked to be used in GECK. I use BSA unpacker that's built into FOMM & is listed under "Tools". From there open Fallout - Textures.bsa & type water into the search filter to find the files. There's waterfoam01.dds, wastelandwaterpotomac.dds & several more. They are all in that textures/water/ folder. Best to unpack them all & place them in your data folder with that same sructure, you can the experiment in GECK with the setting you like the best for your water. Hope this helps! Prensa
  2. chazzee23 - Hello! "Now I was wondering if u might know why my custom bartender will not use the idle bar markers, I have him linked to an xmarker heading with a sandbox package but all he does is move from one to the next marker and stand there." If you are going to link your Bartender NPC to the idles, I think you need to use a "Patrol Package" & not a Sandbox. Also, make sure the xmarkers or idles you have the NPC linked to don't have their "Patrol Data" - "Idle Time" set to 0 as this means they will not pause at the marker or peform any idles. They would just move on straight away to the next idle/Xmarker. "Patrol Data" can be accessed by double clicking on the idle/Xmarker & selecting it's tab (in the same area as the 3D data tab etc.), you'll see Idle Time in there. The GECK wiki has a good page on this: http://geck.bethsoft.com/index.php/Patrol_Package Also check out Gob at Moriarty's Saloon in GECK for another way to set up a bartender, he's set up to tend bar with idle markers. Looks like they don't link him to the idles there, he's got a special package that's triggered when he's in the bar area. "One more thing I have set the markers to ignored by sandbox because I would have random NPCs using them but the bartender is linked so should this affect if he uses them or not. " As far as I understand it "ignored by sandbox" should prevent NPC's on normal Sandbox packages from using the idle marker. NPC's directly linked should use the idle marker still. Though I've not used that setting myself. Hope this helps! Prensa
  3. chazzee23 - Hello! "So why do my NPC's stand still when in game, I have Navmeshed the area and also have added AI packages but they wont interact with any of the furniture, im sure its to do with the packages but I not what.. " Have you given them a Sandbox package? Like: DefaultSandboxEditorLocation512 Sandbox packages allow NPC's to wander around freely & use chairs & idle markers. Hope this helps! Prensa
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