Ok, it looks like google hates me, since several hours of continuous search didn't bring me an answer on that, as I thought, simple question. How exactly blood shaders work with armor? I've created a lot of armor to this point and all of them had blood wounds appear. But the last one - not. For comparison - the two models have similar sizes and mostly identical BSLightingShader properties with same shaders flags (textures are obviously different). One has a blood wound, and other - don't. Why?