Jump to content

MAGISTERvirgo

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by MAGISTERvirgo

  1. So at least these errors are caused by dirty mods? I tried to clean them but some remain, according to ModOrganizer2 always dirty. I tested the game without the TWMP part by running from Kvach to bruma and encountered only one CDT. Then from Bruma to Cheydinhal and then on the road from Cheydinhal westward was the CDT. Perhaps for something that is unfathomable by now. However CDTs without TWMP are "some" versus "many". Thank you for these clarifications. I guess I can't do anything anymore, there's no mod to disable and these CDTs are the least to put up with at least not having to change mod sets altogether (or stick to just one collection).
  2. Grazie Romano R. It's clear now, this "collections + other mods like TWMP" route is not recommended. The message logger is a difficult tool but I try to disable what I understand as those mods you recommend. DLCBattlehornCastle.esp is not an official DLC, it comes from Battlehorn Castle Overhauled 1.5. Unfortunately a nice mod, but around CDT feedback. Is there nowhere to decode the Message Logger? This message has always appeared to me and I don't understand what it is....'lTTDistributeTokenFunctionScript'
  3. Thanks to IcelandicPsychotic and RomanR. I have used Oblivion Mod Manager, but I have abandoned it. I think it's the best, with morrowind I uploaded hundreds of mods with amazing results. I can't use it now because Oblivion rebirth is a collection that installs automatically and it has all its configuration, heavy to decipher, what to put before and after during the installation, so I can't do it manually, and I can't install Oblvion Rebirth and more mods on Oblivion Mod Manager I tried to install TWMP without any other mods, and the CDTs weren't there. I also tried to install Oblvion Rebirth without any other mods and the crashes weren't there. When I put it all together plus a third small group of mods there were crashes. I include that TWMP, in my experience here that I tell you, does not resist, being huge, with other mods. I also asked a maintainer about a TWMP mod and he didn't give me any insight into what mods he used with his entire TWMP install along with it, I was asking this to figure out what mods I can afford if I want all of TWMP. The mods I've installed in the last tests are 225. I've installed 4 GB ram and patched all the ddl's and exe's in the Oblivion folder and in Data, and I use Engine Bug Fixes, Oblivion Stutter Remover or Display Tweaks. But no results. I tested and have been testing today, for a few hours, this loadorder that I posted here, without better cities (i.e. I used only the imperial districts of better cities) and without any TWMP mod. Crashes occurred south of chorrol (perhaps by well diver in hackdirt). I've never had any crashes inside buildings and dungeons, except for one or two when leaving a guild or entering, but compared to hundreds as I ran around the outer cells. It has also always happened and it happens that when I load a save where I'm running the horse, the character becomes upright inside the running horse and crashes to desktop. And so in these cases, i.e. the cases of such huge mods as TWMP, what to do? No other mods are added other than adding TWMP, to survive crashes? I spent days and days installing mods in batches of 10. Eventually I removed about 100, and then again and again, but the crashes always occurred. Do you use, apart from TWMP, these mods together? Removing TWMP what shouldn't go in the loadorder? At this point I should only stick to safe load orders, eg Boss declares some mods not covered by his load data. I have about eighty. That's why I don't use Boss. And loot doesn't give many results.
  4. Thank you! For example, this message was a constant in all messagelogs. [00516FA5] [WARNING] Script 'lTTDistributeTokenFunctionScript', line 65: failed to evaluate expression. [0058C81D] [WARNING] ERROR: Unknown action enumeration 15 I cleaned TWMP_Summerset.esp but it keeps giving errors with "non-persistent references". Going on site I saw that the mod is incomplete, and some objects are present but not playable, in short, strange things happen to the summerset islands, but no CDT in the summerset islands! And CDT happens in Cyrodiil...I don't understand the connection. Maybe other mods. Also I was wondering if bringing all TWMP to the bottom of the loadorder would change anything, but I just get more random CDTs. For many of these mods no one has ever specified the load orders, or has ever included them in collections. I tried to see if disabling TWMP_Summerset.esp and Retranslation 2.esp the CDTs disappear. But nothing, they have occurred yet. Maybe it will be something else..loot or bosses don't come to help.. I wonder if given that in Morrowind even if bugs with mods happened, there were almost never CDTs, if in Oblivion there can be some modification to force the system not to Crash To Desktop.
  5. Thanks for the reply! I tried with the batch patch, but the situation worsens. I've searched the internet, nexus, and pages where they talk about all these mods but I haven't found explicit declarations of incompatibility anywhere between them. And I tried, even removing some suspicious groups, the CDTs still continue. For example I tried, as many say it causes problems, to remove altogether BetterCities, separate districts imperial city, but she's not responsible. I cleaned all mods with TES4edit. No missing master problem. Here is the latest Message logger, I don't know how to interpret it:
  6. Hello everyone! Please help with my Oblivion mod installation. Meanwhile I ask you: CDTs didn't happen in morrowind. Is there a way to disable the "behavior of CTD", i.e. that the program never chooses the CDT but continues its course and ignores bugs? I'll tell you the course of my mods installation. During months of testing I encountered random or regular CDTs that I couldn't avoid. Some regulars, like in the port of Anvil, I eliminated them, removing the TWMP Hammerfelle-Viking Village- Tamriel Transportation Network conflict, and I hope some of you will confirm the incompatibility for me. But CTDs are infinitely followed everywhere every 10 minutes or so. I first installed Oblivion Rebirth, from the nexus collection. I removed about 100 mods that weighed down the graphics (the Kart's texteures) and I also removed the core of Oblivion Rebirth. So with the remaining 250 mods I had no CTD and the game was fine. I then installed TWMP from this guide https://masserandsecunda.wordpress.com/how-to-2/installing-twmp-tamriel/ This group of TWMP mods work, as far as I've seen, in vanilla, with no mods other than the basic TWMP and oblivion. So the TWMP mods alone worked without CDT, or, the 250 oblivion rebirth mods alone worked without CDT. But just with TWMP+Oblvion Rebirth+other mods came CTD. I found the 250 mods I had accumulated and all TAMRIEL TWMP, so I had unsurpassed CDTs. I managed to live with it, and I installed other mods of my choice such as Kvatch rebuilt, Better Cities (imperial city no merged only) and others not present neither in the TWMP group, nor in the (working) oblivion rebirth group I adapted. Now trying to play a complete game, every time I move I meet occasional CDT. I tried to install everything from scratch at least 10 times, and I tried to remove one by one, testing the game in the meantime, the mods that could be more problematic. But no, no mod has ever given me proof that it is responsible for the CDTs. Then I think it's a loadorder problem. I used BOSS to reorder mods - these mods don't work with BOSS, at least 100 don't recognize them. I used LOOT to rearrange them but the CDTs stayed the same with every combination I tried. I then used LOOT but only partially allowing the mods reordering, i.e. keeping frozen pieces of loadorder (like the sequence indicated in the TWMP mods guide). No result. So what do you think? Does this load order have, in your experience, a way to work with other combinations? Or what mod can I delete to make these mods work?? Thanks for your help!! Active Plugins:
×
×
  • Create New...